Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Game balance: Archery #572

Open
NQNStudios opened this issue Feb 5, 2025 · 5 comments
Open

Game balance: Archery #572

NQNStudios opened this issue Feb 5, 2025 · 5 comments
Labels
enhancement game Affects the game, as opposed to the editors

Comments

@NQNStudios
Copy link
Collaborator

I have a vague memory of people saying that archery has always been a broken, useless skill in BoE. From my own experience playing OBoE I'd say this still feels like the case. Even at level 1 it feels like my archers almost always miss and definitely never measure up in overall damage output compared to spellcasters and melee fighters.

I'm also not sure where thrown missiles fit in.

I think we should fix this, even if it changes game balance from the original experience. No one wants to be deceived into wasting skill points in something that is just bad.

This will need to have a feature flag so old replays stay the same.

@NQNStudios NQNStudios added enhancement game Affects the game, as opposed to the editors labels Feb 5, 2025
@CelticMinstrel
Copy link
Member

CelticMinstrel commented Feb 5, 2025

Originally, archery was broken because the calculations for archery were referencing the wrong skill. That has long since been fixed, so it shouldn't be as broken now as it was in legacy BoE.

Even at level 1

What do you mean? Level 1 is the weakest, so you'd expect it not to be that great. Shouldn't you be testing at higher levels?

@NQNStudios
Copy link
Collaborator Author

Well, at level 1 with prebuilt characters carrying only a bow and arrow, it feels frustrating that those characters can't adequately contribute to combat by having them do the thing that seems intended.

@josefwk
Copy link
Contributor

josefwk commented Feb 5, 2025

For what it's worth, compared to Blades of Exile, OpenBoE has already buffed arrows, javelins, and throwing knives by reducing cost and increasing damage. OpenBoE has buffed (reduced) the cost of bolts as well.

@NQNStudios
Copy link
Collaborator Author

I could be altogether wrong about this. Every time I actually play the game for a solid session, I end up stopping because I've found new bugs to fix. I haven't even gone through a full level progression.

@NQNStudios
Copy link
Collaborator Author

NQNStudios commented Feb 6, 2025

Aha! This might be evidence that we can change this without making our own guesswork about what the values should be:

#264

Although... I've mostly been testing in VoDT which supposedly has the buffed values already...

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement game Affects the game, as opposed to the editors
Projects
None yet
Development

No branches or pull requests

3 participants