- Hook mechanics;
- Throw mechanics;
- Rope/Climbing mechanics;
- Banana system (Overflow one up);
- Life system;
- Blast Barrel;
- Auto Barrel;
- Rotative Barrel;
- Bonus Barrel;
- Checkpoint Barrel;
- Box;
- Barrel;
- Chest;
- Neek (Accurated movement);
- Klomp (Turn animation and accurated movement);
- Kaboing (Grey) (Accurated movement);
- Flitter;
- Kruncha (Turn animation, die by throw, accurated movement);