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Uncredited graphics/code contributions #469
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Also @CelticMinstrel I have a vague memory that you mentioned some people who made graphics are missing, too. Can you remember who? Or am I making that up? |
Sure, Daerogami is fine. I can't recall if I provided any substantial contributions though it has been so long! 😅 |
@evan-erdos and @x-qq are already listed. I'm not 100% sure but I think @catphive is probably the one listed as Chokboyz. Missing from your list is
See here, though I'm not 100% sure if that's up-to-date. |
Sei Satzparad, "seisatsu", I fixed something involving file path handling on Linux a long time ago. Thanks for reminding me about this project!
- Sei
…---- On Sat, 16 Nov 2024 15:25:32 -0800 ***@***.*** wrote ----
So the following people are listed as repo contributors, but their
usernames/names aren't in the credits from what I can tell:
* @Menshin[https://github.com/Menshin]
* @fosnola[https://github.com/fosnola]
* @evan-erdos[https://github.com/evan-erdos]
* @daerogami[https://github.com/daerogami]
* @akien-mga[https://github.com/akien-mga]
* @MaddTheSane[https://github.com/MaddTheSane]
* @ultraboe[https://github.com/ultraboe]
* @murlock[https://github.com/murlock]
* @absquatulate[https://github.com/absquatulate]
* @catphive[https://github.com/catphive]
* @redsaurus[https://github.com/redsaurus]
* @retropipes[https://github.com/retropipes]
* @seisatsu[https://github.com/seisatsu]
* @x-qq[https://github.com/x-qq]
If I pinged you with this, and you want your name/handle to be in the OpenBoE
credits for programming, drop a comment with your name/handle!
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Everyone mentioned there is covered. 👍 |
Here's another bunch of credits in the documentation that aren't mirrored in the ingame credits. Idk how I'll go about making these DRY--and didn't realize a further overhaul overhaul probably needs to add missing things to the credits in the documentation too. 😓 https://github.com/calref/cboe/blob/a725dc606a63fef3c9e61a68d4d41c827b7af48e/doc/game/Credits.html ^ Having JV credited as "Ayatollah of Rock-n-Rollah" seems like a pretty outdated joke. lol |
Hi! My contributions were minor SCons improvements and compilation fixes for Linux. They were pretty minor changes, I don't think they warrant crediting me as a programming contributor. Thanks for asking though, I appreciate. |
My sole contribution was convincing people on the forums who were passing back and forth zip files to use version control. I think I created a google code repo (when that was a thing) back in 2009, and added CelticMinstrel. From that point on I have not contributed one line of code :) |
@catphive what you've just described is a massive contribution! |
If you want, you can say "Brendan Miller told people use version control" :) Again, I have no code contributions, except maybe checking in the contents of a zip file, and even that I'm kind of hazy on since it was so long ago. |
Seems I was probably wrong about @catphive being Chokboyz then? I'm pretty sure I remember Chokboyz doing actual coding. Perhaps all his contributions occurred before version control? That also applies to Ormus, whose contributions were actually a Windows-only fork but got at least mostly merged into this version somewhere along the way. (In fact, I think that's the fork archived here in the legacy-win32 branch.) |
Hey everyone. That's quite a ping from the past you just send ... Chokboyz was actually my (youngster) nickname on the Spiderweb forum and i took the Win32 version coding from where Ormus left it after he had no more time to work on it. It was mostly bug fixes and code cleaning/feature readding and i distinctly remember having several posts exchanges with Celtic Minstrel and others involved in the niche open BoE coding/scenario making scene. Glad to see people still working on this ! No problem if you want to add me as Menshin in the credits but that's up to you (i've not contributed to anything since the Google Code => GitHub switch). |
That's a cool project. It would be amazing if the original Exile 1,2,3 could run on modern platforms... especially with the music that some versions of exile had. |
There's some subtle (and not so subtle) differences between Win and Mac versions, but the idea is in fact to make them run on modern platforms. I didn't know there was some music with Exile 1-2-3. Would be great if i could find these and readd them indeed ! Edit : found the tracker files, seems like Jeff sneaked some 90's Dune OST in his game 👀 |
To credit He responded to one of my recent forum posts so I'll try sending a PM to ask what name he wants in there. (Without biasing him away from the one that requires more work.) |
Ah, this sounds cool! It's very, very, very low on my priority list, especially since I'm not even sure if it's "allowed", but I'd really be interested in someday having BoE scenarios for Escape from the Pit, Crystal Souls, and Ruined World. There are likely a handful of special mechanics in those that would require new features in the engine though. For example, the slime pits couldn't have been done in the original editor, though the OBoE version should be able to implement them. I think even Exile 1 and 2 probably have a few things like that. And then there's the template town system from Exile 3… |
If it gets to the point it looks doable, I'll get permission from Jeff of course.
True for Exile 2 and 3 but if i remember correctly Exile 1 doesn't have specials that couldn't be done in the BoE editor (and i was surprised to never have noticed there was no item in towns/dungeons outside of chests). We'll see what is needed along the way.
Funnily, i remember these still being hardcoded (animation and all) in the Windows version of the BoE code and could be randomly triggered with a fireball in the right town at the right coordinates. |
So the following people are listed as repo contributors, but their usernames/names aren't in the credits from what I can tell:
A bunch more are in here: https://github.com/calref/cboe/blob/a725dc606a63fef3c9e61a68d4d41c827b7af48e/doc/game/Credits.html
If I pinged you with this, and you want your name/handle to be in the OpenBoE credits for programming, drop a comment with your name/handle!
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