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Pool size increase: MaxDoorExtensions #2888
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I support this! |
I support it too ! Like custom/edited AMV pool size limit ! they need to be raised please |
yes please |
I support this! |
Yes, pls let us pick the pool sizes we need |
Need this please, definitely support this! |
Definitely support this! We desperately need this. |
Absolutly supporting this |
I support this! |
@kamelzarandah according to the list https://content.cfx.re/mirrors/client/pool-size-limits/redm.json this wasn't added yet, but I think its possible to increment using the new features to increase the pool sizes, have you tried ? @Nobelium-cfx is it possible to add this to the list? or it is not required anymore? |
From a quick look to it - it seems that But again - it's just a quick look and I may be wrong. You can use the local experiments feature (https://docs.fivem.net/docs/server-manual/server-commands/#local-experiments), try to increase it locally and see if it actually works. If it does - let me know, we will add it to the allow list then. If not - we would either need to take a closer look at how to add support for it, or just try to increase it in https://github.com/citizenfx/fivem/blob/master/data/client_rdr/citizen/common/data/gameconfig.xml . Second is probably more pragmatic approach. So then feel free to make a PR increasing it in (linking this discussion). PS: sorry for not responding earlier, I postponed this issue, but busy with other things and forgot about it. |
@Nobelium-cfx not sure how to test if it increases or not since this doesnt exist in the pool monitor to visually see the max items I have also made a pr #3141 to add it to the list |
All pools are available in pool monitor, but not all pools have name hash. |
CPed and CObject also do not show there theres only CVehicle |
because it's Peds and Objects |
Because it's hardcoded in fivem code |
its confusing then using CPeds when its called Peds in the Pool monitor But they still dont show on the monitor Pool those 2 that I mentioned, only Peds show not even Objects show |
ah its |
yeah this name @Nobelium-cfx the hash though is most likely this one |
Yes it is that one. The name of the pool is CDoorExtension. MaxDoorExtension is just the name of the field that the parser reads from gameconfig.xml to get the vanilla value for the CDoorExtension pool size. https://alexguirre.github.io/rage-parser-dumps/dump.html?build=1491&game=rdr3#CExtensionConfig
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oh nice, yeah its missing on the list ill adjust my pr then thanks |
All of this also applies to V where the pool only has a size of 64 btw. Though, I don't think I've heard complaints about it there for some reason |
I was thinking about adding it and then checking if crashes reported in this bug reappear. But trying to add the name to the
Oh, thank you @Gogsi ! I checked Joaat hash - but only for Ok, so then we can add |
#3142 |
See discussion in #2888 for more details.
So it should be all done now. Feel free to reopen the issue if I missed something. |
is it possible to take a look at CPropSetObjectExtension pool size, this would be the last one causing crashes for us at least. attached is the image of the crash when this pool size is full. its a very common crash for us. the pool increases with the number of props in the prop set it seems thank you so much for the effort, you and everyone who contributed to this thread! you guys make a huge difference everyday |
for context this pool seems to increase with the amount of entities a propset has when spawned so yeah would be usefull if this is aplied to the list @Nobelium-cfx |
@kamelzarandah Looks good. Done. PS: It may take a few hours for the change to propagate. |
what would be the new max size ? |
Limits are increased as part of citizenfx/fivem#2888
Currently you can increase it by 450. So 1400 in total. |
What happened?
MaxDoorExtensions value="320"
if possible can we also get this pool size, as of right now, exceeding this one also causes an instant crash
RDR2_b1491.exe!?Entities_Create@fwMapDataContents@rage@@s?_PPAVfwMapData@rage@@PAVfwMapDataContents@Entities_Create@@h@Z (0x10a)
Door extensions crash (if you have to many Door extensions in ymap or ytyp Files)
something like this happens when you have many big apartment buildings for example in Saint Denis where all the big buildings are next to each other
Expected result
ability to add more doors without crashing
Reproduction steps
a few maps with doors next to each other will result in a pool size crash related to MaxDoorExtensions
Importancy
Crash
Area(s)
RedM, FXServer
Specific version(s)
redm/ windows 10573
Additional information
increasing this pool size can help with the task of opening up the whole map with mlo's and ymaps
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