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Modify sessionmanager-rdr3 to perform ‘seamless’ transitions between sessions #117
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This is not an issue actually. This is a kind of thing you can do by yourself. Session manager is just a router and in-game session related stuff are used and tied to natives. There was few experiments done on session manager to support seamless transitions between sessions. However I still don't have a time and motivation to finish it. Do note that "seamless" are actually not so seamless on player's side (at least when I did my experiments it wasn't). A better idea of "simulating" higher slots was given by the cfx.re developers (about using roaming bubbles) but research will take some time. UPD: you can see how a transition looks like from player's side on this GIF https://gfycat.com/radiantspryichneumonfly |
@Disquse thanks, do you know how can I get ahold of those experiments source code? On the GIF that you've sent user is reconnecting to the same server, whereas I'd like to test if it's possible to pass a server id or IP to to connect to it. In case if a project has multiple servers separated by map locations, it would smooth the gameplay by just typing a command when moving to a new location. |
You can use
No it's not possible. And won't likely to happen ever, too much core CFX stuff needs to be rewritten to achieve that, not worth it. |
Can you share an example on how to use that native? i can't figure it out |
In notes https://forum.cfx.re/t/cfx-re-roadmap-progress-update-january-2020/988184
This would help avoid continuous restart of RedM to switch between servers belonging to the same project.
OneSync on RedM won’t happen until RedM catches on more. Instead, one can probably tweak sessionmanager-rdr3 to perform ‘seamless’ transitions between sessions to simulate higher slot counts.
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