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CheatData.m
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/*
* The Cheat - The legendary universal game trainer for Mac OS X.
* http://www.brokenzipper.com/trac/wiki/TheCheat
*
* Copyright (c) 2003-2011, Charles McGarvey et al.
*
* Distributable under the terms and conditions of the 2-clause BSD
* license; see the file COPYING for the legal text of the license.
*/
#import "CheatData.h"
@implementation CheatData
// #############################################################################
#pragma mark Initialization
// #############################################################################
- (id)init
{
if ( self = [super init] )
{
// set defaults
[self setWindowTitle:@""];
[self setCheatInfo:@""];
[self setProcess:[[[Process alloc] initWithName:@"No Target Set" version:@""] autorelease]];
myRepeats = NO;
myRepeatInterval = 5.0;
// create objects
myVariables = [[NSMutableArray alloc] init];
}
return self;
}
- (void)dealloc
{
// release objects
[myWindowTitle release];
[myCheatInfo release];
[myProcess release];
[myVariables release];
[super dealloc];
}
// #############################################################################
#pragma mark NSCoding
// #############################################################################
- (id)initWithCoder:(NSCoder *)coder
{
if ( self = [super init] )
{
[self setWindowTitle:[coder decodeObject]];
[self setCheatInfo:[coder decodeObject]];
[self setProcess:[coder decodeObject]];
myVariables = [[coder decodeObject] retain];
[coder decodeValueOfObjCType:@encode(BOOL) at:&myRepeats];
[coder decodeValueOfObjCType:@encode(NSTimeInterval) at:&myRepeatInterval];
}
return self;
}
- (void)encodeWithCoder:(NSCoder *)coder
{
[coder encodeObject:myWindowTitle];
[coder encodeObject:myCheatInfo];
[coder encodeObject:myProcess];
[coder encodeObject:myVariables];
[coder encodeValueOfObjCType:@encode(BOOL) at:&myRepeats];
[coder encodeValueOfObjCType:@encode(NSTimeInterval) at:&myRepeatInterval];
}
// #############################################################################
#pragma mark Accessing Properties
// #############################################################################
- (NSString *)windowTitle
{
return myWindowTitle;
}
- (NSString *)cheatInfo
{
return myCheatInfo;
}
- (NSString *)gameName
{
return [myProcess name];
}
- (NSString *)gameVersion
{
return [myProcess version];
}
- (Process *)process
{
return myProcess;
}
- (BOOL)repeats
{
return myRepeats;
}
- (NSTimeInterval)repeatInterval
{
return myRepeatInterval;
}
- (void)setWindowTitle:(NSString *)title
{
if ( !title ) {
title = [NSString stringWithString:@""];
}
[title retain];
[myWindowTitle release];
myWindowTitle = title;
}
- (void)setCheatInfo:(NSString *)info
{
if ( !info ) {
info = [NSString stringWithString:@"Description not provided."];
}
[info retain];
[myCheatInfo release];
myCheatInfo = info;
}
- (void)setProcess:(Process *)process
{
[process retain];
[myProcess release];
myProcess = process;
}
- (void)setRepeats:(BOOL)repeats
{
myRepeats = repeats;
}
- (void)setRepeatInterval:(NSTimeInterval)interval
{
myRepeatInterval = interval;
}
// #############################################################################
#pragma mark Variables
// #############################################################################
- (NSArray *)variables
{
return [NSArray arrayWithArray:myVariables];
}
- (unsigned)variableCount
{
return [myVariables count];
}
- (unsigned)indexOfVariable:(Variable *)variable
{
return [myVariables indexOfObject:variable];
}
- (Variable *)variableAtIndex:(unsigned)index
{
return [myVariables objectAtIndex:index];
}
- (Variable *)lastVariable
{
return [myVariables lastObject];
}
- (void)addVariable:(Variable *)variable
{
[myVariables addObject:variable];
}
- (void)insertVariable:(Variable *)variable atIndex:(unsigned)index
{
[myVariables insertObject:variable atIndex:index];
}
- (void)removeAllVariables
{
[myVariables removeAllObjects];
}
- (void)removeVariable:(Variable *)variable
{
[myVariables removeObject:variable];
}
- (void)removeVariableAtIndex:(unsigned)index
{
[myVariables removeObjectAtIndex:index];
}
- (NSArray *)enabledVariables
{
NSMutableArray *vars;
int i, top;
top = [myVariables count];
vars = [[NSMutableArray alloc] init];
for ( i = 0; i < top; i++ ) {
Variable *var = [myVariables objectAtIndex:i];
if ( [var isEnabled] ) {
[vars addObject:var];
}
}
return [vars autorelease];
}
- (unsigned)enabledVariableCount
{
return [[self enabledVariables] count];
}
@end