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ortho.c
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ortho.c
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/* # glOrtho
*
* http://stackoverflow.com/questions/2571402/explain-the-usage-of-glortho/36046924#36046924
*
* Compare glOrtho and glFrustrum + gluLookAt with a wire cube.
*
* Usage:
*
* ./executable [<anything>]
*
* If an argument is given, use glOrtho, otherwise, use glFrustrum.
*/
#include <stdlib.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
static int ortho = 0;
static void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
if (ortho) {
} else {
gluLookAt(0.0, 0.0, -3.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}
glColor3f(1.0f, 1.0f, 1.0f);
#if 1
glutWireCube(2);
#else
/* To test for depth. */
glBegin(GL_TRIANGLES);
glVertex3f( 0.0f, 0.5f, -1.1f);
glVertex3f(-0.5f, -0.5f, -1.1f);
glVertex3f( 0.5f, -0.5f, -1.1f);
glEnd();
#endif
glFlush();
}
static void reshape(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (ortho) {
/* The default viewport is the cube of length 2, double that. */
glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0);
} else {
glFrustum(-1.0, 1.0, -1.0, 1.0, 1.5, 20.0);
}
glMatrixMode(GL_MODELVIEW);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
if (argc > 1) {
ortho = 1;
}
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return EXIT_SUCCESS;
}