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Releases: caewok/fvtt-walled-templates

Fix conflict with light mask

10 May 19:57
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Fix conflict with light mask where both modules define the same getters.

Improved sweep algorithm

10 May 18:47
0f17c41
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Relies on a version of ClockwiseSweep that can accept arbitrary boundary polygons and temporary walls. Fixes issue #1.

DnD5e spell details

13 Dec 22:21
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Add checks so that when first drawing a new template, the outline shape will have walls blocked if that is the world default.

dnd5e only: Add a checkbox in spell details for AoE spells to determine whether walls block on a per-spell basis.

Full Changelog: 0.0.3...0.0.4

Fix world setting for walls block

13 Dec 01:10
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Actually check the world setting for whether walls should block templates by default when creating new templates.

Full Changelog: 0.0.2...0.0.3

Full functionality

09 Dec 18:46
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Fixed issue with templates facing west. Fixed flag for debugging field-of-vision polygons. Added hook to set the enabled flag when template is first created, so that templates work properly when first placed on the canvas. Added screenshots to the main git readme page.

Initial public release

08 Dec 17:41
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Initial public release. Basic functionality present for all template types: circle, cone, flat cone, rectangle, ray. Templates automatically update when walls are added, modified, or removed. Templates re-draw on canvas load.

Known issues when templates are facing certain directions (primarily west) or are rotated to the west.

Initial framework

05 Dec 20:21
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0.0.1-alpha1

Merge branch 'release/0.0.1-alpha'