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Volcano hitbox is weird. Hugging it doesnt necessarily dmg you, not getting hit by the projectile. It seems that there is no link between the animation and actual dmg. - Not sure if a bug but surely useful information.
Tuning comments on Supremus
Volcano still does 4k per hit. Problem is it often times hits u multiple times at once - often leading to one shots. Please nerf this to 2.5k at most. Otherwise this will be a SHOWSTOPPER.
Mechanics comments on Shade of Akama
Working fine.
Tuning comments on Shade of Akama
Working fine.
Mechanics comments on Teron Gorefiend
Working fine.
Tuning comments on Teron Gorefiend
Working fine.
Mechanics comments on Gurtogg Bloodboil
Working fine.
Tuning comments on Gurtogg Bloodboil
He does too much dmg in phase 2. His focused target dies all the time, leading to a wipe. Not even full bis tank can survie him for more than few seconds. I have been reporting this for over a month now. When the focused target dies he quickly kills the tanks while he still has the buff, leading to a quick and guaranteed wipe. IF this is not fixed the boss is SHOWSTOPPER.
Mechanics comments on Reliquary of Souls
Assuming essence of suffering targeting window is expected then all mechanics are working fine.
Tuning comments on Reliquary of Souls
The HP nerf on essence of desire was very much needed and now the fight is doable.
Spite still needs dmg nerf. Please revert it to its original dmg value - 7500. Right now its almost guaranteed and unavoidable 1-shot.
Mechanics comments on Mother Shahraz
Most fatal attraction issues are fixed, however players are still taking multiple ticks of dmg simultaneously almost 50% of the time. Screenshot attached below. This is not guaranteed behavior like before, cant give a concrete reason why it happens when it does and doesnt occur the other occasions.
Tuning comments on Mother Shahraz
Everything but fatal attraction is fine. Even its dmg is good when the bug I mentioned above does not occur.
Mechanics comments on The Illidari Council
Working fine.
Tuning comments on The Illidari Council
Working fine.
Mechanics comments on Illidan Stormrage
The 2 parasitic shadowfieds issues form last time see to now appear anymore, or we were just lucky. However Shadow prison and parasitic shadowfiends should not overlap! Else they will have a field day with the raid when we are stuned for 30 seconds.
Flames of Azinoth seem to randomly charge across the room 5-10 seconds into phase 2, getting instantly enraged in the process and guarantying a wipe. This must be fixed asap cuz its a SHOWSTOPPER.
Tuning comments on Illidan Stormrage
His AA still does too much dmg. Needs around 15% nerf.
Phase 2 Fireballs need some dmg nerf. They do high dmg and are constantly cast. Will always overwhelm the healers very quickly.
Shadow Blast needs 10-15% dmg nerf.
Overall comments on raid mechanics
Mechanics seem to be in pretty good state. Even Fatal attraction is getting there. Only this and Illidan need some polishing.
Give a rating out of 10 for the state of the mechanics in the raid
9
Overall comments on tuning
There are a few SHOWSTOPPER issues related to tuning.
Supremus and his Volcano dmg needs a 40% nerf at least.
Bloodboil needs to also do around 30-40% less dmg during phase 2.
Illidan's tuning issues will also overwhelm all but the best healers.
Give a rating out of 10 for the state of the tuning in the raid
7
The text was updated successfully, but these errors were encountered:
IskrenPlashkov
changed the title
[PTR Raid report - The Black Temple]: YOUR_GUILD_NAME_HERE
[PTR Raid report - The Black Temple]: Solaris Sep 28th
Oct 9, 2024
Mechanics comments on trash mobs
Bonechewer Behemoth casts both his abilities twice. - BUG
Bonechewer Combatant and Bonechewer Brawler are not linked to the spectator packs nearby. - BUG
Tuning comments on trash mobs
Shadowmoon Champions Whirling Blade does too much dmg 10k ish.
Mechanics comments on High Warlord Najentus
Working fine.
Tuning comments on High Warlord Najentus
Working fine.
Mechanics comments on Supremus
Volcano hitbox is weird. Hugging it doesnt necessarily dmg you, not getting hit by the projectile. It seems that there is no link between the animation and actual dmg. - Not sure if a bug but surely useful information.
Tuning comments on Supremus
Volcano still does 4k per hit. Problem is it often times hits u multiple times at once - often leading to one shots. Please nerf this to 2.5k at most. Otherwise this will be a SHOWSTOPPER.
Mechanics comments on Shade of Akama
Working fine.
Tuning comments on Shade of Akama
Working fine.
Mechanics comments on Teron Gorefiend
Working fine.
Tuning comments on Teron Gorefiend
Working fine.
Mechanics comments on Gurtogg Bloodboil
Working fine.
Tuning comments on Gurtogg Bloodboil
He does too much dmg in phase 2. His focused target dies all the time, leading to a wipe. Not even full bis tank can survie him for more than few seconds. I have been reporting this for over a month now. When the focused target dies he quickly kills the tanks while he still has the buff, leading to a quick and guaranteed wipe. IF this is not fixed the boss is SHOWSTOPPER.
Mechanics comments on Reliquary of Souls
Assuming essence of suffering targeting window is expected then all mechanics are working fine.
Tuning comments on Reliquary of Souls
The HP nerf on essence of desire was very much needed and now the fight is doable.
Spite still needs dmg nerf. Please revert it to its original dmg value - 7500. Right now its almost guaranteed and unavoidable 1-shot.
Mechanics comments on Mother Shahraz
Most fatal attraction issues are fixed, however players are still taking multiple ticks of dmg simultaneously almost 50% of the time. Screenshot attached below. This is not guaranteed behavior like before, cant give a concrete reason why it happens when it does and doesnt occur the other occasions.
Tuning comments on Mother Shahraz
Everything but fatal attraction is fine. Even its dmg is good when the bug I mentioned above does not occur.
Mechanics comments on The Illidari Council
Working fine.
Tuning comments on The Illidari Council
Working fine.
Mechanics comments on Illidan Stormrage
The 2 parasitic shadowfieds issues form last time see to now appear anymore, or we were just lucky. However Shadow prison and parasitic shadowfiends should not overlap! Else they will have a field day with the raid when we are stuned for 30 seconds.
Flames of Azinoth seem to randomly charge across the room 5-10 seconds into phase 2, getting instantly enraged in the process and guarantying a wipe. This must be fixed asap cuz its a SHOWSTOPPER.
Tuning comments on Illidan Stormrage
His AA still does too much dmg. Needs around 15% nerf.
Phase 2 Fireballs need some dmg nerf. They do high dmg and are constantly cast. Will always overwhelm the healers very quickly.
Shadow Blast needs 10-15% dmg nerf.
Overall comments on raid mechanics
Mechanics seem to be in pretty good state. Even Fatal attraction is getting there. Only this and Illidan need some polishing.
Give a rating out of 10 for the state of the mechanics in the raid
9
Overall comments on tuning
There are a few SHOWSTOPPER issues related to tuning.
Supremus and his Volcano dmg needs a 40% nerf at least.
Bloodboil needs to also do around 30-40% less dmg during phase 2.
Illidan's tuning issues will also overwhelm all but the best healers.
Give a rating out of 10 for the state of the tuning in the raid
7
The text was updated successfully, but these errors were encountered: