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If the audio source is completely silent then it can take up to 20ms to process a single packet of data, thus causing the audio output to become delayed. This is caused by SlidingWindowMax. It can be fixed by reducing SAMPLES_WINDOW to 0.5 the frequency but this does not seem like a very elegant solution.
The text was updated successfully, but these errors were encountered:
If the audio source is completely silent then it can take up to 20ms to process a single packet of data, thus causing the audio output to become delayed. This is caused by SlidingWindowMax. It can be fixed by reducing SAMPLES_WINDOW to 0.5 the frequency but this does not seem like a very elegant solution.
The text was updated successfully, but these errors were encountered: