You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Dec 31, 2020. It is now read-only.
Hey @castano .
I am trying to get the same alpha dither behavior as i've seen in other DXT1 compressors:
(progressive blocks of alpha at 90%,80%,70%,60%,etc...)
I tried using the
SetQuantization
API withalphaDither
, but it doesn't seem to be supported for DXT:https://github.com/castano/nvidia-texture-tools/blob/master/src/nvtt/Context.cpp#L531
Is this something that was overlooked and needs a fix?
The text was updated successfully, but these errors were encountered: