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transparent.c
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transparent.c
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/*
# Transparency
# Alpha channel
# GL_BLEND
# glBlendFunc
How the final color is calculated:
https://www.opengl.org/sdk/docs/man/html/glBlendFunc.xhtml
*/
#include <stdlib.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
static void init(void) {
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
}
static void draw_triangle(void) {
glBegin(GL_TRIANGLES);
glVertex3f( 0.0f, 0.5f, 0.0f);
glVertex3f(-0.5f, -0.5f, 0.0f);
glVertex3f( 0.5f, -0.5f, 0.0f);
glEnd();
}
static void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
glPushMatrix();
glTranslatef(-0.25f, 0.0f, -0.5f);
draw_triangle();
glPopMatrix();
glColor4f(0.0f, 1.0f, 0.0f, 0.5f);
glPushMatrix();
glTranslatef(0.25f, 0.0f, 0.5f);
draw_triangle();
glPopMatrix();
glColor4f(0.0f, 0.0f, 1.0f, 0.5f);
glPushMatrix();
glTranslatef(0.0f, 0.25f, 0.0f);
draw_triangle();
glPopMatrix();
glFlush();
}
static void reshape(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return EXIT_SUCCESS;
}