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It seems raylib and bullet scales are different. When creating a box shape with the same scale as a raylib cube, the box shape is a lot bigger than the cube, making the collision area a bigger than the drawn cube. I came here to ask you if you know what the scale factor is, so I can divide the bullet scale to match the raylib scale.
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It seems raylib and bullet scales are different. When creating a box shape with the same scale as a raylib cube, the box shape is a lot bigger than the cube, making the collision area a bigger than the drawn cube. I came here to ask you if you know what the scale factor is, so I can divide the bullet scale to match the raylib scale.
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