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FailFeed.lua
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FailFeed.lua
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local addonName, ns = ...
-- imports
local ehdb = ns.ehdb
local media = LibStub("LibSharedMedia-3.0")
local aceConfig = LibStub("AceConfig-3.0")
local aceConfigDialog = LibStub("AceConfigDialog-3.0")
local aceDB = LibStub("AceDB-3.0")
local aceDBOptions = LibStub("AceDBOptions-3.0")
local aceAddon = LibStub("AceAddon-3.0")
-- classes
local FrameDecay = {}
local Feed = {}
local FeedElement = {}
local FailureTracker = {}
local OptionsManager = {}
local Mover = {}
-- constants
local MAX_LINES = 100 -- max number of lines in the Feed
local SPELL_SCHOOL_COLORS = {
[1] = "FFFFFF00", -- physical
[2] = "FFFFE680", -- holy
[3] = "FFFF8000", -- fire
[4] = "FF4DFF4D", -- nature
[5] = "FF80FFFF", -- frost
[6] = "FF8080FF", -- shadow
[7] = "FFFF80FF", -- arcane
}
local TEST_SOURCE = {
"God",
"Bright Glowing Area",
"Emotional Damage",
"Your Mom",
"Way too hard to see",
"Alcohol",
}
local TEST_SPELLS = {
"Stupid",
"Bad",
"why stand there?",
"move!",
"Just Fire",
"Bad Puns",
}
local DEFAULTS = {
profile = {
lock = true,
test = false,
font = "Friz Quadrata TT",
fontColor = {0.7, 0.7, 0.7, 1},
fontSize = 12,
fontOutline = "",
verticalDirection = "DOWN",
horizontalAlignment = "LEFT",
percentage = 5,
lineHeight = 1,
windowProps = {
width = 500,
height = 200,
x = 0,
y = 0,
},
}
}
-- ace config table
local optionsTable = {
name = addonName,
icon = C_AddOns.GetAddOnMetadata(addonName, "IconTexture"),
type = "group",
args = {
config = {
name = "Open Config",
desc = "Opens the configuration dialog",
type = "execute",
func = function()
aceConfigDialog:Open(addonName)
end,
hidden = true,
cmdHidden = false,
},
lock = {
name = "Lock",
desc = "Locks the feed in place",
type = "execute",
func = function()
OptionsManager:set({"lock"}, true)
end,
hidden = true,
cmdHidden = false,
},
unlock = {
name = "Unlock",
desc = "Allows the feed to be moved and resized",
type = "execute",
func = function()
OptionsManager:set({"lock"}, false)
end,
hidden = true,
cmdHidden = false,
},
reset = {
name = "Reset Feed",
desc = "Resets the feed to its default position",
type = "execute",
confirm = true,
confirmText = "This will reload the UI. Continue?",
func = function()
OptionsManager:set({"windowProps"}, DEFAULTS.profile.windowProps)
ReloadUI()
end,
},
general = {
name = "General",
desc = "General settings",
type = "group",
handler = OptionsManager,
get = "get",
set = "set",
order = 1,
args = {
lock = {
name = "Lock",
desc = "Locks the feed in place or allows rezising and moving",
type = "toggle",
},
test = {
name = "Test Mode",
desc = "Enables test mode",
type = "toggle",
},
font = {
name = "Font",
desc = "The font used for feed entries",
type = "select",
values = media:HashTable("font"),
dialogControl = "LSM30_Font",
},
fontColor = {
name = "Font Color",
desc = "The font color used for feed entries",
type = "color",
hasAlpha = true,
get = function(info)
return unpack(OptionsManager:get(info))
end,
set = function(info, r, g, b, a)
OptionsManager:set(info, {r, g, b, a})
end,
},
fontSize = {
name = "Font Size",
desc = "The font size used for feed entries",
type = "range",
min = 1,
max = 50,
step = 1,
},
fontOutline = {
name = "Font Outline",
desc = "The font outline used for feed entries",
type = "select",
values = {
[""] = "None",
["OUTLINE"] = "Outline",
["THICKOUTLINE"] = "Thick Outline",
},
},
verticalDirection = {
name = "Vertical Direction",
desc = "The direction in which the feed grows",
type = "select",
values = {
["UP"] = "Up",
["DOWN"] = "Down",
},
},
horizontalAlignment = {
name = "Horizontal Alignment",
desc = "The horizontal alignment of the feed",
type = "select",
values = {
["LEFT"] = "Left",
["CENTER"] = "Center",
["RIGHT"] = "Right",
},
},
lineHeight = {
name = "Line Height",
desc = "The height of each line in the feed (in multiples of the font size)",
type = "range",
min = 0.2,
max = 5,
step = 0.1,
},
},
},
filter = {
name = "Filter",
desc = "Filter which events are shown in the feed",
type = "group",
handler = OptionsManager,
order = 2,
get = "get",
set = "set",
args = {
percentage = {
name = "Percentage",
desc = "Cut off percentage for events to be shown in the feed",
type = "range",
min = 0,
max = 100,
step = 0.1,
},
}
}
}
}
--[[
Called when the addon is loaded
@param addon The addon object for callbacks when settings change
]]--
function OptionsManager:init(addon)
self.addon = addon
self.db = aceDB:New("FailFeedDB", DEFAULTS, true)
optionsTable.args.profile = aceDBOptions:GetOptionsTable(self.db)
aceConfig:RegisterOptionsTable(addonName, optionsTable, {"failfeed"})
aceConfigDialog:AddToBlizOptions(addonName, addonName)
end
function OptionsManager:triggerSettingsChanged()
self.addon:SettingsChanged(self.db)
end
--[[
Called by AceConfig to get config values
@param info Table with args subtable of optionsTable
]]--
function OptionsManager:get(info)
local key = info[#info] --for whatever reason, the last element is the key
return self.db.profile[key]
end
--[[
Called by AceConfig to set config values
@param info Table with args subtable of optionsTable
@param value The value to set
]]--
function OptionsManager:set(info, value)
local key = info[#info]
self.db.profile[key] = value
if type(value) == "table" then
-- table.concat doesn't work on tables with non-numeric keys, so we have to do this
local str = ""
for k, v in pairs(value) do
str = str .. k .. "=" .. v .. ", "
end
self.addon:Print("Config: " .. key .. " set to table " .. str)
else
self.addon:Print("Config: " .. key .. " set to " .. tostring(value) .. ".")
end
self.addon:SettingsChanged(self.db)
end
local function getSpellSchoolColor(bitfield)
-- highest bit takes precedence
for i = 7, 1, -1 do
if bit.band(bitfield, bit.lshift(1, i)) > 0 then
return SPELL_SCHOOL_COLORS[i]
end
end
return "FFFC0303"
end
local function formatPlayer(dstName)
local name = dstName
-- name may contain server name, if present, remove it
local dashIndex = string.find(dstName, "-")
if dashIndex then
name = string.sub(dstName, 1, dashIndex - 1)
end
local classColor = C_ClassColor.GetClassColor(select(2, UnitClass(dstName))):GenerateHexColor()
local role = UnitGroupRolesAssigned(dstName)
-- build formatted string for display
local formatted = ""
-- start with role icon (if available)
if role == "TANK" then
formatted = formatted .. CreateAtlasMarkup("roleicon-tiny-tank")
elseif role == "HEALER" then
formatted = formatted .. CreateAtlasMarkup("roleicon-tiny-healer")
elseif role == "DAMAGER" then
formatted = formatted .. CreateAtlasMarkup("roleicon-tiny-dps")
end
-- add colored name
formatted = formatted .. "|c" .. classColor .. name .. "|r"
return formatted
end
local function formatSpell(spellId, spellName)
local spellTexture = C_Spell.GetSpellTexture(spellId)
local formatted = ""
-- add spell icon
formatted = formatted .. "|T" .. spellTexture .. ":0|t"
-- add spell name
formatted = formatted .. "|cFFFFFFFF" .. spellName .. "|r"
return formatted
end
local function formatNumber(amount)
-- add proper suffix and round to 2 decimal places (unless it's a whole number)
if amount >= 1000000 then
return string.format("%.2fm", amount / 1000000)
elseif amount >= 1000 then
return string.format("%.2fk", amount / 1000)
end
return amount
end
--[[
Initializes a FrameDecay.
@param frame the frame to decay
@param hideAfter the time after which the frame should be hidden
@param fadeOutTime the time it takes to fade out the frame
]]--
function FrameDecay.new(frame, hideAfter, fadeOutTime)
local self = {}
setmetatable(self, {__index = FrameDecay})
self.frame = frame
self.hideAfter = hideAfter
self.fadeOutTime = fadeOutTime
return self
end
--[[
Decays the frame. If the frame is already decaying, the decay is reset.
]]--
function FrameDecay:decay()
-- if timer is already running, cancel it
if self.timer then
self.timer:Cancel()
end
-- cancel pending fade out and force alpha to 1
UIFrameFadeRemoveFrame(self.frame)
self.frame:SetAlpha(1)
self.timer = C_Timer.NewTimer(self.hideAfter, function()
-- start fade out
UIFrameFadeOut(self.frame, self.fadeOutTime, 1, 0)
end, 1)
end
function Mover.new(frame, callback)
-- window controls are implemented as a frame with a resize button, containing the parent frame
local self = CreateFrame("Frame", nil, frame)
for k, v in pairs(Mover) do
self[k] = v
end
self.frame = frame
self.callback = callback
frame:SetResizeBounds(50, 50)
-- overlay the parent frame
self:SetAllPoints()
-- act as click area for parent
self:SetScript("OnDragStart", function(self)
frame:StartMoving()
frame:resetDecay()
end)
self:SetScript("OnDragStop", function(self)
frame:StopMovingOrSizing()
if callback then
callback()
end
end)
-- background to visualize the frame
self.background = self:CreateTexture(nil, "BACKGROUND")
self.background:SetAllPoints()
self.background:SetColorTexture(0, 0, 0, 0.5)
-- resize via bottom right corner
self.resizeButton = CreateFrame("Button", nil, self)
self.resizeButton:SetSize(16, 16)
self.resizeButton:SetPoint("BOTTOMRIGHT", 0, 0)
self.resizeButton:SetNormalTexture("Interface\\ChatFrame\\UI-ChatIM-SizeGrabber-Up")
self.resizeButton:SetHighlightTexture("Interface\\ChatFrame\\UI-ChatIM-SizeGrabber-Highlight")
self.resizeButton:SetPushedTexture("Interface\\ChatFrame\\UI-ChatIM-SizeGrabber-Down")
self.resizeButton:SetScript("OnMouseDown", function(self)
frame:StartSizing("BOTTOMRIGHT")
frame:resetDecay()
end)
self.resizeButton:SetScript("OnMouseUp", function(self)
frame:StopMovingOrSizing()
if callback then
callback()
end
end)
self:Disable()
return self
end
function Mover:Enable()
if self.state == "enabled" then
return
end
self.state = "enabled"
self:Show()
self:RegisterForDrag("LeftButton")
self:EnableMouse(true)
self.frame:SetClampedToScreen(true)
self.frame:SetResizable(true)
self.frame:SetMovable(true)
end
function Mover:Disable()
if self.state == "disabled" then
return
end
self.state = "disabled"
self:RegisterForDrag()
self:EnableMouse(false)
self.frame:SetClampedToScreen(false)
self.frame:SetResizable(false)
self.frame:SetMovable(false)
self:Hide()
end
--[[
Initializes the fail Feed.
@param parent the parent frame
]]--
function Feed.init(parent, windowProps)
local self = CreateFrame("Frame", nil, parent)
-- copy Feed methods to self
for k, v in pairs(Feed) do
self[k] = v
end
self:SetSize(windowProps.width, windowProps.height)
self:SetClipsChildren(true)
self:SetPoint("TOPLEFT", windowProps.x, - windowProps.y)
-- add mover frame for dragging and resizing
self.mover = Mover.new(self, function()
-- notify caller about new size and position
if self.callback then
local width, height = self:GetSize()
local x = self:GetLeft()
local y = GetScreenHeight() - self:GetTop()
self.callback({
width = width,
height = height,
x = x,
y = y
})
end
end)
self.entries = {}
for i = 1, MAX_LINES do
local entry = FeedElement.new(self, i)
entry:SetSize(500, 20)
-- anchor left and right to self to make sure they are always the same width
entry:SetPoint("LEFT", self, "LEFT")
entry:SetPoint("RIGHT", self, "RIGHT")
self.entries[i] = entry
end
return self
end
function Feed:unlock(callback)
self.callback = callback
self.mover:Enable()
end
function Feed:lock()
self.mover:Disable()
end
function Feed:resetDecay()
for _, entry in pairs(self.entries) do
entry.decay:decay()
end
end
--[[
Sets the vertical direction in which entries are displayed.
@param direction the direction. valid values are "UP" and "DOWN"
]]--
function Feed:verticalDirection(direction)
local prevAnchor = self
for i = 1, #self.entries do
local anchor = self.entries[i]
anchor:ClearPoint("TOP")
anchor:ClearPoint("BOTTOM")
-- first element needs to be anchored inside parent frame
if direction == "UP" then
if i == 1 then
anchor:SetPoint("BOTTOM", self, "BOTTOM")
else
anchor:SetPoint("BOTTOM", prevAnchor, "TOP")
end
elseif direction == "DOWN" then
if i == 1 then
anchor:SetPoint("TOP", self, "TOP")
else
anchor:SetPoint("TOP", prevAnchor, "BOTTOM")
end
end
prevAnchor = anchor
end
end
--[[
Sets the horizontal alignment of entries.
@param alignment the alignment. valid values are "LEFT", "RIGHT" and "CENTER"
]]--
function Feed:horizontalAlignment(alignment)
for i = 1, #self.entries do
local anchor = self.entries[i]
anchor.text:SetJustifyH(alignment)
end
end
function Feed:updateFontElement(fn)
for i = 1, #self.entries do
local anchor = self.entries[i]
fn(anchor.text)
end
end
function Feed:setFont(font, size, flags, lineHeight)
self:updateFontElement(function(text)
text:SetFont(font, size, flags)
end)
for i = 1, #self.entries do
local anchor = self.entries[i]
anchor:SetHeight(lineHeight * size)
end
end
function Feed:setColor(color)
local r, g, b, a = unpack(color)
self:updateFontElement(function(text)
text:SetTextColor(r, g, b, a)
end)
end
--[[
Returns entry element from end of the queue, moves it to the front and returns it.
@return the entry element
]]--
function Feed:getNextEntry()
local oldFirst = self.entries[1]
local entry = self.entries[#self.entries]
table.remove(self.entries, #self.entries)
table.insert(self.entries, 1, entry)
-- old first entry is either anchored top or bottom, depending on vertical direction, so check for both
-- top most frame is also anchored top/top in parent or bottom/bottom in parent
if oldFirst:GetPointByName("TOP") then
entry:SetPoint("TOP", self, "TOP")
oldFirst:SetPoint("TOP", entry, "BOTTOM")
elseif oldFirst:GetPointByName("BOTTOM") then
entry:SetPoint("BOTTOM", self, "BOTTOM")
oldFirst:SetPoint("BOTTOM", entry, "TOP")
end
return entry
end
--[[
Initializes a FeedElement.
@param parent the parent frame
@param i the index of the element for debugging purposes
]]--
function FeedElement.new(parent, i)
local self = CreateFrame("Frame", nil, parent)
-- start hidden
self:SetAlpha(0)
self._i = i
self.decay = FrameDecay.new(self, 5, 1)
-- create text child and anchor it to entry
self.text = self:CreateFontString(nil, "OVERLAY", "GameFontNormal")
self.text:SetAllPoints()
-- demo text for debugging
local spacer = string.rep("_", i)
self.text:SetText("Entry " .. spacer .. i)
-- add FeedElement methods to self
for k, v in pairs(FeedElement) do
self[k] = v
end
return self
end
--[[
Sets the text of the FeedElement and starts the decay process. Existing decay is reset.
@param text the text to set
]]--
function FeedElement:setText(text)
self.text:SetText(text)
self.decay:decay()
end
--[[
Initializes the FailureTracker.
@param feed the Feed to which the FailureTracker should write
]]--
function FailureTracker.new(feed)
local self = CreateFrame("Frame", nil)
self.feed = feed
for k, v in pairs(FailureTracker) do
self[k] = v
end
self:SetScript("OnEvent", function(self, event, ...)
self[event](self, ...)
end)
-- inject wrapper for ElitismFrame to make copied code run
self.elitismFrame = {
SpellDamage = function(_, ...)
self:ehSpellDamage( ...)
end,
SwingDamage = function(_, ...)
self:ehSwingDamage(...)
end,
AuraApply = function(_, ...)
self:ehAuraApply(...)
end
}
return self
end
function FailureTracker:start()
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
end
function FailureTracker:setPercentage(percentage)
self.percentage = percentage
end
function FailureTracker:report(player, source, spellString, damageColor, amount)
-- sometimes there is no source
if not source then
source = "Environment"
end
local playerString = formatPlayer(player)
local sourceString = "|cFFFFFFFF" .. source .. "|r"
-- some reports don't have damage, in which case we use a different format
local text = playerString .. " hit by " .. spellString .. " from " .. sourceString
local percentage = 0
if amount then
percentage = math.floor(amount / UnitHealthMax(player) * 100)
local amountString = "|c" .. damageColor .. formatNumber(amount) .. " (" .. percentage .. "%)|r"
text = playerString .. " hit by " .. spellString .. " for " .. amountString .. " from " .. sourceString
end
if percentage >= self.percentage then
local entry = self.feed:getNextEntry()
entry:setText(text)
end
end
function FailureTracker:reportDeath(player)
local playerString = formatPlayer(player)
local tombstone = "|TInterface\\TargetingFrame\\UI-TargetingFrame-Skull:0|t "
local text = tombstone .. playerString .. " died"
local entry = self.feed:getNextEntry()
entry:setText(text)
end
function FailureTracker:ehSpellDamage(_, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, amount)
if not UnitIsPlayer(dstName) then
return
end
if ehdb.Spells[spellId] or (ehdb.SpellsNoTank[spellId] and UnitGroupRolesAssigned(dstName) ~= "TANK") then
local spellString = formatSpell(spellId, spellName)
local damageColor = getSpellSchoolColor(spellSchool)
self:report(dstName, srcName, spellString, damageColor, amount)
end
end
function FailureTracker:ehSwingDamage(_, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, amount)
if not UnitIsPlayer(dstName) then
return
end
if not srcGUID:match("^Creature") then
return
end
local sourceNpcId = select(6, strsplit("-", srcGUID))
if ehdb.MeleeHitters[sourceNpcId] then
local spellString = "|TInterface\\Icons\\INV_Sword_04:0|t|cFFFFFFFFmeelee|r"
local damageColor = "FFFFFFFF"
self:report(dstName, srcName, spellString, damageColor, amount)
end
end
function FailureTracker:ehAuraApply(_, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, auraType, auraAmount)
if not UnitIsPlayer(dstName) then
return
end
if ehdb.Auras[spellId] or (ehdb.AurasNoTank[spellId] and UnitGroupRolesAssigned(dstName) ~= "TANK") then
local playerString = formatPlayer(dstName)
local spellString = formatSpell(spellId, spellName)
local damageColor = "FFFFFFFF"
self:report(dstName, srcName, spellString, damageColor, auraAmount)
end
end
function FailureTracker:COMBAT_LOG_EVENT_UNFILTERED()
-- ripped from ElitismHelper, injecting ElitismFrame variable to allow copying of code verbatim
local ElitismFrame = self.elitismFrame
-- START of ElitismHelper code
local timestamp, eventType, hideCaster, srcGUID, srcName, srcFlags, srcFlags2, dstGUID, dstName, dstFlags, dstFlags2 = CombatLogGetCurrentEventInfo(); -- Those arguments appear for all combat event variants.
local eventPrefix, eventSuffix = eventType:match("^(.-)_?([^_]*)$");
if (eventPrefix:match("^SPELL") or eventPrefix:match("^RANGE")) and eventSuffix == "DAMAGE" then
local spellId, spellName, spellSchool, sAmount, aOverkill, sSchool, sResisted, sBlocked, sAbsorbed, sCritical, sGlancing, sCrushing, sOffhand, _ = select(12, CombatLogGetCurrentEventInfo())
ElitismFrame:SpellDamage(timestamp, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, sAmount)
elseif eventPrefix:match("^SWING") and eventSuffix == "DAMAGE" then
local aAmount, aOverkill, aSchool, aResisted, aBlocked, aAbsorbed, aCritical, aGlancing, aCrushing, aOffhand, _ = select(12, CombatLogGetCurrentEventInfo())
ElitismFrame:SwingDamage(timestamp, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, aAmount)
elseif eventPrefix:match("^SPELL") and eventSuffix == "MISSED" then
local spellId, spellName, spellSchool, missType, isOffHand, mAmount = select(12, CombatLogGetCurrentEventInfo())
if mAmount then
ElitismFrame:SpellDamage(timestamp, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, mAmount)
end
elseif eventType == "SPELL_AURA_APPLIED" then
local spellId, spellName, spellSchool, auraType = select(12, CombatLogGetCurrentEventInfo())
ElitismFrame:AuraApply(timestamp, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, auraType)
elseif eventType == "SPELL_AURA_APPLIED_DOSE" then
local spellId, spellName, spellSchool, auraType, auraAmount = select(12, CombatLogGetCurrentEventInfo())
ElitismFrame:AuraApply(timestamp, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, auraType, auraAmount)
end
-- END of ElitismHelper code
-- start of own code
if eventType == "UNIT_DIED" and UnitIsPlayer(dstName) then
-- hunter feign death is not a real death
if UnitClass(dstName) == "Hunter" and UnitIsFeignDeath(dstName) then
return
end
self:reportDeath(dstName)
end
end
local FailFeed = aceAddon:NewAddon(addonName, "AceConsole-3.0")
function FailFeed:OnInitialize()
OptionsManager:init(self)
local windowProps = OptionsManager:get({"windowProps"})
self.feed = Feed.init(UIParent, windowProps)
self.tracker = FailureTracker.new(self.feed)
end
function FailFeed:OnEnable()
OptionsManager:triggerSettingsChanged()
self.tracker:start()
local windowProps = OptionsManager:get({"windowProps"})
end
function FailFeed:OnDisable()
self:Print("I have no idea how you disabled this addon. But I can tell you it doesn't like it.")
end
function FailFeed:SettingsChanged(db)
local profile = db.profile
-- resolve font via LibSharedMedia
local fontPath = media:Fetch("font", profile.font)
self.feed:setFont(fontPath, profile.fontSize, profile.fontOutline, profile.lineHeight)
self.feed:setColor(profile.fontColor)
-- order is important here, as reanchoring will fix stuff I'm unwilling to debug
self.feed:horizontalAlignment(profile.horizontalAlignment)
self.feed:verticalDirection(profile.verticalDirection)
self.tracker:setPercentage(profile.percentage)
if profile.test then
-- check if timer is already running
if not self.testTimer then
self.testTimer = C_Timer.NewTicker(1, function()
-- get random entry from SPELL array
local spell = TEST_SPELLS[math.random(#TEST_SPELLS)]
local spellColor = SPELL_SCHOOL_COLORS[math.random(#SPELL_SCHOOL_COLORS)]
local spellString = "|TInterface\\ICONS\\INV_Misc_QuestionMark:0|t|cFFFFFFFF" .. spell .. "|r"
local source = TEST_SOURCE[math.random(#TEST_SOURCE)]
-- player, source, spellString, damageColor, amount)
self.tracker:report(GetUnitName("player"), source, spellString, spellColor, math.random(UnitHealthMax("player")))
end)
end
else
if self.testTimer then
self.testTimer:Cancel()
self.testTimer = nil
end
end
if profile.lock then
self.feed:lock()
else
self.feed:unlock(function(windowProps)
OptionsManager:set({"windowProps"}, windowProps)
end)
end
end