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mainwindow.cpp
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mainwindow.cpp
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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "gamedialog.h"
#include "game.h"
#include "settingsdialog.h"
#include "highscore.h"
#include <QtDebug>
#include <QSound>
/**
* Constructor
*
* @param parent
*/
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
/**
* Destructor
*
*/
MainWindow::~MainWindow()
{
delete ui;
}
/**
* Score changed and status bar gets updated
*
* @param white
* @param black
*/
void MainWindow::countChange(int white, int black)
{
this->ui->statusBar->showMessage(game->getPlayerName1() + ": " + QString::number(white) + " " + game->getPlayerName2() + ": " + QString::number(black));
}
/**
* Game over event signal
*
* @param CELL_STATE
* @param white
* @param black
*/
void MainWindow::gameOver(CELL_STATE, int white, int black)
{
int whiteScore = this->game->getBoard()->getWhitePoints();
int blackScore = this->game->getBoard()->getBlackPoints();
if (whiteScore > blackScore) {
QSound::play(":/sound/win.wav");
this->ui->statusBar->showMessage(game->getPlayerName1() + tr(" wins with ") + QString::number(whiteScore) + " - " + QString::number(blackScore));
}
else if (blackScore > whiteScore) {
QSound::play(":/sound/gameover.wav");
this->ui->statusBar->showMessage(game->getPlayerName2() + tr(" wins with ") + QString::number(blackScore) + " - " + QString::number(whiteScore));
}
else {
this->ui->statusBar->showMessage("Draw! " + QString::number(blackScore) + " - " + QString::number(whiteScore));
}
}
/**
* Click on Player vs. Player menue point
*
*/
void MainWindow::on_actionPlayer_vs_Player_triggered()
{
SettingsDialog settings(this);
GameDialog gameDialog(this);
gameDialog.enablePlayer2Input();
if(gameDialog.exec()==1) {
this->setGame(QSharedPointer<Game>(new Game(
gameDialog.getBoardSize(),
gameDialog.getDifficulty(),
settings.settings().style,
gameDialog.getPlayerName1(),
gameDialog.getPlayerName2()
)));
}
}
/**
* Click on Player vs. Computer menue point
*
*/
void MainWindow::on_actionPlayer_vs_Computer_triggered()
{
SettingsDialog settings(this);
GameDialog gameDialog(this);
if(gameDialog.exec()==1) {
this->setGame(QSharedPointer<Game>(new Game(
gameDialog.getToken(),
gameDialog.getBoardSize(),
gameDialog.getDifficulty(),
settings.settings().style,
gameDialog.getPlayerName1()
)));
}
}
/**
* Click on settings
*
*/
/**
* @brief
*
*/
void MainWindow::on_actionSettings_triggered()
{
SettingsDialog settings(this);
settings.exec();
}
/**
* Click on highscore
*
*/
void MainWindow::on_actionHighscore_triggered()
{
Highscore highscore(this);
highscore.exec();
}
/**
* Initialize slots and signal for new game
*
* @param game
*/
void MainWindow::setGame(QSharedPointer<Game> game)
{
this->ui->widget->setBoard(game->getBoard());
Game * raw = game.data();
connect(this->ui->widget,
SIGNAL(cellClicked(BoardPosition)),
raw,
SLOT(handleCellClicked(BoardPosition)));
connect(raw,
SIGNAL(gameOver(CELL_STATE,int,int)),
this,
SLOT(gameOver(CELL_STATE,int,int)));
connect(raw,
SIGNAL(scoreChanged(int,int)),
this,
SLOT(countChange(int,int)));
this->game = game;
}
/**
* Exit event
*
*/
void MainWindow::on_exit_triggered()
{
this->close();
}
/**
* Change event (need for runtime translation but doesn't work atm)
*
* @param event
*/
void MainWindow::changeEvent(QEvent* event)
{
if (event->type() == QEvent::LanguageChange)
{
ui->retranslateUi(this);
}
QMainWindow::changeEvent(event);
}