You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Varjo: There is no applicable method for the glsl function 'MAT3'
when called with argument types:
(:MAT4)
The OpenGL wiki states:
A matrix can be constructed from another matrix A matrix can only be constructed from a single other matrix. The column and row values from the input matrix are copied to their corresponding values in the output; any values of the output not filled in are filled with the identity matrix.
Therefore:
mat3 diagMatrix = mat3(5.0); // Diagonal matrix with 5.0 on the diagonal.
mat4 otherMatrix = mat4(diagMatrix);
The otherMatrix is a diagonal matrix, where the first 3 values are 5.0, and the last diagonal value is 1.0.
There are no restrictions on size when doing matrix construction from another matrix. So you can construct a 4x2 matrix from a 2x4 matrix; only the corresponding elements are copied.
The text was updated successfully, but these errors were encountered:
The OpenGL wiki states:
The text was updated successfully, but these errors were encountered: