Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix ranged attack animations #587

Draft
wants to merge 5 commits into
base: master
Choose a base branch
from

Conversation

NQNStudios
Copy link
Collaborator

I need to keep testing this.

Fix #582
Fix #97

@NQNStudios
Copy link
Collaborator Author

Recentering on the target after the missile goes off the edge seems to work... but there are some cases where recentering before the animation starts, on a tile between the origin and the destination, could make it so the whole animation fits on the screen. I think that should be the first choice behavior.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

spell blast was drawn off-screen Graphical bug when missile trajectory exceeds current view.
2 participants