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FadeView.m
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/*
* The Cheat - The legendary universal game trainer for Mac OS X.
* http://www.brokenzipper.com/trac/wiki/TheCheat
*
* Copyright (c) 2003-2011, Charles McGarvey et al.
*
* Distributable under the terms and conditions of the 2-clause BSD
* license; see the file COPYING for the legal text of the license.
*/
#import "FadeView.h"
@interface FadeView ( PrivateAPI )
- (void)_fadeTimer:(NSTimer *)timer;
@end
@implementation FadeView
- (id)init
{
if ( self = [super init] ) {
[self setFadeDuration:1.0];
[self setFadeInterval:5.0/60.0];
}
return self;
}
- (id)initWithFrame:(NSRect)frame
{
if ( self = [super initWithFrame:frame] ) {
[self setFadeDuration:1.0];
[self setFadeInterval:5.0/60.0];
}
return self;
}
- (void)dealloc
{
[self stopFadeAnimation];
[_fadeImage release];
[super dealloc];
}
- (void)drawRect:(NSRect)rect
{
[_fadeImage dissolveToPoint:NSMakePoint(0,0) fraction:_fadeAlpha];
}
- (NSImage *)image
{
return _fadeImage;
}
- (NSTimeInterval)fadeDuration
{
return _fadeDuration;
}
- (NSTimeInterval)fadeInterval
{
return _fadeInterval;
}
- (double)alpha
{
return _fadeAlpha;
}
- (void)setImage:(NSImage *)image
{
[image retain];
[_fadeImage release];
_fadeImage = image;
}
- (void)setFadeDuration:(NSTimeInterval)seconds
{
if ( seconds != 0.0 ) {
_fadeDuration = seconds;
}
else {
_fadeDuration = 1.0;
}
}
- (void)setFadeInterval:(NSTimeInterval)seconds
{
_fadeInterval = seconds;
}
- (void)startFadeAnimation
{
[self stopFadeAnimation];
_fadeAlpha = 1.0;
[self setNeedsDisplay:YES];
_fadeTimer = [[NSTimer scheduledTimerWithTimeInterval:_fadeInterval target:self selector:@selector(_fadeTimer:) userInfo:nil repeats:YES] retain];
[[NSRunLoop currentRunLoop] addTimer:_fadeTimer forMode:NSEventTrackingRunLoopMode];
[[NSRunLoop currentRunLoop] addTimer:_fadeTimer forMode:NSModalPanelRunLoopMode];
[self release];
}
- (void)stopFadeAnimation
{
if ( _fadeTimer ) {
[self retain];
[_fadeTimer invalidate];
[_fadeTimer release];
_fadeTimer = nil;
}
}
- (void)_fadeTimer:(NSTimer *)timer
{
_fadeAlpha -= [timer timeInterval] / _fadeDuration;
[self setNeedsDisplay:YES];
if ( _fadeAlpha <= 0.0 ) {
[self stopFadeAnimation];
if ( [_delegate respondsToSelector:@selector(fadeViewFinishedAnimation:)] ) {
[_delegate fadeViewFinishedAnimation:self];
}
}
}
- (id)delegate
{
return _delegate;
}
- (void)setDelegate:(id)delegate
{
_delegate = delegate;
}
@end