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ServerChild.h
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ServerChild.h
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/*
* The Cheat - The legendary universal game trainer for Mac OS X.
* http://www.brokenzipper.com/trac/wiki/TheCheat
*
* Copyright (c) 2003-2011, Charles McGarvey et al.
*
* Distributable under the terms and conditions of the 2-clause BSD
* license; see the file COPYING for the legal text of the license.
*/
#import <Cocoa/Cocoa.h>
#import "ChazLog.h"
#import "MySocket.h"
#import "LocalCheater.h"
#import "Cheater.h"
#include <string.h>
@interface ServerChild : NSObject < CheaterDelegate >
{
MySocket *_socket;
NSString *_client;
LocalCheater *_cheater;
/* the current packet being read. */
TCPacketHeader _header;
NSData *_parameters;
id _delegate;
}
- (id)initWithSocket:(MySocket *)sock;
- (id)initWithSocket:(MySocket *)sock delegate:(id)delegate;
- (NSString *)host;
- (NSString *)transfer;
- (id)delegate;
- (void)setDelegate:(id)delegate;
@end
@interface NSObject ( ServerChildDelegate )
// informs the cheat server of connection status
- (void)serverChildConnected:(ServerChild *)theChild;
- (void)serverChildDisconnected:(ServerChild *)theChild;
// inform the cheat server something about the child changed.
- (void)serverChildChanged:(ServerChild *)theChild;
@end