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ambient.c
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ambient.c
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/*
The triangle only becomes gray because ambient light is halved:
http://forum.unity3d.com/threads/why-is-ambient-light-at-half-strength.33955/
*/
#include <stdlib.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
static void init(void) {
GLfloat light0_ambient[] = {1.0, 1.0, 1.0, 1.0};
GLfloat light0_position[] = {0.0, -1.0, 0.0, 0.0};
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_SMOOTH);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
glColorMaterial(GL_FRONT, GL_AMBIENT);
glEnable(GL_COLOR_MATERIAL);
}
static void draw_triangle() {
glColor3f(1.0, 0.0, 0.0);
glVertex3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 0.0f);
glVertex3f(1.0f, -1.0f, 0.0f);
}
static void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glBegin(GL_TRIANGLES);
draw_triangle();
glEnd();
glFlush();
}
static void reshape(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-2.0, 2.0, -2.0, 2.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return EXIT_SUCCESS;
}