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[PTR Raid report - Zul'Aman]: Multi-guild Run #41

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Sn1krDudle opened this issue Nov 21, 2024 · 3 comments
Open

[PTR Raid report - Zul'Aman]: Multi-guild Run #41

Sn1krDudle opened this issue Nov 21, 2024 · 3 comments

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@Sn1krDudle
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Mechanics comments on trash mobs

Eagle wave tied to Amani'shi Tempest mob don't spawn. Gauntlet before reaching Akil'zon doesn't trigger
Armani Scouts still target players instead of running for alarm
Lynx cubs are invisible and only drop the invisibility on aggro. Flares dont' work as mob isn't supposed to be invisible

Tuning comments on trash mobs

Tuning feels good currently
-will need more testing with team preferably around T4 gear level

Mechanics comments on Nalorakk

Brutal Swipe doesn't appear to be evenly spread damage between tanks every time boss uses it. Tank with aggro gets the hit but OT not taking any damage. Tanks were stacked together.
Mangle is casting far too often, usually reapplied when debuff still has 30sec left

Tuning comments on Nalorakk

Tuning in bear phase of boss could be problematic. Tank for bear phase was in T6 gear and still losing too much health too quickly. Will need more testing if Warrior/Paladin tank survives better then Feral. Bear phase damage wise doesn't feel doable for tank below T6 gear level

Mechanics comments on Akil'zon

Mechanics appear to be functioning as they should

Tuning comments on Akil'zon

Tuning is good

Mechanics comments on Jan'alai

Mechanics worked as they should.

Tuning comments on Jan'alai

Tuning was good for higher gear level. Could be problematic for T5 level and below. Flame Breath ability would likely kill most groups that are below T6 level. Needs more testing

Mechanics comments on Halazzi

Mechanics working as intended

Tuning comments on Halazzi

Transfigure ability doing far too much damage. Most of the raid was below 1k hp after Transfigure. Will wipe most lower geared groups in current state

Mechanics comments on Hex Lord Malacrass

Mechanics working as intended. Some of the abilities taken by Soul Drain don't show visuals correctly, such as hunters Fire Trap. He used a Frost Nova even though there was no mage in the group. Not sure if he is only supposed to use abilities from classes in the raid.

Tuning comments on Hex Lord Malacrass

Tuning looks good

Mechanics comments on Zul'jin

Armani Savage is supposed to be chained to Zul'jin
Lynx Rush pathing is janky, usually putting him behind the tank if he targets tanks, stopping any dodge,parry from happening.

Tuning comments on Zul'jin

Damage done by Flame Whirl is currently very high on normal mode. Lower geared groups will wipe in current state

Overall comments on raid mechanics

Doors were not open therefore causing some of the events to not trigger correctly. Door to enter Lynx Temple was closed. Door to exit Lynx Temple was open without killing boss. Door after Hex Lord Malacrass wouldnt open either, troll swarm event didnt trigger.

Give a rating out of 10 for the state of the mechanics in the raid

8

Overall comments on tuning

Overall tuning looks good. Barring the odd mechanic doing what I feel is too much damage, the tuning is well done

Give a rating out of 10 for the state of the tuning in the raid

8

@Nyeriah
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Nyeriah commented Nov 21, 2024

Thanks for the feedback!

@bjagaz
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bjagaz commented Nov 21, 2024

In case it was not clear. We tested the raid on normal difficulty.

@heyitsbench
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Recording of the run.

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4 participants