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Status on Project #64

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BobtheBob123456 opened this issue Sep 25, 2022 · 3 comments
Open

Status on Project #64

BobtheBob123456 opened this issue Sep 25, 2022 · 3 comments

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@BobtheBob123456
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Hey Guys,
I just wanted to know what the status of this project is. Is it close to completion, or is it going to be a while before it is released? Do you have an approximate date of when this will be released?

Also, will the plugin work where you will run a command to generate a code, which the education edition player will use to join the server, or will it work in a different way.

Thanks,
Ishaan

Also, it would be nice if you added education edition resource pack support as well.

@bundabrg
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Its taking a bit as I'm having to allocate attention to multiple things at the moment but I am still working on it. I can't give an ETA yet.

Regarding the code, yes it will generate a code (as that appears to be the only way to connect in new versions) but unfortunately the code will change over time as it expires, but the server will either auto-renew a new one or if the API permits it, renew the old code (I'm not sure if this is possible or not). So we'll need to then have a way to extract the code to something like a webpage so maybe it writes it to a file or triggers an event that then the server owner can use to update a webpage. As I'm adding plugin support to it a plugin may be the best option that does the required action.

@Windswipe
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@bundabrg Here's an idea: Maybe make the code automatically sent in the form of a Discord webhook or have a bot that updates the code? Neither would require too much work on your end. (At least from my basic assumptions)

@p0t4t0sandwich
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Just following up, as I have no clue where to start with generating the join code. (got the token stuff working in a basic extension plugin however, and I'll be testing with a version of Geyser that might roughly support the bedrock version the current edu release is based on)
To my understanding the user broadcasts themselves to Microsoft's discovery system, which then generates the join code, and then other clients lookup what IP:port the join code is associated with.

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