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Eagle wave tied to Amani'shi Tempest mob don't spawn. Gauntlet before reaching Akil'zon doesn't trigger
Armani Scouts still target players instead of running for alarm
Lynx cubs are invisible and only drop the invisibility on aggro. Flares dont' work as mob isn't supposed to be invisible
Tuning comments on trash mobs
Tuning feels good currently
-will need more testing with team preferably around T4 gear level
Mechanics comments on Nalorakk
Brutal Swipe doesn't appear to be evenly spread damage between tanks every time boss uses it. Tank with aggro gets the hit but OT not taking any damage. Tanks were stacked together.
Mangle is casting far too often, usually reapplied when debuff still has 30sec left
Tuning comments on Nalorakk
Tuning in bear phase of boss could be problematic. Tank for bear phase was in T6 gear and still losing too much health too quickly. Will need more testing if Warrior/Paladin tank survives better then Feral. Bear phase damage wise doesn't feel doable for tank below T6 gear level
Mechanics comments on Akil'zon
Mechanics appear to be functioning as they should
Tuning comments on Akil'zon
Tuning is good
Mechanics comments on Jan'alai
Mechanics worked as they should.
Tuning comments on Jan'alai
Tuning was good for higher gear level. Could be problematic for T5 level and below. Flame Breath ability would likely kill most groups that are below T6 level. Needs more testing
Mechanics comments on Halazzi
Mechanics working as intended
Tuning comments on Halazzi
Transfigure ability doing far too much damage. Most of the raid was below 1k hp after Transfigure. Will wipe most lower geared groups in current state
Mechanics comments on Hex Lord Malacrass
Mechanics working as intended. Some of the abilities taken by Soul Drain don't show visuals correctly, such as hunters Fire Trap. He used a Frost Nova even though there was no mage in the group. Not sure if he is only supposed to use abilities from classes in the raid.
Tuning comments on Hex Lord Malacrass
Tuning looks good
Mechanics comments on Zul'jin
Armani Savage is supposed to be chained to Zul'jin
Lynx Rush pathing is janky, usually putting him behind the tank if he targets tanks, stopping any dodge,parry from happening.
Tuning comments on Zul'jin
Damage done by Flame Whirl is currently very high on normal mode. Lower geared groups will wipe in current state
Overall comments on raid mechanics
Doors were not open therefore causing some of the events to not trigger correctly. Door to enter Lynx Temple was closed. Door to exit Lynx Temple was open without killing boss. Door after Hex Lord Malacrass wouldnt open either, troll swarm event didnt trigger.
Give a rating out of 10 for the state of the mechanics in the raid
8
Overall comments on tuning
Overall tuning looks good. Barring the odd mechanic doing what I feel is too much damage, the tuning is well done
Give a rating out of 10 for the state of the tuning in the raid
8
The text was updated successfully, but these errors were encountered:
Mechanics comments on trash mobs
Eagle wave tied to Amani'shi Tempest mob don't spawn. Gauntlet before reaching Akil'zon doesn't trigger
Armani Scouts still target players instead of running for alarm
Lynx cubs are invisible and only drop the invisibility on aggro. Flares dont' work as mob isn't supposed to be invisible
Tuning comments on trash mobs
Tuning feels good currently
-will need more testing with team preferably around T4 gear level
Mechanics comments on Nalorakk
Brutal Swipe doesn't appear to be evenly spread damage between tanks every time boss uses it. Tank with aggro gets the hit but OT not taking any damage. Tanks were stacked together.
Mangle is casting far too often, usually reapplied when debuff still has 30sec left
Tuning comments on Nalorakk
Tuning in bear phase of boss could be problematic. Tank for bear phase was in T6 gear and still losing too much health too quickly. Will need more testing if Warrior/Paladin tank survives better then Feral. Bear phase damage wise doesn't feel doable for tank below T6 gear level
Mechanics comments on Akil'zon
Mechanics appear to be functioning as they should
Tuning comments on Akil'zon
Tuning is good
Mechanics comments on Jan'alai
Mechanics worked as they should.
Tuning comments on Jan'alai
Tuning was good for higher gear level. Could be problematic for T5 level and below. Flame Breath ability would likely kill most groups that are below T6 level. Needs more testing
Mechanics comments on Halazzi
Mechanics working as intended
Tuning comments on Halazzi
Transfigure ability doing far too much damage. Most of the raid was below 1k hp after Transfigure. Will wipe most lower geared groups in current state
Mechanics comments on Hex Lord Malacrass
Mechanics working as intended. Some of the abilities taken by Soul Drain don't show visuals correctly, such as hunters Fire Trap. He used a Frost Nova even though there was no mage in the group. Not sure if he is only supposed to use abilities from classes in the raid.
Tuning comments on Hex Lord Malacrass
Tuning looks good
Mechanics comments on Zul'jin
Armani Savage is supposed to be chained to Zul'jin
Lynx Rush pathing is janky, usually putting him behind the tank if he targets tanks, stopping any dodge,parry from happening.
Tuning comments on Zul'jin
Damage done by Flame Whirl is currently very high on normal mode. Lower geared groups will wipe in current state
Overall comments on raid mechanics
Doors were not open therefore causing some of the events to not trigger correctly. Door to enter Lynx Temple was closed. Door to exit Lynx Temple was open without killing boss. Door after Hex Lord Malacrass wouldnt open either, troll swarm event didnt trigger.
Give a rating out of 10 for the state of the mechanics in the raid
8
Overall comments on tuning
Overall tuning looks good. Barring the odd mechanic doing what I feel is too much damage, the tuning is well done
Give a rating out of 10 for the state of the tuning in the raid
8
The text was updated successfully, but these errors were encountered: