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base repository: caewok/fvtt-terrain-mapper
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base: 0.4.7
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head repository: caewok/fvtt-terrain-mapper
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compare: main
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  • 17 commits
  • 7 files changed
  • 1 contributor

Commits on Oct 6, 2024

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Commits on Oct 10, 2024

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  2. 🐛 fix|Plateau|Holes causing the cutaway path to fall through floor

    Scene floor not getting added correctly in ElevationHandler._cutaway. Adjust how inside was getting counted when starting in a hole.
    caewok committed Oct 10, 2024
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Commits on Nov 4, 2024

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  2. 🐛 fix|RegionHoles|Elevation falling to large negative

    When moving token into and out of hole in one movement, the elevation drops to large negative and then back.
    
    The scene floor polygon was not getting constructed correctly for that situation.
    caewok committed Nov 4, 2024
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  3. 🐛 fix|Steps|Token elevation not syncing with step

    Caused by two issues:
    1. Steps not always capturing the start and end elevations correctly in the cutaway.
    2. Duplicate points in the cutaway polygon screwing up the walk algorithm.
    caewok committed Nov 4, 2024
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  4. 💡 refactor|Steps|Steps overlay confusing with the directions

    Change to use ramping straight lines from smaller to larger. Not perfect, b/c the stripes are still weird in some instances. But better.
    caewok committed Nov 4, 2024
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  6. 🐛 fix|Teleport|Teleporting into elevated region does not set elevation

    Cannot set elevation using region segment movement, b/c the token elevation is already set by then. Instead, catch it in preUpdateToken hook. Somewhat undefined if multiple regions cover the area in which is teleported.
    caewok committed Nov 4, 2024
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  10. 🤖 chore|libGeometry|Update

    caewok committed Nov 4, 2024
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