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CheatServer.m
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CheatServer.m
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/*
* The Cheat - The legendary universal game trainer for Mac OS X.
* http://www.brokenzipper.com/trac/wiki/TheCheat
*
* Copyright (c) 2003-2011, Charles McGarvey et al.
*
* Distributable under the terms and conditions of the 2-clause BSD
* license; see the file COPYING for the legal text of the license.
*/
#import "CheatServer.h"
@interface CheatServer ( PrivateAPI )
// delegate methods
- (void)_performDelegateSelector:(SEL)selector;
- (void)_performDelegateSelector:(SEL)selector withObject:(id)object;
@end
@implementation CheatServer
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#pragma mark Initialization
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
- (id)initWithDelegate:(id)delegate
{
if ( self = [super init] ) {
_delegate = delegate;
}
return self;
}
- (void)dealloc
{
[self stop];
[super dealloc];
}
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#pragma mark Starting/Stopping
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
- (BOOL)listenOnPort:(int)port broadcast:(NSString *)name
{
if ( [self isListening] ) {
// already running
return NO;
}
// start the server
_socket = [[MySocket alloc] initWithDelegate:self];
if ( ![_socket listenOnPort:port] ) {
[_socket release];
_socket = nil;
return NO;
}
_children = [[NSMutableArray alloc] init];
_port = port;
_name = [name retain];
// start the rendezvous broadcast
if ( _name ) { // domain: @"local."
_netService = [[NSNetService alloc] initWithDomain:@"" type:@"_cheat._tcp." name:_name port:port];
[_netService setDelegate:self];
[_netService publish];
}
return YES;
}
- (void)stop
{
// close the listener
[_socket disconnect];
[_socket release];
_socket = nil;
// if broadcasting, stop
[_netService stop];
_netService = nil;
[_children release];
_children = nil;
_port = 0;
[_name release];
_name = nil;
}
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#pragma mark Accessing Children
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
- (int)childCount
{
return [_children count];
}
- (NSArray *)children
{
return [NSArray arrayWithArray:_children];
}
- (void)removeChildAtIndex:(unsigned)index
{
[_children removeObjectAtIndex:index];
}
- (void)serverChildConnected:(ServerChild *)theChild
{
if ( [self isListening] ) {
//[_children addObject:theChild];
[self _performDelegateSelector:@selector(serverChildrenChanged:)];
}
}
- (void)serverChildDisconnected:(ServerChild *)theChild
{
if ( [self isListening] ) {
[_children removeObject:theChild];
[self _performDelegateSelector:@selector(serverChildrenChanged:)];
}
}
- (void)serverChildChanged:(ServerChild *)theChild
{
[self _performDelegateSelector:@selector(serverChildrenChanged:)];
}
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#pragma mark MySocketDelegate
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
- (void)socket:(MySocket *)mySocket didAcceptSocket:(MySocket *)newSocket
{
ChazLog( @"CheatServer - MySocket accepted another one!!" );
ServerChild *child;
// create a new child
child = [[ServerChild alloc] initWithSocket:newSocket delegate:self];
[_children addObject:child];
[child release];
}
- (void)socketDidDisconnect:(MySocket *)mySocket
{
ChazLog( @"CheatServer - MySocket disconnected: %p", mySocket );
[self _performDelegateSelector:@selector(serverDisconnectedUnexpectedly:)];
}
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#pragma mark NetService Delegate
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
- (void)netServiceWillPublish:(NSNetService *)sender
{
ChazLog( @"service will publish" );
//[sender resolve];
}
- (void)netService:(NSNetService *)sender didNotPublish:(NSDictionary *)errorDict
{
ChazLog( @"service did not publish" );
// just inform the delegate and let it decide what to do
[self _performDelegateSelector:@selector(server:failedToBroadcastName:) withObject:[sender name]];
}
- (void)netServiceDidStop:(NSNetService *)sender
{
ChazLog( @"service stopped" );
[sender release];
}
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#pragma mark Delegate Methods
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
- (void)_performDelegateSelector:(SEL)selector
{
if ( [_delegate respondsToSelector:selector] ) {
[_delegate performSelector:selector withObject:self];
}
}
- (void)_performDelegateSelector:(SEL)selector withObject:(id)object
{
if ( [_delegate respondsToSelector:selector] ) {
[_delegate performSelector:selector withObject:self withObject:object];
}
}
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#pragma mark Accessors
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
- (BOOL)isListening
{
return _socket != nil;
}
- (NSString *)host
{
return [_socket localHost];
}
- (int)port
{
return _port;
}
- (NSString *)broadcast
{
return _name;
}
- (id)delegate
{
return _delegate;
}
- (void)setDelegate:(id)delegate
{
_delegate = delegate;
}
@end