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Add bit about ray inverse dir.
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README.md

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@@ -3,6 +3,7 @@ A prototype for the implementation of Amanatides & Woo's "A Fast Voxel Traversal
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### Notes
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- Instead of using ```double``` or ```float```, I've decided to use ```value_type``` which can be set to a user-specified type in ```Vec3.h```.
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- An optional enhancement that can be done is calculating the ray's inverse direction upon construction of the ray. This will ensure inverse direction is calculated only once per ray.
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### References
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- ["Amanatides & Woo "A Fast Voxel Traversal Algorithm"](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.42.3443&rep=rep1&type=pdf)

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