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This works but generates a huge build folder build/_deps/glbinding-build (160-200 MB in Debug mode 45 MB in Release mode)
This massive amount of data sits inside build/_deps/glbinding-build/source/glbinding/CMakeFiles/glbinding.dir/source and build/_deps/glbinding-build/source/glbinding-aux/CMakeFiles/glbinding-aux.dir/source in form of really big .o and .o.d files:
Can I do anything to reduce the build size as permanently setting Release mode is not a real option?
I also tried setting
set(BUILD_SHARED_LIBSONCACHEBOOL"" FORCE)
and
set(OPTION_BUILD_WITH_LTO ONCACHEBOOL"" FORCE)
but these options had no significant effect.
My compiler is Clang 15.0.0 arm64-apple-darwin23.5.0
The text was updated successfully, but these errors were encountered:
In my CMake project I download and build glbinding as a dependency with FetchContent:
This works but generates a huge build folder
build/_deps/glbinding-build
(160-200 MB in Debug mode 45 MB in Release mode)This massive amount of data sits inside
build/_deps/glbinding-build/source/glbinding/CMakeFiles/glbinding.dir/source
andbuild/_deps/glbinding-build/source/glbinding-aux/CMakeFiles/glbinding-aux.dir/source
in form of really big .o and .o.d files:Can I do anything to reduce the build size as permanently setting Release mode is not a real option?
I also tried setting
and
but these options had no significant effect.
My compiler is
Clang 15.0.0 arm64-apple-darwin23.5.0
The text was updated successfully, but these errors were encountered: