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Air-Breakout

This is a simple breakout game built on top of Processing, Hermes a 2D game engine and a Leap Motion.

Rules are similar to the standard breakout game. In addition, you can control the racket with you hand and roll to change the angle of the racket. Bounce takes the angle into account.

The game purpose is to learn programming. The repository includes step by step folders which goal is to explain Hermes and Leap Motion APIs step by step and what where the design decision to make at this step. The code is provided. The Wiki will contain some additional information but it's not done already.