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Getting Started With FreeImage

Below are various recipes to get you up and running with FreeImage as quickly as possible. The example images tcan be found in the test/images directory. For more general information about FreeImage, including installation instructions, please refer to README.rdoc.

Loading An Image

The first step in using FreeImage is to load an image. FreeImage can load images from files, strings or IO streams. The simplest way to do this is via the FreeImage::Bitmap.open method:

image = FreeImage::Bitmap.open('images/lena.tiff')
image = FreeImage::Bitmap.open(io_object)
image = FreeImage::Bitmap.open(FreeImage::Memory.new(string))

The open method also takes two additional optional parameters, format and flags, that provide greater control over opening images if needed.

The open method works similary to File.open, meaning you can also pass it a block.

FreeImage::Bitmap.open('images/lena.png') do |image|
  ... do some stuff..
end

Once the block completes, the image will be automatically freed for you. If you don’t pass block, then the image will be freed by Ruby’s Garbage Collector once it goes out of scope. For more information about memory management, refer to the readme [README.rdoc].

Saving An Image

Now let’s say you want to save the image to :png format. This is done via the FreeImage::Bitmap.save method. The save method takes a destination, which can be a file, string or IO stream, and an image format.

image.save('images/lena.png', :png)

Creating a Thumbnail

Next, let’s assume our application needs to show a list of thumbnails for the images

it stores.  This can be done using the make_thumbnail[rdoc-ref:FreeImage::Modify.make_thumbnail]

method in the Modify module.

thumbnail = image.make_thumbnail(100)
thumbnail.save('images/lena_thumbnail.png', :png)

Putting a Border Around a Thumbnail

Once we have created a thumbnail, let’s outline it with a red border. There are various approaches to do doing this. In the first approach, we’ll use the enlarge_canvas method.

# Border size
border = 4

# Specify the color as red
color = FreeImage::RGBQuad.create(255, 0, 0)

# Add 4 pixel red border around the thumbnail
thumbnail_border = thumbnail.enlarge_canvas(border, border, border, border, color)
thumbnail_border.save('images/lena_thumbnail_border_1.png', :png)

In the second approach, let’s create a image with a red background and then paste it on top of our thumbnail:

# Create a red image that is the same size as the thumbnail
red_image = FreeImage::Bitmap.create(thumbnail.width, thumbnail.height, thumbnail.bits_per_pixel)
red_image_new.fill_background(color)

# Now copy a subimage from the thumbnail that is 2 borders less wide and tall
subimage = thumbnail.copy(border, border, thumbnail.width - border, thumbnail.height - border)

# Now paste the subimage into the red image.  Specify an alpha over 255
# to disable alpha blending
red_image.paste(subimage, border, border, 300)
red_image.save('images/test1.png', :png)
thumbnail_border.save('images/lena_thumbnail_border_2.png', :png)

Resampling An Image

If you need additional control over how an image is resampled, use the FreeImage::Bitmap#rescale method, which lets you specify a filtering algorithm. To see how each filter works, let’s scale up the thumbnail by 400%.

thumbnail = FreeImage::Bitmap.open('images/lena_thumbnail.png')

FreeImage.enum_type(:filter).symbols.each do |filter|
  rescaled = thumbnail.rescale(thumbnail.width * 4, thumbnail.height * 4, filter)
  rescaled.save("images/lena_rescale_#{filter.to_s}.png", :png)
end

Flipping An Image

The Transform modules lets you flip or rotate an image. Let’s say you want to flip your image horizontally:

image.flip_horizontal
image.save('images/lena_flipped.png', :png)

Rotating An Image

Next, let’s rotate an image. Two methods are provide, FreeImage::Bitmap#rotate and FreeImage::Bitmap#rotate_ex. The #rotate method is simpler to use:

image = FreeImage::Bitmap.open('images/lena.png', :png)

# Rotate the image 45 degrees using white as the background fill color
color = FreeImage::RGBQuad.create(255, 255, 255, 0)
rotated = image.rotate(45, color)
rotated.save("images/lena_rotate_45.png", :png)

Notice that the image size and geometry has changed? Thus, the #rotate function is best for rotating and image 90, 180 or 270 degrees.

Let’s now rotate the image using the #rotate_ex method while using a mask:

rotated = image.rotate_ex(45, 0, 0, image.width/2, image.height/2, true)
rotated.save("images/lena_rotate_ex_45_masked.png", :png)

And now let’s rotate the image without a mask, so data is filled in using a mirroring algorithm:

rotated = image.rotate_ex(45, 0, 0, image.width/2, image.height/2, false)
rotated.save("images/lena_rotate_ex_45_mirrored.png", :png)

Last, lets rotate the image around the top left corner:

rotated = image.rotate_ex(45, 0, 0, 0, 0, true)
rotated.save("images/lena_rotate_ex_45_top_left.png", :png)

Compositing An Image

FreeImage also lets you composite an image with a background color or another image. Here is an example of compositing an image with the color green.

image = FreeImage::Bitmap.open('images/sample.png')
color = FreeImage::RGBQuad.create(0, 255, 0, 0)
composite =  image.composite_with_color(color)
composite.save("images/sample_composite_color.png", :png)

And here is an example of compositing two images together:

image = FreeImage::Bitmap.open(image_path('sample.png'))
background = FreeImage::Bitmap.open(image_path('gradient.png'))
# Need to make sure the background image is the same size
background = background.rescale(image.width, image.height, :box)
composite = image.composite(background)

Manipulating An Image

FreeImage also allows you to directly access each pixel in an image. As an example, let’s create an image that has a gradient from blue in the top left corner to green in the bottom right

image = FreeImage::Bitmap.create(300, 300, 24)
color = FreeImage::RGBQuad.new

image.width.times do |x|
  image.height.times do |y|
    color[:green] = (x.to_f/image.width) * 255
    color[:blue] =  (y.to_f/image.height) * 255
    image.set_pixel_color(x, y, color)
  end
end

image.save('images/gradient.png', :png)

You can use a similar technique as another solution to drawing a border around a thumbnail as discussed above.

Using Scanlines

Scanlines provide low level access to image data.

The only lower-level access is working with the actual raw bytes, which you can do via the FreeeImage::Bitmap#bytes method, but its not recommended.

A scanline represents one row of image data, starting from the bottom. Let’s go back to our example above of drawing a red border around a thumbnail.

# Helper method
def set_to_red(color)
  color[:red] = 255
  color[:green] = 0
  color[:blue] = 0
end

# Create a thumbnail
image = FreeImage::Bitmap.open('images/lena.png')
thumbnail = image.make_thumbnail(100)

# Draw bottom border 4 pixels tall
(0..3).each do |index|
  scanline = thumbnail.scanline(index)
  scanline.each do |color|
    set_to_red(color)
  end
end

# Draw top border 4 pixels tall
((thumbnail.height - 5)..(thumbnail.height - 1)).each do |index|
  scanline = thumbnail.scanline(index)
  scanline.each do |color|
    set_to_red(color)
  end
end

# We could skip top and bottom 4 scanlines since
# already drew them.
thumbnail.height.each do |index|
  scanline = thumbnail.scanline(index)
  # Draw left and right borders 4 pixels wide
  (0..4).each do |index|
    set_to_red(scanline[index])
  end

  ((thumbnail.width - 5)..(thumbnail.width - 1)).each do |index|
    set_to_red(scanline[index])
  end
end

thumbnail.save("images/lena_thumbnail_border_scanline.png", :png)