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Button.cs
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Button.cs
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace Rapid_Prototype_1
{
class Button
{
private MouseState currentState;
private MouseState previousState;
private SpriteFont font;
private bool isHovering;
private Texture2D texture;
public event EventHandler Click;
public bool Clicked { get; private set; }
public Vector2 Position { get; set; }
public Rectangle Rectangle
{
get
{
return new Rectangle((int)Position.X, (int)Position.Y, texture.Width, texture.Height);
}
}
public string Text { get; set; }
public Button(string spriteName, ContentManager content)
{
texture = content.Load<Texture2D>(spriteName);
}
public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
{
var color = Color.White;
if (isHovering)
color = Color.Gray;
spriteBatch.Draw(texture, Rectangle, color);
}
public void Draw(SpriteBatch batch)
{
var color = Color.White;
if (isHovering)
color = Color.Gray;
batch.Draw(texture, Rectangle, color);
}
public void Update(GameTime gameTime)
{
previousState = currentState;
currentState = Mouse.GetState();
var mouseRectangle = new Rectangle(currentState.X, currentState.Y, 1, 1);
isHovering = false;
if (mouseRectangle.Intersects(Rectangle))
{
isHovering = true;
if (currentState.LeftButton == ButtonState.Released && previousState.LeftButton == ButtonState.Pressed)
{
Click?.Invoke(this, new EventArgs());
}
}
}
}
}