A notification is any message that is sent to the player either by BetonQuest itself, one of its plugins, or through a custom notify event.
You can customize what is sent by editing messages.yml
. This contains a list of languages and all the notifications used by BetonQuest.
If you want to customize how a notification is sent to the player then you can edit custom.yml
to define a NotifyIO to use to for the specific notification. For example you can send a pop up achievement when the journal is updated and a bossbar notification when breaking blocks in a block objective.
A NotifyIO is some method of sending a notification out. BetonQuest provides some by default and third party plugins may register their own.
The following are provided by default:
suppress
- Does not send anything. Good at turning off some notifications.chat
- (Default) Sends the notification as a chat messageadvancement
- Sends a notification via a popup advancementactionbar
- Sends a notification via the actionbarbossbar
- Sends a notification via a bossbartitle
- Sends a notification via a titlesubtitle
- Sends a notification via a subtitle
If not set, the default NotifyIO is chat
. You can change the default to actionbar
by setting the following in `config.yml':
default_notify_IO: actionbar
When a notification is generated it will usually have one or more categories assigned to it. These categories are searched for, in order, in all custom.yml
files under the section notifications
. The first category found will be used to configured the notification. If none were found then a category of default
will be search for.
A typical custom.yml file may have the following:
notifications:
# A new journal entry has been added
new_journal_entry:
io: advancement
frame: challenge
icon: map
# All infomation notifications
info:
io: chat
sound: BLOCK_CHEST_CLOSE
When a new journal entry is added, it will send a notification with the following categories:
- new_journal_entry
- info
In the above file, it will find new_journal_entry
first so will ignore info
. This defines the settings for the notification by using the advancement
notifyIO with a challenge frame and a map for the icon.
When a new changelog occurs it will send a notification using the following categories:
- changelog
- info
In the above file, it will find info
which defines that it should be sent via the chat with a specific sound played as well.
Categories are a way of defining settings for a notification. BetonQuest uses many categories itself but you can define your own custom categories and use them through the notify
event.
In general a BetonQuest notification will use the same category name for a notification as it uses in messages.yml
to define the language and text of the notification. It will also use more general categories to allow you to more broadly define settings and only provide specific settings for some notifications. Remember the categories are searched for in order so the first category will be used in preference to those later in the list.
A list of categories used by BetonQuest are as follows:
Notification | Categories |
---|---|
Pullback | pullback, error |
Command Blocked | command_blocked,error |
No Permission | no_permission,error |
Busy | busy,error |
Changelog | changelog,info |
Inventory Full | inventory_full,error |
Language Changed | language_changed,info |
Mobs to Kill | mobs_to_kill,info |
Money Given | money_given,info |
Money Taken | money_taken,info |
Quest Cancelled | quest_cancelled,quest_canceled,info |
Items Given | items_given,info |
New Journal Entry | new_journal_entry,info |
Items Taken | items_taken,info |
Blocks to Break | blocks_to_break,info |
Blocks to Place | blocks_to_place,info |
Animals to Breed | animals_to_breed,info |
Mobs to click | mobs_to_click,info |
Fish to catch | fish_to_catch,info |
Players to kill | players_to_kill,info |
Potions to brew | potions_to_brew,info |
Sheep to shear | sheep_to_shear,info |
Each NotifyIO has its own set of configuration that can be used. None are required. The built in ones will be described in this section.
Does not output anything. Can be used to stop notifications.
Writes the notification to the players chat.
Option | Description |
---|---|
sound | Sound to play. If blank, no sound. Can be from here or the name of a sound including from a custom resource. |
Shows the notification using an achievement popup.
Option | Description |
---|---|
sound | Sound to play. If blank, no sound. Can be from here or the name of a sound including from a custom resource. |
frame | What Achievement frame to use. Can be: challenge , goal , task |
icon | What icon to show. Must be the vanilla name of an item. Example: minecraft:map |
Shows the notification using the actionbar.
Option | Description |
---|---|
sound | Sound to play. If blank, no sound. Can be from here or the name of a sound including from a custom resource. |
Shows the notification using a bossbar.
Option | Description |
---|---|
sound | Sound to play. If blank, no sound. Can be from here or the name of a sound including from a custom resource. |
barFlags | What flags to add to bossbar. One of the following from here. |
barColor | What color to draw the bar. One of the following from here |
progress | What progress to show the bar. A floating point number between 0.0 (empty) and 1.0 (full) |
style | What style bar to use. One of the following from here |
stay | How many ticks to keep the bar on screen. Defaults to 70 |
countdown | If set, will step the progress of the bar by countdown steps. For example, if set to 10, then 10 times during the time it is on the screen the progress will drop by 1/10 |
Shows the notification using a title.
Option | Description |
---|---|
sound | Sound to play. If blank, no sound. Can be from here or the name of a sound including from a custom resource. |
fadeIn | Ticks to fade the title in. Default 10 |
stay | Ticks to keep title on screen. Default 70 |
fadeOut | Ticks to fade the title out. Default 20 |
subTitle | Optional subtitle to show. All _'s are replaced with spaces |
Shows the notification using a subtitle.
Option | Description |
---|---|
sound | Sound to play. If blank, no sound. Can be from here or the name of a sound including from a custom resource. |
fadeIn | Ticks to fade the title in. Default 10 |
stay | Ticks to keep title on screen. Default 70 |
fadeOut | Ticks to fade the title out. Default 20 |
Using the notify
event a custom notification can be sent. It can make use of any category defined or can override by directly defining the NotifyIO configuration options. Please refer to the Events-List chapter for more details on this event.
Assuming the following custom.yml file:
notifications:
# Test Categories
test_suppress:
io: suppress
test_chat:
io: chat
sound: BLOCK_CHEST_CLOSE
test_advancement:
io: advancement
sound: BLOCK_CHEST_CLOSE
frame: challenge # challenge|goal|task
icon: map
test_actionbar:
io: actionbar
sound: BLOCK_CHEST_CLOSE
test_bossbar:
io: bossbar
sound: BLOCK_CHEST_CLOSE
#barFlags: create_fog,darken_sky,play_boss_music
barColor: purple # blue|green|pink|purple|red|white
progress: 0.0 # 0.0 - 1.0
style: solid # segmented_10|segmented_12|segmented_20|segmented_6|solid
stay: 70
test_title:
io: title
sound: BLOCK_CHEST_CLOSE
fadeIn: 10
stay: 70
fadeOut: 20
#subtitle:
test_subtitle:
io: subtitle
sound: BLOCK_CHEST_CLOSE
fadeIn: 10
stay: 70
fadeOut: 20
And the following events run in order:
# Test of Category
notify_cat_suppress: notify Test Notify category:test_suppress
notify_cat_chat: notify Test Notify category:test_chat
notify_cat_advancement: notify Test Notify category:test_advancement
notify_cat_actionbar: notify Test Notify category:test_actionbar
notify_cat_bossbar: notify Test Notify category:test_bossbar
notify_cat_title: notify Test Notify category:test_title
notify_cat_subtitle: notify Test Notify category:test_subtitle
# Test of Category + some custom
notify_catcus_title_sub: notify Test Notify category:test_title subtitle:"My SubTitle"
notify_catcus_bossbar_red: notify Test Notify category:test_bossbar barColor:red sound:ENTITY_BAT_TAKEOFF style:segmented_10 progress:0.3
# Test of totally custom, needs an io
notify_cus_bossbar_green: notify Test Notify io:bossbar barColor:green stay:120
notify_cus_advancement: notify Test Notify io:advancement icon:hopper frame:goal
A video can be found here
Assuming the following events run in order:
notify_cus_bossbar_countdown1: notify Countdown Test Bossbar io:bossbar stay:120 countdown:10 progress:1
notify_cus_bossbar_countdown2: notify Countdown Test Bossbar io:bossbar stay:120 countdown:120 progress:1
A video can be found here
If you don't want to see the changelog
notifications then you can use the suppress notifyio for the category changelog
.
Example custom.yml
notifications:
changelog:
io: suppress