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use std::ops::{Deref, DerefMut};
use num_enum::{IntoPrimitive, TryFromPrimitive};
#[allow(unused_imports)]
use crate::control::{Control, Property, ControlEntry, DynControlEntry};
use crate::control_value::{ControlValue, ControlValueError};
#[allow(unused_imports)]
use crate::geometry::{Rectangle, Point, Size};
#[allow(unused_imports)]
use libcamera_sys::*;
#[derive(Debug, Clone, Copy, Eq, PartialEq, TryFromPrimitive, IntoPrimitive)]
#[repr(u32)]
pub enum PropertyId {
/// Camera mounting location
Location = LOCATION,
/// The camera physical mounting rotation. It is expressed as the angular
/// difference in degrees between two reference systems, one relative to the
/// camera module, and one defined on the external world scene to be
/// captured when projected on the image sensor pixel array.
///
/// A camera sensor has a 2-dimensional reference system 'Rc' defined by
/// its pixel array read-out order. The origin is set to the first pixel
/// being read out, the X-axis points along the column read-out direction
/// towards the last columns, and the Y-axis along the row read-out
/// direction towards the last row.
///
/// A typical example for a sensor with a 2592x1944 pixel array matrix
/// observed from the front is
///
/// ```text
/// 2591 X-axis 0
/// <------------------------+ 0
/// .......... ... ..........!
/// .......... ... ..........! Y-axis
/// ... !
/// .......... ... ..........!
/// .......... ... ..........! 1943
/// V
/// ```
///
///
/// The external world scene reference system 'Rs' is a 2-dimensional
/// reference system on the focal plane of the camera module. The origin is
/// placed on the top-left corner of the visible scene, the X-axis points
/// towards the right, and the Y-axis points towards the bottom of the
/// scene. The top, bottom, left and right directions are intentionally not
/// defined and depend on the environment in which the camera is used.
///
/// A typical example of a (very common) picture of a shark swimming from
/// left to right, as seen from the camera, is
///
/// ```text
/// 0 X-axis
/// 0 +------------------------------------->
/// !
/// !
/// !
/// ! |\____)\___
/// ! ) _____ __`<
/// ! |/ )/
/// !
/// !
/// !
/// V
/// Y-axis
/// ```
///
/// With the reference system 'Rs' placed on the camera focal plane.
///
/// ```text
/// ¸.·˙!
/// ¸.·˙ !
/// _ ¸.·˙ !
/// +-/ \-+¸.·˙ !
/// | (o) | ! Camera focal plane
/// +-----+˙·.¸ !
/// ˙·.¸ !
/// ˙·.¸ !
/// ˙·.¸!
/// ```
///
/// When projected on the sensor's pixel array, the image and the associated
/// reference system 'Rs' are typically (but not always) inverted, due to
/// the camera module's lens optical inversion effect.
///
/// Assuming the above represented scene of the swimming shark, the lens
/// inversion projects the scene and its reference system onto the sensor
/// pixel array, seen from the front of the camera sensor, as follow
///
/// ```text
/// Y-axis
/// ^
/// !
/// !
/// !
/// ! |\_____)\__
/// ! ) ____ ___.<
/// ! |/ )/
/// !
/// !
/// !
/// 0 +------------------------------------->
/// 0 X-axis
/// ```
///
/// Note the shark being upside-down.
///
/// The resulting projected reference system is named 'Rp'.
///
/// The camera rotation property is then defined as the angular difference
/// in the counter-clockwise direction between the camera reference system
/// 'Rc' and the projected scene reference system 'Rp'. It is expressed in
/// degrees as a number in the range [0, 360[.
///
/// Examples
///
/// 0 degrees camera rotation
///
///
/// ```text
/// Y-Rp
/// ^
/// Y-Rc !
/// ^ !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! 0 +------------------------------------->
/// ! 0 X-Rp
/// 0 +------------------------------------->
/// 0 X-Rc
/// ```
///
///
/// ```text
/// X-Rc 0
/// <------------------------------------+ 0
/// X-Rp 0 !
/// <------------------------------------+ 0 !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! V
/// ! Y-Rc
/// V
/// Y-Rp
/// ```
///
/// 90 degrees camera rotation
///
/// ```text
/// 0 Y-Rc
/// 0 +-------------------->
/// ! Y-Rp
/// ! ^
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! 0 +------------------------------------->
/// ! 0 X-Rp
/// !
/// !
/// !
/// !
/// V
/// X-Rc
/// ```
///
/// 180 degrees camera rotation
///
/// ```text
/// 0
/// <------------------------------------+ 0
/// X-Rc !
/// Y-Rp !
/// ^ !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! V
/// ! Y-Rc
/// 0 +------------------------------------->
/// 0 X-Rp
/// ```
///
/// 270 degrees camera rotation
///
/// ```text
/// 0 Y-Rc
/// 0 +-------------------->
/// ! 0
/// ! <-----------------------------------+ 0
/// ! X-Rp !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! V
/// ! Y-Rp
/// !
/// !
/// !
/// !
/// V
/// X-Rc
/// ```
///
///
/// Example one - Webcam
///
/// A camera module installed on the user facing part of a laptop screen
/// casing used for video calls. The captured images are meant to be
/// displayed in landscape mode (width > height) on the laptop screen.
///
/// The camera is typically mounted upside-down to compensate the lens
/// optical inversion effect.
///
/// ```text
/// Y-Rp
/// Y-Rc ^
/// ^ !
/// ! !
/// ! ! |\_____)\__
/// ! ! ) ____ ___.<
/// ! ! |/ )/
/// ! !
/// ! !
/// ! !
/// ! 0 +------------------------------------->
/// ! 0 X-Rp
/// 0 +------------------------------------->
/// 0 X-Rc
/// ```
///
/// The two reference systems are aligned, the resulting camera rotation is
/// 0 degrees, no rotation correction needs to be applied to the resulting
/// image once captured to memory buffers to correctly display it to users.
///
/// ```text
/// +--------------------------------------+
/// ! !
/// ! !
/// ! !
/// ! |\____)\___ !
/// ! ) _____ __`< !
/// ! |/ )/ !
/// ! !
/// ! !
/// ! !
/// +--------------------------------------+
/// ```
///
/// If the camera sensor is not mounted upside-down to compensate for the
/// lens optical inversion, the two reference systems will not be aligned,
/// with 'Rp' being rotated 180 degrees relatively to 'Rc'.
///
///
/// ```text
/// X-Rc 0
/// <------------------------------------+ 0
/// !
/// Y-Rp !
/// ^ !
/// ! !
/// ! |\_____)\__ !
/// ! ) ____ ___.< !
/// ! |/ )/ !
/// ! !
/// ! !
/// ! V
/// ! Y-Rc
/// 0 +------------------------------------->
/// 0 X-Rp
/// ```
///
/// The image once captured to memory will then be rotated by 180 degrees
///
/// ```text
/// +--------------------------------------+
/// ! !
/// ! !
/// ! !
/// ! __/(_____/| !
/// ! >.___ ____ ( !
/// ! \( \| !
/// ! !
/// ! !
/// ! !
/// +--------------------------------------+
/// ```
///
/// A software rotation correction of 180 degrees should be applied to
/// correctly display the image.
///
/// ```text
/// +--------------------------------------+
/// ! !
/// ! !
/// ! !
/// ! |\____)\___ !
/// ! ) _____ __`< !
/// ! |/ )/ !
/// ! !
/// ! !
/// ! !
/// +--------------------------------------+
/// ```
///
/// Example two - Phone camera
///
/// A camera installed on the back side of a mobile device facing away from
/// the user. The captured images are meant to be displayed in portrait mode
/// (height > width) to match the device screen orientation and the device
/// usage orientation used when taking the picture.
///
/// The camera sensor is typically mounted with its pixel array longer side
/// aligned to the device longer side, upside-down mounted to compensate for
/// the lens optical inversion effect.
///
/// ```text
/// 0 Y-Rc
/// 0 +-------------------->
/// ! Y-Rp
/// ! ^
/// ! !
/// ! !
/// ! !
/// ! ! |\_____)\__
/// ! ! ) ____ ___.<
/// ! ! |/ )/
/// ! !
/// ! !
/// ! !
/// ! 0 +------------------------------------->
/// ! 0 X-Rp
/// !
/// !
/// !
/// !
/// V
/// X-Rc
/// ```
///
/// The two reference systems are not aligned and the 'Rp' reference
/// system is rotated by 90 degrees in the counter-clockwise direction
/// relatively to the 'Rc' reference system.
///
/// The image once captured to memory will be rotated.
///
/// ```text
/// +-------------------------------------+
/// | _ _ |
/// | \ / |
/// | | | |
/// | | | |
/// | | > |
/// | < | |
/// | | | |
/// | . |
/// | V |
/// +-------------------------------------+
/// ```
///
/// A correction of 90 degrees in counter-clockwise direction has to be
/// applied to correctly display the image in portrait mode on the device
/// screen.
///
/// ```text
/// +--------------------+
/// | |
/// | |
/// | |
/// | |
/// | |
/// | |
/// | |\____)\___ |
/// | ) _____ __`< |
/// | |/ )/ |
/// | |
/// | |
/// | |
/// | |
/// | |
/// +--------------------+
Rotation = ROTATION,
/// The model name shall to the extent possible describe the sensor. For
/// most devices this is the model name of the sensor. While for some
/// devices the sensor model is unavailable as the sensor or the entire
/// camera is part of a larger unit and exposed as a black-box to the
/// system. In such cases the model name of the smallest device that
/// contains the camera sensor shall be used.
///
/// The model name is not meant to be a camera name displayed to the
/// end-user, but may be combined with other camera information to create a
/// camera name.
///
/// The model name is not guaranteed to be unique in the system nor is
/// it guaranteed to be stable or have any other properties required to make
/// it a good candidate to be used as a permanent identifier of a camera.
///
/// The model name shall describe the camera in a human readable format and
/// shall be encoded in ASCII.
///
/// Example model names are 'ov5670', 'imx219' or 'Logitech Webcam C930e'.
Model = MODEL,
/// The pixel unit cell physical size, in nanometers.
///
/// The UnitCellSize properties defines the horizontal and vertical sizes of
/// a single pixel unit, including its active and non-active parts. In
/// other words, it expresses the horizontal and vertical distance between
/// the top-left corners of adjacent pixels.
///
/// The property can be used to calculate the physical size of the sensor's
/// pixel array area and for calibration purposes.
UnitCellSize = UNIT_CELL_SIZE,
/// The camera sensor pixel array readable area vertical and horizontal
/// sizes, in pixels.
///
/// The PixelArraySize property defines the size in pixel units of the
/// readable part of full pixel array matrix, including optical black
/// pixels used for calibration, pixels which are not considered valid for
/// capture and active pixels containing valid image data.
///
/// The property describes the maximum size of the raw data captured by the
/// camera, which might not correspond to the physical size of the sensor
/// pixel array matrix, as some portions of the physical pixel array matrix
/// are not accessible and cannot be transmitted out.
///
/// For example, let's consider a pixel array matrix assembled as follows
///
/// ```text
/// +--------------------------------------------------+
/// |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
/// |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
/// |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
/// |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
/// |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
/// |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
/// |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
/// |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
/// ... ... ... ... ...
/// ```
///
/// ```text
/// ... ... ... ... ...
/// |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
/// |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
/// |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
/// |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
/// +--------------------------------------------------+
/// ```
///
/// starting with two lines of non-readable pixels (x), followed by N lines
/// of readable data (D) surrounded by two columns of non-readable pixels on
/// each side, and ending with two more lines of non-readable pixels. Only
/// the readable portion is transmitted to the receiving side, defining the
/// sizes of the largest possible buffer of raw data that can be presented
/// to applications.
///
/// ```text
/// PixelArraySize.width
/// /----------------------------------------------/
/// +----------------------------------------------+ /
/// |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| |
/// |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| |
/// |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| |
/// |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| |
/// |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| |
/// |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| | PixelArraySize.height
/// ... ... ... ... ...
/// ... ... ... ... ...
/// |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| |
/// |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| |
/// +----------------------------------------------+ /
/// ```
///
/// This defines a rectangle whose top-left corner is placed in position (0,
/// 0) and whose vertical and horizontal sizes are defined by this property.
/// All other rectangles that describe portions of the pixel array, such as
/// the optical black pixels rectangles and active pixel areas, are defined
/// relatively to this rectangle.
///
/// All the coordinates are expressed relative to the default sensor readout
/// direction, without any transformation (such as horizontal and vertical
/// flipping) applied. When mapping them to the raw pixel buffer,
/// applications shall take any configured transformation into account.
///
/// \todo Rename this property to Size once we will have property
/// ```text
/// categories (i.e. Properties::PixelArray::Size)
PixelArraySize = PIXEL_ARRAY_SIZE,
/// The pixel array region(s) which contain optical black pixels
/// considered valid for calibration purposes.
///
/// This property describes the position and size of optical black pixel
/// regions in the raw data buffer as stored in memory, which might differ
/// from their actual physical location in the pixel array matrix.
///
/// It is important to note, in fact, that camera sensors might
/// automatically reorder or skip portions of their pixels array matrix when
/// transmitting data to the receiver. For instance, a sensor may merge the
/// top and bottom optical black rectangles into a single rectangle,
/// transmitted at the beginning of the frame.
///
/// The pixel array contains several areas with different purposes,
/// interleaved by lines and columns which are said not to be valid for
/// capturing purposes. Invalid lines and columns are defined as invalid as
/// they could be positioned too close to the chip margins or to the optical
/// black shielding placed on top of optical black pixels.
///
/// ```text
/// PixelArraySize.width
/// /----------------------------------------------/
/// x1 x2
/// +--o---------------------------------------o---+ /
/// |IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII| |
/// |IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII| |
/// y1 oIIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOII| |
/// |IIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOII| |
/// |IIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOII| |
/// y2 oIIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOII| |
/// |IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII| |
/// |IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII| |
/// y3 |IIOOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOOII| |
/// |IIOOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOOII| | PixelArraySize.height
/// |IIOOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOOII| |
/// ... ... ... ... ...
/// ... ... ... ... ...
/// y4 |IIOOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOOII| |
/// |IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII| |
/// |IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII| |
/// +----------------------------------------------+ /
/// ```
///
/// The readable pixel array matrix is composed by
/// 2 invalid lines (I)
/// 4 lines of valid optical black pixels (O)
/// 2 invalid lines (I)
/// n lines of valid pixel data (P)
/// 2 invalid lines (I)
///
/// And the position of the optical black pixel rectangles is defined by
///
/// ```text
/// PixelArrayOpticalBlackRectangles = {
/// { x1, y1, x2 - x1 + 1, y2 - y1 + 1 },
/// { x1, y3, 2, y4 - y3 + 1 },
/// { x2, y3, 2, y4 - y3 + 1 },
/// };
/// ```
///
/// If the camera, when capturing the full pixel array matrix, automatically
/// skips the invalid lines and columns, producing the following data
/// buffer, when captured to memory
///
/// ```text
/// PixelArraySize.width
/// /----------------------------------------------/
/// x1
/// +--------------------------------------------o-+ /
/// |OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO| |
/// |OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO| |
/// |OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO| |
/// |OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO| |
/// y1 oOOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOO| |
/// |OOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOO| |
/// |OOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOO| | PixelArraySize.height
/// ... ... ... ... ... |
/// ... ... ... ... ... |
/// |OOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOO| |
/// |OOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOO| |
/// +----------------------------------------------+ /
/// ```
///
/// then the invalid lines and columns should not be reported as part of the
/// PixelArraySize property in first place.
///
/// In this case, the position of the black pixel rectangles will be
///
/// ```text
/// PixelArrayOpticalBlackRectangles = {
/// { 0, 0, y1 + 1, PixelArraySize[0] },
/// { 0, y1, 2, PixelArraySize[1] - y1 + 1 },
/// { x1, y1, 2, PixelArraySize[1] - y1 + 1 },
/// };
/// ```
///
/// \todo Rename this property to Size once we will have property
/// ```text
/// categories (i.e. Properties::PixelArray::OpticalBlackRectangles)
PixelArrayOpticalBlackRectangles = PIXEL_ARRAY_OPTICAL_BLACK_RECTANGLES,
/// The PixelArrayActiveAreas property defines the (possibly multiple and
/// overlapping) portions of the camera sensor readable pixel matrix
/// which are considered valid for image acquisition purposes.
///
/// This property describes an arbitrary number of overlapping rectangles,
/// with each rectangle representing the maximum image size that the camera
/// sensor can produce for a particular aspect ratio. They are defined
/// relatively to the PixelArraySize rectangle.
///
/// When multiple rectangles are reported, they shall be ordered from the
/// tallest to the shortest.
///
/// Example 1
/// A camera sensor which only produces images in the 4:3 image resolution
/// will report a single PixelArrayActiveAreas rectangle, from which all
/// other image formats are obtained by either cropping the field-of-view
/// and/or applying pixel sub-sampling techniques such as pixel skipping or
/// binning.
///
/// ```text
/// PixelArraySize.width
/// /----------------/
/// x1 x2
/// (0,0)-> +-o------------o-+ /
/// y1 o +------------+ | |
/// | |////////////| | |
/// | |////////////| | | PixelArraySize.height
/// | |////////////| | |
/// y2 o +------------+ | |
/// +----------------+ /
/// ```
///
/// The property reports a single rectangle
///
/// ```text
/// PixelArrayActiveAreas = (x1, y1, x2 - x1 + 1, y2 - y1 + 1)
/// ```
///
/// Example 2
/// A camera sensor which can produce images in different native
/// resolutions will report several overlapping rectangles, one for each
/// natively supported resolution.
///
/// ```text
/// PixelArraySize.width
/// /------------------/
/// x1 x2 x3 x4
/// (0,0)-> +o---o------o---o+ /
/// y1 o +------+ | |
/// | |//////| | |
/// y2 o+---+------+---+| |
/// ||///|//////|///|| | PixelArraySize.height
/// y3 o+---+------+---+| |
/// | |//////| | |
/// y4 o +------+ | |
/// +----+------+----+ /
/// ```
///
/// The property reports two rectangles
///
/// ```text
/// PixelArrayActiveAreas = ((x2, y1, x3 - x2 + 1, y4 - y1 + 1),
/// (x1, y2, x4 - x1 + 1, y3 - y2 + 1))
/// ```
///
/// The first rectangle describes the maximum field-of-view of all image
/// formats in the 4:3 resolutions, while the second one describes the
/// maximum field of view for all image formats in the 16:9 resolutions.
///
/// Multiple rectangles shall only be reported when the sensor can't capture
/// the pixels in the corner regions. If all the pixels in the (x1,y1) -
/// (x4,y4) area can be captured, the PixelArrayActiveAreas property shall
/// contains the single rectangle (x1,y1) - (x4,y4).
///
/// \todo Rename this property to ActiveAreas once we will have property
/// ```text
/// categories (i.e. Properties::PixelArray::ActiveAreas)
PixelArrayActiveAreas = PIXEL_ARRAY_ACTIVE_AREAS,
/// The maximum valid rectangle for the controls::ScalerCrop control. This
/// reflects the minimum mandatory cropping applied in the camera sensor and
/// the rest of the pipeline. Just as the ScalerCrop control, it defines a
/// rectangle taken from the sensor's active pixel array.
///
/// This property is valid only after the camera has been successfully
/// configured and its value may change whenever a new configuration is
/// applied.
///
/// \todo Turn this property into a "maximum control value" for the
/// ScalerCrop control once "dynamic" controls have been implemented.
ScalerCropMaximum = SCALER_CROP_MAXIMUM,
/// The relative sensitivity of the chosen sensor mode.
///
/// Some sensors have readout modes with different sensitivities. For example,
/// a binned camera mode might, with the same exposure and gains, produce
/// twice the signal level of the full resolution readout. This would be
/// signalled by the binned mode, when it is chosen, indicating a value here
/// that is twice that of the full resolution mode. This value will be valid
/// after the configure method has returned successfully.
SensorSensitivity = SENSOR_SENSITIVITY,
/// A list of integer values of type dev_t denoting the major and minor
/// device numbers of the underlying devices used in the operation of this
/// camera.
///
/// Different cameras may report identical devices.
SystemDevices = SYSTEM_DEVICES,
/// The arrangement of color filters on sensor; represents the colors in the
/// top-left 2x2 section of the sensor, in reading order. Currently
/// identical to ANDROID_SENSOR_INFO_COLOR_FILTER_ARRANGEMENT.
#[cfg(feature = "vendor_draft")]
ColorFilterArrangement = COLOR_FILTER_ARRANGEMENT,
}
impl PropertyId {
pub fn id(&self) -> u32 {
u32::from(*self)
}
}
/// Camera mounting location
#[derive(Debug, Clone, Copy, Eq, PartialEq, TryFromPrimitive, IntoPrimitive)]
#[repr(i32)]
pub enum Location {
/// The camera is mounted on the front side of the device, facing the
/// user
CameraFront = 0,
/// The camera is mounted on the back side of the device, facing away
/// from the user
CameraBack = 1,
/// The camera is attached to the device in a way that allows it to
/// be moved freely
CameraExternal = 2,
}
impl TryFrom<ControlValue> for Location {
type Error = ControlValueError;
fn try_from(value: ControlValue) -> Result<Self, Self::Error> {
Self::try_from(i32::try_from(value.clone())?)
.map_err(|_| ControlValueError::UnknownVariant(value))
}
}
impl From<Location> for ControlValue {
fn from(val: Location) -> Self {
ControlValue::from(<i32>::from(val))
}
}
impl ControlEntry for Location {
const ID: u32 = PropertyId::Location as _;
}
impl Property for Location {}
/// The camera physical mounting rotation. It is expressed as the angular
/// difference in degrees between two reference systems, one relative to the
/// camera module, and one defined on the external world scene to be
/// captured when projected on the image sensor pixel array.
///
/// A camera sensor has a 2-dimensional reference system 'Rc' defined by
/// its pixel array read-out order. The origin is set to the first pixel
/// being read out, the X-axis points along the column read-out direction
/// towards the last columns, and the Y-axis along the row read-out
/// direction towards the last row.
///
/// A typical example for a sensor with a 2592x1944 pixel array matrix
/// observed from the front is
///
/// ```text
/// 2591 X-axis 0
/// <------------------------+ 0
/// .......... ... ..........!
/// .......... ... ..........! Y-axis
/// ... !
/// .......... ... ..........!
/// .......... ... ..........! 1943
/// V
/// ```
///
///
/// The external world scene reference system 'Rs' is a 2-dimensional
/// reference system on the focal plane of the camera module. The origin is
/// placed on the top-left corner of the visible scene, the X-axis points
/// towards the right, and the Y-axis points towards the bottom of the
/// scene. The top, bottom, left and right directions are intentionally not
/// defined and depend on the environment in which the camera is used.
///
/// A typical example of a (very common) picture of a shark swimming from
/// left to right, as seen from the camera, is
///
/// ```text
/// 0 X-axis
/// 0 +------------------------------------->
/// !
/// !
/// !
/// ! |\____)\___
/// ! ) _____ __`<
/// ! |/ )/
/// !
/// !
/// !
/// V
/// Y-axis
/// ```
///
/// With the reference system 'Rs' placed on the camera focal plane.
///
/// ```text
/// ¸.·˙!
/// ¸.·˙ !
/// _ ¸.·˙ !
/// +-/ \-+¸.·˙ !
/// | (o) | ! Camera focal plane
/// +-----+˙·.¸ !
/// ˙·.¸ !
/// ˙·.¸ !
/// ˙·.¸!
/// ```
///
/// When projected on the sensor's pixel array, the image and the associated
/// reference system 'Rs' are typically (but not always) inverted, due to
/// the camera module's lens optical inversion effect.
///
/// Assuming the above represented scene of the swimming shark, the lens
/// inversion projects the scene and its reference system onto the sensor
/// pixel array, seen from the front of the camera sensor, as follow
///
/// ```text
/// Y-axis
/// ^
/// !
/// !
/// !
/// ! |\_____)\__
/// ! ) ____ ___.<
/// ! |/ )/
/// !
/// !
/// !
/// 0 +------------------------------------->
/// 0 X-axis
/// ```
///
/// Note the shark being upside-down.
///
/// The resulting projected reference system is named 'Rp'.
///
/// The camera rotation property is then defined as the angular difference
/// in the counter-clockwise direction between the camera reference system
/// 'Rc' and the projected scene reference system 'Rp'. It is expressed in
/// degrees as a number in the range [0, 360[.
///
/// Examples
///
/// 0 degrees camera rotation
///
///
/// ```text
/// Y-Rp
/// ^
/// Y-Rc !
/// ^ !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! 0 +------------------------------------->
/// ! 0 X-Rp
/// 0 +------------------------------------->
/// 0 X-Rc
/// ```
///
///
/// ```text
/// X-Rc 0
/// <------------------------------------+ 0
/// X-Rp 0 !
/// <------------------------------------+ 0 !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! V
/// ! Y-Rc
/// V
/// Y-Rp
/// ```
///
/// 90 degrees camera rotation
///
/// ```text
/// 0 Y-Rc
/// 0 +-------------------->
/// ! Y-Rp
/// ! ^
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! 0 +------------------------------------->
/// ! 0 X-Rp
/// !
/// !
/// !
/// !
/// V
/// X-Rc
/// ```
///
/// 180 degrees camera rotation
///
/// ```text
/// 0
/// <------------------------------------+ 0
/// X-Rc !
/// Y-Rp !
/// ^ !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! V
/// ! Y-Rc
/// 0 +------------------------------------->
/// 0 X-Rp
/// ```
///
/// 270 degrees camera rotation
///
/// ```text
/// 0 Y-Rc
/// 0 +-------------------->
/// ! 0
/// ! <-----------------------------------+ 0
/// ! X-Rp !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! !
/// ! V
/// ! Y-Rp
/// !
/// !
/// !
/// !
/// V
/// X-Rc
/// ```
///
///
/// Example one - Webcam
///
/// A camera module installed on the user facing part of a laptop screen
/// casing used for video calls. The captured images are meant to be
/// displayed in landscape mode (width > height) on the laptop screen.
///
/// The camera is typically mounted upside-down to compensate the lens
/// optical inversion effect.
///
/// ```text
/// Y-Rp
/// Y-Rc ^
/// ^ !
/// ! !
/// ! ! |\_____)\__
/// ! ! ) ____ ___.<
/// ! ! |/ )/
/// ! !
/// ! !
/// ! !
/// ! 0 +------------------------------------->
/// ! 0 X-Rp
/// 0 +------------------------------------->
/// 0 X-Rc
/// ```
///
/// The two reference systems are aligned, the resulting camera rotation is
/// 0 degrees, no rotation correction needs to be applied to the resulting
/// image once captured to memory buffers to correctly display it to users.