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then on pipeline creation, specify the desired value for spec constant location 0. This does mean that, > yes, you have to rebuild your pipeline every time you change the values.
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Use spec consts to change shader local work group size
(GraphicsAPI) Use spec consts to change shader local work group size
Dec 28, 2024
We can optimize shaders for a different thread warp sizes on Nvidia, AMD and other GPUs.
https://www.reddit.com/r/vulkan/comments/cabask/set_localsize_dynamically/
The text was updated successfully, but these errors were encountered: