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PbufferFromClientBuffer.c
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PbufferFromClientBuffer.c
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/* OPENVG OFFSCREEN RENDERING EXAMPLE FOR RASPBERRY PI - PbufferFromClientBuffer
* C.Boyer, 2020
*
* Needed libraries: OpenVG, EGL, OpenGL ES, Freetype2, Glib2, stb
* Compile with:
* gcc PbufferFromClientBuffer.c -O2 -Wall -Werror -L/opt/vc/lib -lbrcmEGL -lbrcmGLESv2 -lbcm_host -I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux -I/opt/vc/include/interface/vcos/pthreads -I/usr/include/stb -lstb -I/usr/include/freetype2 -lfreetype -I/usr/include/glib-2.0 -I/usr/lib/arm-linux-gnueabihf/glib-2.0/include -lglib-2.0
*/
#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <VG/openvg.h>
#include <VG/vgu.h>
#include "bcm_host.h"
#include <glib.h>
#include <ft2build.h>
#include <freetype/ftglyph.h>
#include <freetype/ftstroke.h>
#include FT_FREETYPE_H
#include FT_STROKER_H
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
#define PICTURE_WIDTH 1920
#define PICTURE_HEIGHT 1080
#define FONT_MAP ":/?0123456789abcdefghijklmnopqrstuvwxyz" // Cached characters
#define FONT_MAP_SIZE sizeof(FONT_MAP)-1 // Cached characters size
#define FONT_TTF "/home/pi/GlassGauge.ttf" // TTF font file
#define FONT_SIZE 100 // Font size
#define FONT_ESCAPMENT 50.0f // Font escapment, recommand 50% of FONT_SIZE
#define FONT_STROKE_SIZE 2.0f // Stroke size
// From /opt/vc/src/hello_pi/libs/vgfont/vgft.c
#define SEGMENTS_COUNT_MAX 256
#define COORDS_COUNT_MAX 1024
static VGuint segments_count;
static VGubyte segments[SEGMENTS_COUNT_MAX];
static VGuint coords_count;
static VGfloat coords[COORDS_COUNT_MAX];
FT_Library ft_library;
FT_Face ft_face;
typedef struct {
int char_map[FONT_MAP_SIZE];
VGPath cache[FONT_MAP_SIZE];
GHashTable *index;
} VG_WRITING;
typedef struct {
EGLDisplay display;
EGLSurface surface;
EGLContext context;
EGLConfig config;
} EGL_STATE_T;
struct egl_manager {
EGLNativeDisplayType xdpy;
EGLNativeWindowType xwin;
EGLNativePixmapType xpix;
EGLDisplay dpy;
EGLConfig conf;
EGLContext ctx;
EGLSurface win;
EGLSurface pix;
EGLSurface pbuf;
EGLBoolean verbose;
EGLint major, minor;
};
EGL_STATE_T state, *p_state = &state;
uint32_t screen_width;
uint32_t screen_height;
VG_WRITING glyphs;
// Initialize EGL
void init_egl(EGL_STATE_T *state) {
EGLint num_configs;
EGLBoolean result;
static const EGLint attribute_list[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENVG_BIT,
EGL_NONE
};
// Get EGL display connection
state->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
// Initialize EGL display connection
result = eglInitialize(state->display, NULL, NULL);
// EGL frame buffer configuration
result = eglChooseConfig(state->display, attribute_list, &state->config, 1, &num_configs);
assert(EGL_FALSE != result);
result = eglBindAPI(EGL_OPENVG_API);
assert(EGL_FALSE != result);
// Create EGL rendering context
state->context = eglCreateContext(state->display, state->config, EGL_NO_CONTEXT, NULL);
assert(state->context!=EGL_NO_CONTEXT);
}
// Initialize Dispmanx
void init_dispmanx(EGL_DISPMANX_WINDOW_T *nativewindow) {
int32_t success = 0;
DISPMANX_ELEMENT_HANDLE_T dispman_element;
DISPMANX_DISPLAY_HANDLE_T dispman_display;
DISPMANX_UPDATE_HANDLE_T dispman_update;
VC_RECT_T dst_rect;
VC_RECT_T src_rect;
bcm_host_init();
// Create EGL window surface
success = graphics_get_display_size(0 /* lcd */, &screen_width, &screen_height);
assert( success >= 0 );
// Hardcoded height/width
screen_width = PICTURE_WIDTH;
screen_height = PICTURE_HEIGHT;
dst_rect.x = 0;
dst_rect.y = 0;
dst_rect.width = screen_width;
dst_rect.height = screen_height;
src_rect.x = 0;
src_rect.y = 0;
src_rect.width = screen_width << 16;
src_rect.height = screen_height << 16;
dispman_display = vc_dispmanx_display_open( 0 /* lcd */);
dispman_update = vc_dispmanx_update_start( 0 );
dispman_element = vc_dispmanx_element_add(dispman_update, dispman_display, 0/*layer*/, &dst_rect, 0/*src*/, &src_rect, DISPMANX_PROTECTION_NONE, 0 /*alpha*/, 0/*clamp*/, 0/*transform*/);
// Build EGL_DISPMANX_WINDOW_T from Dispmanx window
nativewindow->element = dispman_element;
nativewindow->width = screen_width;
nativewindow->height = screen_height;
vc_dispmanx_update_submit_sync(dispman_update);
printf("Dispmanx window initialized, width: %" PRIu32 ", height: %" PRIu32 ".\n", screen_width, screen_height);
}
void egl_from_dispmanx(EGL_STATE_T *state,
EGL_DISPMANX_WINDOW_T *nativewindow) {
EGLBoolean result;
state->surface = eglCreateWindowSurface(state->display, state->config, nativewindow, NULL );
assert(state->surface != EGL_NO_SURFACE);
// Connect context to surface
result = eglMakeCurrent(state->display, state->surface, state->surface, state->context);
assert(EGL_FALSE != result);
}
// Sets fill color
void setfill(float color[4]) {
VGPaint fillPaint = vgCreatePaint();
vgSetParameteri(fillPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
vgSetParameterfv(fillPaint, VG_PAINT_COLOR, 4, color);
vgSetPaint(fillPaint, VG_FILL_PATH);
vgDestroyPaint(fillPaint);
}
// Sets the stroke color and width
void setstroke(float color[4], float width) {
VGPaint strokePaint = vgCreatePaint();
vgSetParameteri(strokePaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
vgSetParameterfv(strokePaint, VG_PAINT_COLOR, 4, color);
vgSetPaint(strokePaint, VG_STROKE_PATH);
vgSetf(VG_STROKE_LINE_WIDTH, width);
vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_BUTT);
vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_MITER);
vgDestroyPaint(strokePaint);
}
// Initialize Freetype2
void ft_init() {
int err;
err = FT_Init_FreeType(&ft_library);
assert(!err);
err = FT_New_Face(ft_library, FONT_TTF, 0, &ft_face );
assert(!err);
int font_size = FONT_SIZE;
err = FT_Set_Pixel_Sizes(ft_face, 0, font_size);
assert(!err);
}
static VGfloat float_from_26_6(FT_Pos x) {
return (VGfloat)x / 64.0f;
}
// From /opt/vc/src/hello_pi/libs/vgfont/vgft.c
static void convert_contour(const FT_Vector *points, const char *tags, short points_count) {
int first_coords = coords_count;
int first = 1;
char last_tag = 0;
int c = 0;
for (; points_count != 0; points++, tags++, points_count--) {
c++;
char tag = *tags;
if (first) {
assert(tag & 0x1);
assert(c == 1); c = 0;
segments[segments_count++] = VG_MOVE_TO;
first = 0;
} else if (tag & 0x1) {
/* on curve */
if (last_tag & 0x1) {
/* last point was also on -- line */
assert(c == 1); c = 0;
segments[segments_count++] = VG_LINE_TO;
} else {
/* last point was off -- quad or cubic */
if (last_tag & 0x2) {
/* cubic */
assert(c==3); c=0;
segments[segments_count++] = VG_CUBIC_TO;
} else {
/* quad */
assert(c==2); c=0;
segments[segments_count++] = VG_QUAD_TO;
}
}
} else {
/* off curve */
if (tag & 0x2) {
/* cubic */
assert((last_tag & 0x1) || (last_tag & 0x2)); /* last either on or off and cubic */
} else {
/* quad */
if (!(last_tag & 0x1)) {
/* last was also off curve */
assert(!(last_tag & 0x2)); /* must be quad */
/* add on point half-way between */
assert(c==2); c=1;
segments[segments_count++] = VG_QUAD_TO;
VGfloat x = (coords[coords_count - 2] + float_from_26_6(points->x)) * 0.5f;
VGfloat y = (coords[coords_count - 1] + float_from_26_6(points->y)) * 0.5f;
coords[coords_count++] = x;
coords[coords_count++] = y;
}
}
}
last_tag = tag;
coords[coords_count++] = float_from_26_6(points->x);
coords[coords_count++] = float_from_26_6(points->y);
}
if (last_tag & 0x1) {
/* last point was also on -- line (implicit with close path) */
assert(c==0);
} else {
++c;
/* last point was off -- quad or cubic */
if (last_tag & 0x2) {
/* cubic */
assert(c==3); c=0;
segments[segments_count++] = VG_CUBIC_TO;
} else {
/* quad */
assert(c==2); c=0;
segments[segments_count++] = VG_QUAD_TO;
}
coords[coords_count++] = coords[first_coords + 0];
coords[coords_count++] = coords[first_coords + 1];
}
segments[segments_count++] = VG_CLOSE_PATH;
}
// From /opt/vc/src/hello_pi/libs/vgfont/vgft.c
static void convert_outline(const FT_Vector *points, const char *tags, const short *contours, short contours_count, short points_count) {
segments_count = 0;
coords_count = 0;
short last_contour = 0;
for (; contours_count != 0; contours++, contours_count--) {
short contour = *contours + 1;
convert_contour(points + last_contour, tags + last_contour, contour - last_contour);
last_contour = contour;
}
assert(last_contour == points_count);
assert(segments_count <= SEGMENTS_COUNT_MAX); /* oops... we overwrote some memory */
assert(coords_count <= COORDS_COUNT_MAX);
}
// Create VGPath from character
VGPath create_vgpath_from_char(int *ch) {
printf("Create path for character '%c'.\n", *ch);
int glyph_index = FT_Get_Char_Index(ft_face, *ch);
if (glyph_index == 0)
printf("No glyph found in TTF for character '%c'.\n", *ch);
FT_Load_Glyph(ft_face, glyph_index, FT_LOAD_NO_HINTING| FT_LOAD_LINEAR_DESIGN); // | FT_LOAD_NO_SCALE);
VGPath vg_path;
FT_Outline *outline = &ft_face->glyph->outline;
if (outline->n_contours != 0) {
vg_path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL);
assert(vg_path != VG_INVALID_HANDLE);
convert_outline(outline->points, outline->tags, outline->contours, outline->n_contours, outline->n_points);
vgAppendPathData(vg_path, segments_count, segments, coords);
vgRemovePathCapabilities(vg_path, VG_PATH_CAPABILITY_APPEND_FROM |
VG_PATH_CAPABILITY_APPEND_TO |
VG_PATH_CAPABILITY_MODIFY |
VG_PATH_CAPABILITY_TRANSFORM_FROM |
VG_PATH_CAPABILITY_TRANSFORM_TO |
VG_PATH_CAPABILITY_INTERPOLATE_FROM |
VG_PATH_CAPABILITY_INTERPOLATE_TO);
}
else {
vg_path = VG_INVALID_HANDLE;
}
//printf("Width %ld, height %ld advance %ld\n", ft_face->glyph->metrics.width, ft_face->glyph->metrics.height, ft_face->glyph->linearHoriAdvance);
return vg_path;
}
// Initialize characters cache
void init_glyph_cache() {
printf("Initializing glyph cache...\n");
glyphs.index = g_hash_table_new(g_int_hash, g_int_equal);
for(int i = 0; i < FONT_MAP_SIZE; i++) {
glyphs.char_map[i] = FONT_MAP[i];
glyphs.cache[i] = create_vgpath_from_char(&glyphs.char_map[i]);
if(!g_hash_table_insert(glyphs.index, &glyphs.char_map[i], &glyphs.cache[i]))
printf("Insert failed for '%c'\n", glyphs.char_map[i]);
}
}
// Destroy characters cache
void destroy_glyph_cache() {
for(int i = 0; i < FONT_MAP_SIZE; i++) {
vgDestroyPath(glyphs.cache[i]);
}
glyphs.char_map[0] = '\0';
g_hash_table_destroy(glyphs.index);
}
// Get VGPath for corresponding character, indexed with GHashTable
VGPath get_glyph_from_cache(int character) {
VGPath *data_pointer = g_hash_table_lookup(glyphs.index, &character);
if(data_pointer == NULL) {
printf("Can't find character '%c' in cache.\n", character);
return VG_INVALID_HANDLE;
}
else
return *data_pointer;
}
// Draw each VGPath for each character in string
void vgDrawString(char string[], VGfloat pos_x, VGfloat pos_y) {
VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0.0f, 0.0f, VG_PATH_CAPABILITY_ALL);
for(int i = 0; i < strlen(string); i++) {
if(string[i] != ' ') {
path = get_glyph_from_cache(string[i]);
vgTranslate(pos_x + i * FONT_ESCAPMENT, pos_y);
vgDrawPath(path, VG_STROKE_PATH | VG_FILL_PATH);
vgTranslate(-(pos_x + i * FONT_ESCAPMENT), -pos_y);
}
}
}
// Main drawing function
void text_offscreen_pbuffer() {
ft_init();
EGLSurface img_surface;
VGImage drawn_image;
EGLContext context;
static const EGLint attribute_list[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_BUFFER_SIZE, 24, // Mandatory
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENVG_BIT,
EGL_NONE
};
EGLConfig config;
drawn_image = vgCreateImage(VG_sABGR_8888, screen_width, screen_height, VG_IMAGE_QUALITY_NONANTIALIASED); //VG_IMAGE_QUALITY_BETTER VG_IMAGE_QUALITY_FASTER VG_IMAGE_QUALITY_NONANTIALIASED
if (drawn_image == VG_INVALID_HANDLE) {
fprintf(stderr, "Can't create drawn image\n");
fprintf(stderr, "Error code %x\n", vgGetError());
exit(2);
}
vgClearImage(drawn_image, 0, 0, screen_width, screen_height);
int result, num_configs;
result = eglChooseConfig(p_state->display, attribute_list, &config, 1, &num_configs);
assert(EGL_FALSE != result);
context = eglCreateContext(p_state->display, config, EGL_NO_CONTEXT, NULL);
// Use of Pbuffer for offscreen rendering
img_surface = eglCreatePbufferFromClientBuffer(p_state->display, EGL_OPENVG_IMAGE, (EGLClientBuffer) drawn_image, config, NULL);
if (img_surface == EGL_NO_SURFACE) {
fprintf(stderr, "Couldn't create pbuffer\n");
fprintf(stderr, "Error code %x\n", eglGetError());
exit(1);
}
eglMakeCurrent(p_state->display, img_surface, img_surface, context);
init_glyph_cache();
//VGfloat color_purple[4] = {0.4, 0.1, 1.0, 1.0};
//VGfloat color_yellow[4] = {1.0, 1.0, 0.0, 1.0};
VGfloat color_transparent[4] = {0.0, 0.0, 0.0, 0.0};
VGfloat color_white[4] = {1.0, 1.0, 1.0, 1.0};
VGfloat color_blue[4] = {0.0, 0.0, 1.0, 1.0};
VGfloat color_red[4] = {1.0, 0.0, 0.0, 1.0};
setfill(color_transparent);
setstroke(color_white, FONT_STROKE_SIZE);
// Matrix transformation to reorganize pixels according to stbi_write_png reading order
vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
VGfloat matrix_pixel_order_stbi[] = { 1.0, 0, 0.0, 0, -1.0, 0.0, 0, screen_height, 1.0 }; // Rotation -180, translate y -1080px
vgMultMatrix(matrix_pixel_order_stbi);
eglMakeCurrent(p_state->display, img_surface, img_surface, p_state->context);
void *ScreenBuffer = malloc(screen_width * screen_height * 4); // 4 = channel number (RGBA)
char filename[100] = "";
// Drawing pictures here
for(int i = 0; i < 3; i++) {
vgClearImage(drawn_image, 0, 0, screen_width, screen_height);
eglMakeCurrent(p_state->display, img_surface, img_surface, context);
VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0.0f, 0.0f, VG_PATH_CAPABILITY_ALL);
vguRoundRect(path, 28, 10, 200, 60, 15.0, 15.0);
vguEllipse(path, 128 + 100 * i, 200, 60, 40);
if(i % 2)
setfill(color_blue);
else
setfill(color_red);
vgDrawPath(path, VG_FILL_PATH);
//vgClearPath(path, VG_PATH_CAPABILITY_ALL);
vgDestroyPath(path);
vgDrawString("string test 1 x:500 y:500", 500.0f, 500.0f);
vgDrawString("string test 2 x:300 y:300", 300.0f, 300.0f);
//vgFlush();
vgFinish();
//eglMakeCurrent(p_state->display, p_state->surface, p_state->surface, p_state->context);
eglMakeCurrent(p_state->display, img_surface, img_surface, p_state->context);
assert(vgGetError() == VG_NO_ERROR);
// Read memory and save to PNG file to see something (bad performances)
vgGetImageSubData(drawn_image, ScreenBuffer, (screen_width * 4), VG_sABGR_8888, 0, 0, screen_width, screen_height); //offscreen
sprintf(filename, "img%d.png", i);
stbi_write_png(filename, screen_width, screen_height, 4, ScreenBuffer, (screen_width * 4) ); //channel= 1=Y, 2=YA, 3=RGB, 4=RGBA
printf("%s saved\n", filename);
}
// Cleanup
assert(eglGetError() == EGL_SUCCESS);
free(ScreenBuffer);
destroy_glyph_cache();
vgDestroyImage(drawn_image);
eglMakeCurrent(p_state->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(p_state->display, context);
context = NULL;
eglDestroySurface(p_state->display, img_surface );
img_surface = NULL;
}
int main(int argc, char *argv[]) {
EGL_DISPMANX_WINDOW_T nativewindow;
init_egl(p_state);
init_dispmanx(&nativewindow);
egl_from_dispmanx(p_state, &nativewindow);
text_offscreen_pbuffer();
eglTerminate(p_state->display);
exit(0);
}