Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

DirectX, Metal, GNM, GNMX, OpenGL support #22

Open
cfnptr opened this issue Dec 19, 2023 · 0 comments
Open

DirectX, Metal, GNM, GNMX, OpenGL support #22

cfnptr opened this issue Dec 19, 2023 · 0 comments
Labels
question Further information is requested

Comments

@cfnptr
Copy link
Owner

cfnptr commented Dec 19, 2023

The engine is being developed with the intention to operate on a wider range of platforms, therefore the implementation of DirectX or Metal rendering backends is currently not a priority, as Vulkan works on Windows, Linux, macOS/iOS/iPadOS/tvOS (MoltenVK), Android, Nintendo Switch, Raspberry Pi. The only place where other graphics APIs might be required is on consoles (Xbox, PlayStation), but at the moment their support is low priority task, and the PlayStation API is also under NDA. Support for OpenGL also makes no sense, as most modern devices support at least Vulkan API 1.0

@cfnptr cfnptr added the question Further information is requested label Dec 19, 2023
@cfnptr cfnptr changed the title DirectX, Metal, GNM, GNMX support DirectX, Metal, GNM, GNMX, OpenGL support Dec 19, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
question Further information is requested
Projects
None yet
Development

No branches or pull requests

1 participant