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Floats can also be defined using exponential notation, using the e or E to separate the base from the exponent. The exponent is always base-10.
In GLSL 4.00 and above, double-precision floats are available. By default, all floating-point literals are of type float. To create a double-precision float, use the lf or LF suffixes. This will force it to the double type.```
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The text was updated successfully, but these errors were encountered: