diff --git a/Changelog.md b/Changelog.md index c2981a04..e2be3d5b 100644 --- a/Changelog.md +++ b/Changelog.md @@ -1,5 +1,8 @@ ## 0.5.13 Tweaks so elevation measurement works with Elevation Ruler. +Fix for manual elevation change failing when autoelevate tokens is enabled. Closes issue #105. +Fix for #104 (cannot see over walls). Fixes shadows incorrectly sized because point source elevations were getting set to 0 incorrectly. +Fix for Color Picker registration failing, causing setting elevation to fail. Closes issue #107. Update geometry lib to 0.2.17. ## 0.5.12 diff --git a/scripts/settings.js b/scripts/settings.js index 20c342d0..1909adf6 100644 --- a/scripts/settings.js +++ b/scripts/settings.js @@ -208,7 +208,7 @@ export class Settings extends ModuleSettingsAbstract { }); if ( game.modules.get("color-picker")?.active ) { - ColorPicker.register(KEYS.COLOR.MIN, { + ColorPicker.register(MODULE_ID, KEYS.COLOR.MIN, { name: localize(`${KEYS.COLOR.MIN}.name`), hint: localize(`${KEYS.COLOR.MIN}.hint`), scope: "world", @@ -219,7 +219,7 @@ export class Settings extends ModuleSettingsAbstract { onChange: value => canvas.elevation._elevationColorsMesh.shader.updateMinColor(value) }); - ColorPicker.register(KEYS.COLOR.MAX, { + ColorPicker.register(MODULE_ID, KEYS.COLOR.MAX, { name: localize(`${KEYS.COLOR.MAX}.name`), hint: localize(`${KEYS.COLOR.MAX}.hint`), scope: "world",