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Bank9_sprite_scripts.asm
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Bank9_sprite_scripts.asm
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.BASE $A000
_F{_SPRITE_SCRIPT_MACROS
.MACRO JUMP_SPRITE_SCRIPT[ADDR] spriteaddr
.DB >spriteaddr, <spriteaddr
.ENDM
.MACRO DO_TILE_DATA[ADDR] tileaddr
.DB >tileaddr -$20, <tileaddr
.ENDM
.MACRO DO_SUBROUTINE[ADDR] routineaddr
.DB >routineaddr +$20, <routineaddr
.ENDM
.MACRO LOOP_START[]
loop_addr = $
.ENDM
.MACRO LOOP_END[]
.DB >loop_addr, <loop_addr
.ENDM
.MACRO RETURN_FROM_SCRIPT_SUBROUTINE[]
.DB $FE
.ENDM
loop_addr = $A000
_F}_SPRITE_SCRIPT_MACROS
_F{_SPRITE_SCRIPT_POINTER_TABLE_ONE
SPRITE_SCENE_POINTERS_FIRST_BANK:
; BANK 9 0X10000
.WORD PLAYER_JUMP_MISS_SPRITE_SCRIPT ; 0x00 PLAYER JUMP AND WHIFF
.WORD SMALL_BALL_ACROSS_SCREEN_SPRITE_SCRIPT ; 0x01 BALL FLYING ACROSS
.WORD DIVING_CATCH_SPRITE_SCRIPT ; 0x02 PLAYER DIVING CATCH
.WORD BALL_BOUNCE_OFF_PLAYER_SPRITE_SCRIPT ; 0x03 BALL HITS PLAYER GROUND SIDWAYS SPIN 1
.WORD BALL_LEFT_RIGHT_DIVING_CATCH_SPRITE_SCRIPT ; 0x04 BALL MOVING ANGLED DOWN-RIGHT
.WORD PLAYER_LAND_FROM_JUMP_SPRITE_SCRIPT ; 0x05 PLAYER LANDING FROM JUMP SPRITE
.WORD PLAYER_NORMAL_CATCH_SPRITE_SCRIPT ; 0x06 PLAYER CATCH SPRITE
.WORD BALL_OFF_PLAYER_HANDS_SPRITE_SCRIPT ; 0x07 BALL HITS PLAYER GROUND SIDEWAYS SPIN 2
.WORD BALL_NORMAL_CATCH_LEFT_RIGHT_SPRITE_SCRIPT ; 0x08 BALL MOVING ANGLED DOWN-RIGHT
.WORD PLAYER_LOOKING_AT_BALL_CHAIN_MEAS_SPRITE_SCRIPT ; 0x09 PLAYER LOOKING AT BALL, BALL, AND REFERREE CHAIN MEASURE SPRITES
.WORD EMPTY_ONE_SPRITE_SCRIPT ; 0x0A UNUSED
.WORD QB_ABOUT_THROW_BALL_SPRITE_SCRIPT ; 0x0B QB ABOUT TO THROW BALL MOVING
.WORD BIG_BALL_BOUNCE_SPRITE_SCRIPT ; 0x0C BIG BALL BOUNCE
.WORD CHEERLEADER_PANTY_SPRITE_SCRIPT ; 0x0D CHEELEADER PANTY ANIMATION
.WORD DEFNDER_SACK_SPRITE_SCRIPT ; 0x0E PLAYER SACK ANIMATION
.WORD MOVING_HAND_MISS_BALL_SPRITE_SCRIPT ; 0x0F MOVING HAND FOR CATCH STAYS OPEN
.WORD MOVING_HAND_CATCH_BALL_SPRITE_SCRIPT ; 0x10 MOVING HAND FOR CATCH STAYS HAND CLOSES
.WORD BALL_DEF_INT_SPRITE_SCRIPT ; 0x11 MOVING BIG BALL POINTED DOWN RIGHT
.WORD NFL_LOGO_SPRITE_SCRIPT ; 0x12 NFL LOGO
.WORD HAND_THROWING_MOTION_SPRITE_SCRIPT ; 0x13 HAND THROWING MOTION
.WORD BALL_FOR_QB_THROWING_SPRITE_SCRIPT ; 0x14 BALL POINTED UP LEFT TO RIGHT MOVING
.WORD UNUSED_ONE_SPRITE_SCRIPT ; 0x15 PART OF STADIUM 1 UNUSED
.WORD UNUSED_TWO_SPRITE_SCRIPT ; 0x16 PART OF STADIUM 2 UNUSED
.WORD BALL_SNAP_SPRITE_SCRIPT ; 0x17 BALL LEFT TO RIGHT SNAP FOR INTRO
.WORD HAND_SNAP_BALL_SPRITE_SCRIPT ; 0x18 HAND SNAPPING BALL
.WORD PLAYER_DIVE_BLOCK_BALL_SPRITE_SCRIPT ; 0x19 PLAYER DIVING TO BLOCK BALL
.WORD BALL_MISSED_BLOCK_SPRITE_SCRIPT ; 0x1A FAST SPINNING BALL FG ANI UPPER LEFT TO UPPER RIGHT
.WORD BALL_BLOCKED_SPRITE_SCRIPT ; 0x1B FAST SPINNING BALL FG HIT CROSSBAR/BLOCKED
.WORD PUNTER_HEAD_TO_FOOT_SPRITE_SCRIPT ; 0x1C PUNTER SCROLL HEAD TO FOOT
.WORD BALL_DROPPING_FOR_PUNT_SPRITE_SCRIPT ; 0x1D BALL MOVE DOWN FOR PUNT
.WORD PARACHUTER_HALFTIME_SPRITE_SCRIPT ; 0x1E PARACHUTER
.WORD BOMJACK_CAPE_HALFTIME_SPRITE_SCRIPT ; 0x1F PART OF CAPE FOR BOMBJACK
.WORD PUNTER_LEG_HORIZONTAL_SPRITE_SCRIPT ; 0x20 PUNTER WITH LEG AT 90 ANIMATION RIGHT TO LEFT
.WORD BALL_SPINNING_PUNT_SPRITE_SCRIPT ; 0x21 FAST SPINNING BALL FG ANI BOT TO UPPER RIGHT
.WORD UNUSED_THREE_SPRITE_SCRIPT ; 0x22 UNUSED
.WORD FOOT_KICKING_BALL_SPRITE_SCRIPT ; 0x23 FOOT KICKING BALL
.WORD SKY_STADIUM_INTRO_SPRITE_SCRIPT ; 0x24 PART OF SKY AND STAIDUM +TSB TEXT (VERTICAL SCROLL INTRO)
.WORD FLAGS_SCOREBOARD_INTRO_SPRITE_SCRIPT ; 0x25 RIGHT FLAGS AND PART OF SCOREBOARD (VERTICAL SCROLL INTRO)
.WORD CHEERLEADERS_PLAYERS_INTRO_SPRITE_SCRIPT ; 0x26 CHEERLEADERS AND PLAYERS (VERTICAL SCROLL INTRO)
.WORD BALL_BLOCKED_TOWARDS_PLAYER_SPRITE_SCRIPT ; 0x27 BALL BEING BLOCKED TOWARDS PLAYER
.WORD RUNNING_PLAYER_HAND_NUMBER_ONE_SPRITE_SCRIPT ; 0x28 PLAYER RUNNING SPIKE BALL, HAND#1 SIGN IN AIR
.WORD BALL_HIT_GROUND_AFTER_SPIKE_SPRITE_SCRIPT ; 0x29 BALL HITS GROUND TOP TO BOTTOM
.WORD DEFENDER_TACKLE_BARRY_SPRITE_SCRIPT ; 0x2A BACK OF DEFNDER TRYING TO TACKLE BARRY (INTRO)
.WORD KICKING_CHEER_LEFT_SPRITE_SCRIPT ; 0x2B KICKING CHEERLEADER STARTING FAR LEFT
.WORD KICKING_CHEER_MIDDLE_SPRITE_SCRIPT ; 0x2C KICKING CHEERLEADER STARTING MIDDLE
.WORD FACES_SCREEN_ONE_DIV_CHAMP_SPRITE_SCRIPT ; 0x2D PLAYER FACES IN HELMETS OFFSCREEN
.WORD FACES_SCREEN_TWO_DIV_CHAMP_SPRITE_SCRIPT ; 0x2E PLAYER FACES IN HELMETS ONSCREEN
.WORD BALL_SPINNING_LEADING_PUNTERS_SPRITE_SCRIPT ; 0x2F BALL ALL HORIZONATAL MIDDLE OF SCREEN TO RIGHT
.WORD PLAYER_JUMPING_TD_SPRITE_SCRIPT ; 0x30 PLAYER JUMPING HOLDING HAND IN AIR
.WORD NY_JETS_LH_LOGO_SPRITE_SCRIPT ; 0x31 NY_JETS_LH_LOGO
.WORD CIN_LH_LOGO_SPRITE_SCRIPT ; 0x32 CINCINNATI_LH_LIGHTING
.WORD CLE_LH_LOGO_SPRITE_SCRIPT ; 0x33 CLEVELAND_LH_ LIGHTING
.WORD HOU_LH_LOGO_SPRITE_SCRIPT ; 0x34 HOUSTON_LH_LOGO
.WORD PIT_LH_LOGO_SPRITE_SCRIPT ; 0x35 PITTSBURGH_LH_LOGO
.WORD DEN_LH_LOGO_SPRITE_SCRIPT ; 0x36 DENVER_LH_LOGO
.WORD KC_LH_LOGO_SPRITE_SCRIPT ; 0x37 KANSAS_CITY_LH_LOGO
.WORD CARRY_INJURED_PLAYER_SPRITE_SCRIPT ; 0x38 CARRYING INJURED PLAYER
.WORD BALL_LEFT_TO_RIGHT_SHRINKING_SIZE_SPRITE_SCRIPT ; 0x39 FOOTBALL LEFT TO RIGHT LARGE TO SMALL PERSPECTIVE
.WORD SEA_LH_LOGO_SPRITE_SCRIPT ; 0x3A SEATTLE_LH_LOGO
.WORD DAL_LH_LOGO_SPRITE_SCRIPT ; 0x3B DALLAS_LH_LOGOS
.WORD NYG_LH_LOGO_SPRITE_SCRIPT ; 0x3C NEW_YORK_GIANTS_LH_ LIGHTING
.WORD IND_LH_LOGO_SPRITE_SCRIPT ; 0x3D INDY_LH_LOGO
.WORD BUF_LH_LOGO_SPRITE_SCRIPT ; 0x3E BUFFALO_LH_LOGO
.WORD MIA_LH_LOGO_SPRITE_SCRIPT ; 0x3F MIAMI_LH_LOGO
.WORD NE_LH_LOGO_SPRITE_SCRIPT ; 0x40 NEW_ENGLAND_LH_LOGO
.WORD OAK_LH_LOGO_SPRITE_SCRIPT ; 0x41 RAIDERS_LH_LOGO
.WORD SD_LH_LOGO_SPRITE_SCRIPT ; 0x42 SAN_DIEGO_LH_LOGO
.WORD PHI_LH_LOGO_SPRITE_SCRIPT ; 0x43 EAGLES_LH_LOGO
.WORD PHX_LH_LOGO_SPRITE_SCRIPT ; 0x44 PHOENIX_LH_LOGO
.WORD WAS_LH_LOGO_SPRITE_SCRIPT ; 0x45 WASHINGTON_LH_LOGO
.WORD CHI_LH_LOGO_SPRITE_SCRIPT ; 0x46 CHICAGO_LH_LOGO
.WORD DET_LH_LOGO_SPRITE_SCRIPT ; 0x47 DETROIT_LH_LOGO
.WORD GB_LH_LOGO_SPRITE_SCRIPT ; 0x48 GREEN_BAY_LH_LOGO
.WORD MIN_LH_LOGO_SPRITE_SCRIPT ; 0x49 MINNESOTA_LH_LOGO
.WORD TB_LH_LOGO_SPRITE_SCRIPT ; 0x4A TAMPA_BAY_LH_LOGO
.WORD ATL_LH_LOGO_SPRITE_SCRIPT ; 0x4B ATLANTA_LH_LOGO
.WORD RAM_LH_LOGO_SPRITE_SCRIPT ; 0x4C RAMS_LH_LIGHTING
.WORD NO_LH_LOGO_SPRITE_SCRIPT ; 0x4D NEW_ORLEANS_LH_LOGO
.WORD SF_LH_LOGO_SPRITE_SCRIPT ; 0x4E SAN_FRANCISCO_LH_LOGO
.WORD LH_FACEMASK_SPRITE_SCRIPT ; 0x4F FACEMASK
.WORD LINEMAN_INTRO_ONE_SPRITE_SCRIPT ; 0x50 3PT LINEMAN 1 (INTRO)
.WORD LINEMAN_INTRO_TWO_SPRITE_SCRIPT ; 0x51 3PT LINEMAN 2 (INTRO)
.WORD LINEMAN_INTRO_THREE_SPRITE_SCRIPT ; 0x52 3PT LINEMAN 3 (INTRO)
.WORD BIG_BALL_FOR_FG_SPRITE_SCRIPT ; 0x53 BIG BALL
.WORD BALL_LEADING_SCORERS_SPRITE_SCRIPT ; 0x54 BALL SPINNING
.WORD LT_OVER_PLAYER_ONE_SPRITE_SCRIPT ; 0x55 LT STANDING OVER PLAYER 3 (INTRO)
.WORD LT_OVER_PLAYER_TWO_SPRITE_SCRIPT ; 0x56 LT STANDING OVER PLAYER FILL MATERIAL (INTRO)
.WORD BALL_INTERCEPTION_LEADERS_SPRITE_SCRIPT ; 0x57 BALL ALL HORIZONATAL LEFT OF SCREEN TO MIDDLE
.WORD KICKOFF_ARM_P2_SPRITE_SCRIPT ; 0x58 KICKOFF ARM IN AIR P2
.WORD SPIKE_BALL_TD_SPRITE_SCRIPT ; 0x59 PLAYER COMING UP TO SPIKE BALL TD
.WORD HUG_JUMPIMG_PLAYER_TD_SPRITE_SCRIPT ; 0x5A CATCH PLAYER RUSHING TD ANIMATION
.WORD BALL_MID_TO_UPPER_RIGHT_SPRITE_SCRIPT ; 0x5B BALL MIDDLE TO UPPER RIGHT
.WORD BALL_TOWARDS_FG_POSTS_PLAYER_PERS_SPRITE_SCRIPT ; 0x5C BALL TOWARDS FG PLAYER PERSPECTIVE
.WORD BOTH_PLAYERS_JUMP_SPRITE_SCRIPT ; 0x5D DOUBLE JUMP
.WORD PLAYER_TRYING_TO_CATCH_SPRITE_SCRIPT ; 0x5E PLAYER TRYING TO CATCH
.WORD MOVING_HAND_LEFT_TO_RIGHT_SPRITE_SCRIPT ; 0x5F MOVING HAND FOR CATCH LEFT TO RIGHT OPEN
.WORD BALL_HIT_GROUND_SPRITE_SCRIPT ; 0x60 BALL HIT GROUND BIG TO SMALL VERTICAL PERSPECTIVE
.WORD DUMMY_TILES_HIDE_GLITCHES_LT_SPRITE_SCRIPT ; 0x61 LT STANDING OVER PLAYER 2 TO COVER SCROLLING GLITCHES(INTRO)
.WORD DIVING_DROP_SPRITE_SCRIPT ; 0x62 PLAYER DIVING FOR BALL DROP
.WORD BALL_FOR_DIVE_LEFT_TO_RIGHT_SPRITE_SCRIPT ; 0x63 BALL ANIMATION DIVE TOP LEFT TO UPPER RIGHT
.WORD DIVING_MISS_SPRITE_SCRIPT ; 0x64 PLAYER DIVING FOR BALL MISS
.WORD BIG_BALL_LEFT_TO_RIGHT_SPRITE_SCRIPT ; 0x65 BIG BALL LEFT TO RIGHT
.WORD OPEN_HAND_CATCH_SPRITE_SCRIPT ; 0x66 OPEN HAND FOR CATCH
.WORD PLAYER_JUMPING_CATCH_STILL_SPRITE_SCRIPT ; 0x67 PLAYER JUMPING NO ANIMATION
.WORD BALL_REC_LEADERS_SPRITE_SCRIPT ; 0x68 BALL SPRITE FOR NFL LEADING RECEIVERS
.WORD QB_THROWING_PASS_LEADERS_SPRITE_SCRIPT ; 0x69 QB THROWING FOR NFL LEADING PASSERS
.WORD PLAYER_CATCHING_SILL_REC_LEADERS_SPRITE_SCRIPT ; 0x6A PLAYER CATCHING FOR NFL LEADING RECEIVERS
.WORD KICKER_SILL_SCORE_LEADERS_SPRITE_SCRIPT ; 0x6B KICKER SPRITE FOR NFL LEADING SCORERS
.WORD PUNTER_SILL_PUNT_LEADERS_SPRITE_SCRIPT ; 0x6C PUNTER SPRITE FOR NFL LEADING PUNTERS
.WORD JUMPING_DEF_SILL_INT_LEADERS_SPRITE_SCRIPT ; 0x6D DEFENDER SPRITE FOR NFL INTERCEPTION LEADERS
.WORD DIVING_DEF_SILL_SACK_LEADERS_SPRITE_SCRIPT ; 0x6E DEFENDER SPRITE FOR NFL SACK LEADERS
.WORD RETURNER_SILL_LEADERS_SPRITE_SCRIPT ; 0x6F DEFENDER SPRITE FOR KR/PR LEADERS
.WORD QB_THROWING_CREDITS_SPRITE_SCRIPT ; 0x70 QB THROWING SCROLL FROM OFFSCREEN (CREDITS)
.WORD RUNNING_PLAYER_HAND_NUMBER_ONE_CREDITS_SPRITE_SCRIPT; 0x71 PLAYER RUNNING HAND IN AIR (CREDITS)
.WORD UNUSED_FOUR_SPRITE_SCRIPT ; 0x72 UNUSED
.WORD BALL_FROM_OFFSCREEN_CREDITS_SPRITE_SCRIPT ; 0x73 BALL COMING FROM OFFSCREEN SCROLLING DOWN RIGHT (CREDITS)?
.WORD PLAYER_CATCH_BALL_CREDITS_SPRITE_SCRIPT ; 0x74 PLAYER CATCHING BALL(CREDITS)
.WORD KICKOFF_ARM_P1_SPRITE_SCRIPT ; 0x75 PLAYER ARM IN AIR FOR KICKOFF
.WORD END_OF_SCRIPT_SPRITE_SCRIPT ; 0x76 CLEAR SPRITES
.WORD END_OF_SCRIPT_SPRITE_SCRIPT ; 0x77 CLEAR SPRITES
.WORD END_OF_SCRIPT_SPRITE_SCRIPT ; 0x78 CLEAR SPRITES
.WORD END_OF_SCRIPT_SPRITE_SCRIPT ; 0x79 CLEAR SPRITES
.WORD END_OF_SCRIPT_SPRITE_SCRIPT ; 0x7A CLEAR SPRITES
.WORD END_OF_SCRIPT_SPRITE_SCRIPT ; 0x7B CLEAR SPRITES
.WORD END_OF_SCRIPT_SPRITE_SCRIPT ; 0x7C CLEAR SPRITES
.WORD END_OF_SCRIPT_SPRITE_SCRIPT ; 0x7D CLEAR SPRITES
.WORD END_OF_SCRIPT_SPRITE_SCRIPT ; 0x7E CLEAR SPRITES
.WORD END_OF_SCRIPT_SPRITE_SCRIPT ; 0x7F CLEAR SPRITES actuaL INDEX USED
_F}_SPRITE_SCRIPT_POINTER_TABLE_ONE
_F{_PLAYER_JUMP_MISS_SPRITE_SCRIPTS
PLAYER_JUMP_MISS_SPRITE_SCRIPT: ; 0X00 PLAYER JUMP AND WHIFF
.DB $F6,$31,$57,$32,$33 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$56,$3E ; SET SPRITE STARTING LOCATION= Y: 172, X: 124
.DB $F1,$01,$80 ; SET SPRITE TOP OFFSCREEN THRESHOLD TO: 128
DO_TILE_DATA[ADDR] JUMP_PLYER_SPR_TILE_DATA
.DB $FB,$A0,$00,$D0,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -10,X PIXELS/FRM: 0, Y SPEED INC/FRM: 48 , XSPEED INC/FRM:: 0
.DB $11 ; SCROLL OR WAIT FOR: 34 FRAMES
DO_TILE_DATA[ADDR] JUMPING_PLAYER_STILL_SPR_TILE_DATA
.DB $03 ; SCROLL OR WAIT FOR: 6 FRAMES
LOOP_START[] ; JUMPING PLAYER LOOP
DO_TILE_DATA[ADDR] JUMP_PLYER_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] JUMPING_PLAYER_STILL_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
LOOP_END[]
SMALL_BALL_ACROSS_SCREEN_SPRITE_SCRIPT: ; 0X01 SMALL BALL FLYING ACROSS TOP OF SCREEN
.DB $F6,$31,$57,$32,$33 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$0A,$FE ; SET SPRITE STARTING LOCATION= Y: 20, X: 236 OFFSCREEN
DO_TILE_DATA[ADDR] TINY_BALL_TOP_SCREEN_SPR_TILE_DATA
.DB $09 ; SCROLL OR WAIT FOR: 18 FRAMES
.DB $FB,$04,$70,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0.25,X PIXELS/FRM: 7, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $19 ; SCROLL OR WAIT FOR: 50 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT
_F}_PLAYER_JUMP_MISS_SPRITE_SCRIPTS
_F{_DIVING_CATCH_SPRITE_SCRIPT
DIVING_CATCH_SPRITE_SCRIPT: ; 0X02 PLAYER DIVING CATCH
.DB $F6,$3A,$00,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$22,$36 ; SET SPRITE STARTING LOCATION= Y: 68, X: 108
DO_TILE_DATA[ADDR] PLAYER_DIVING_BALL_SPR_TILE_DATA
.DB $FB,$08,$40,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0.5,X PIXELS/FRM: 4, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $07 ; SCROLL OR WAIT FOR: 14 FRAMES
DO_TILE_DATA[ADDR] HANDS_HOLDING_BALL_SPR_TILE_DATA
_F}_DIVING_CATCH_SPRITE_SCRIPT
_F{_END_OF_CATCHES_SPRITE_SCRIPT
END_OF_CATCHES_SPRITE_SCRIPT:
.DB $E2 ; SET NUMBER OF TIMES TO LOOP = 2
.DB $FB,$10,$00,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 1,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $FB,$F0,$00,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -15,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F7 ; LOOP TIMER--
.DB $FB,$02,$06,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0.125, X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0F ; SCROLL OR WAIT FOR: 30 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT
_F}_END_OF_CATCHES_SPRITE_SCRIPT
_F{_BALL_BOUNCE_OFF_PLAYER_SPRITE_SCRIPT
BALL_BOUNCE_OFF_PLAYER_SPRITE_SCRIPT: ; 0X03 BALL HITS PLAYER/GROUND SIDWAYS SPIN 1
DO_SUBROUTINE[ADDR] SCROLL_BALL_DOWN_RIGHT_SPRITE_SUB
.DB $FB,$E0,$30,$F0,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -14,X PIXELS/FRM: 3, Y SPEED INC/FRM: 16 , XSPEED INC/FRM:: 0
LOOP_START[] ; BALL SPINNING LOOP
.DB $F9 ; SWITCH CUTSCENE SIDE
DO_TILE_DATA[ADDR] LARGE_BALL_DIVE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $FA ; SAVE CUTSCENE SIDE IN SPR RAM
DO_TILE_DATA[ADDR] LARGE_BALL_DIVE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
LOOP_END[]
_F}_BALL_BOUNCE_OFF_PLAYER_SPRITE_SCRIPT
_F{_SCROLL_BALL_DOWN_RIGHT_SPRITE_SUB
SCROLL_BALL_DOWN_RIGHT_SPRITE_SUB: ; SCROLL BALL DOWN RIGHT ROUTINE
.DB $F6,$3A,$00,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$16,$2A ; SET SPRITE STARTING LOCATION= Y: 44, X: 84
DO_TILE_DATA[ADDR] LARGE_BALL_DIVE_SPR_TILE_DATA
.DB $FB,$16,$60,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 1.375, X PIXELS/FRM: 6, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $07 ; SCROLL OR WAIT FOR: 14 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
_F}_SCROLL_BALL_DOWN_RIGHT_SPRITE_SUB
_F{_BALL_LEFT_RIGHT_DIVING_CATCH_SPRITE_SCRIPT
BALL_LEFT_RIGHT_DIVING_CATCH_SPRITE_SCRIPT: ; 0X04 BALL MOVING ANGLED DOWN-RIGHT
DO_SUBROUTINE[ADDR] SCROLL_BALL_DOWN_RIGHT_SPRITE_SUB
.DB $FF ; END OF SPRITE DATA
_F}_BALL_LEFT_RIGHT_DIVING_CATCH_SPRITE_SCRIPT
_F{_PLAYER_LAND_FROM_JUMP_SPRITE_SCRIPT
PLAYER_LAND_FROM_JUMP_SPRITE_SCRIPT: ; 0X05 PLAYER LANDING FROM JUMP SPRITE FACING SCREEN
.DB $F6,$28,$29,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$DE,$3E ; SET SPRITE STARTING LOCATION= Y: -188, X: 124 OFFSCREEN
DO_TILE_DATA[ADDR] LAND_FROM_JUMP_SPR_TILE_DATA
.DB $FB,$70,$00,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 7,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT
_F}_PLAYER_LAND_FROM_JUMP_SPRITE_SCRIPT
_F{_PLAYER_NORMAL_CATCH_SPRITE_SCRIPT
PLAYER_NORMAL_CATCH_SPRITE_SCRIPT: ; 0X06 PLAYERS SIDEWAYS CATCH SPRITE BALL INTO STOMACH
.DB $F6,$36,$37,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$22,$36 ; SET SPRITE STARTING LOCATION= Y: 68, X: 108
DO_TILE_DATA[ADDR] PLAYER_ATTEMPT_CATCH_SPR_TILE_DATA
.DB $FB,$08,$40,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0.5,X PIXELS/FRM: 4, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $07 ; SCROLL OR WAIT FOR: 14 FRAMES
DO_TILE_DATA[ADDR] PLAYER_CATCH_BALL_NORMAL_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] END_OF_CATCHES_SPRITE_SCRIPT
_F}_PLAYER_NORMAL_CATCH_SPRITE_SCRIPT
_F{_BALL_OFF_PLAYER_HANDS_SPRITE_SCRIPT
BALL_OFF_PLAYER_HANDS_SPRITE_SCRIPT: ; 0X07 BALL HITS PLAYER GROUND SIDEWAYS SPIN 2
.DB $F6,$36,$37,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$1A,$22 ; SET SPRITE STARTING LOCATION= Y: 52, X: 68
DO_TILE_DATA[ADDR] BALL_COMING_FROM_OFFSCREEN_SPR_TILE_DATA
.DB $FB,$18,$60,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 1.5,X PIXELS/FRM: 6, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $07 ; SCROLL OR WAIT FOR: 14 FRAMES
.DB $FB,$D0,$30,$E8,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -13,X PIXELS/FRM: 3, Y SPEED INC/FRM: 24 , XSPEED INC/FRM:: 0
LOOP_START[] ; BALL SPIN 2 LOOP
DO_TILE_DATA[ADDR] BALL_OFF_HANDS_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] BALL_COMING_FROM_OFFSCREEN_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
LOOP_END[]
_F}_BALL_OFF_PLAYER_HANDS_SPRITE_SCRIPT
_F{_BALL_NORMAL_CATCH_LEFT_RIGHT_SPRITE_SCRIPT
BALL_NORMAL_CATCH_LEFT_RIGHT_SPRITE_SCRIPT: ; 0X08 BALL MOVING ANGLED DOWN-RIGHT
.DB $F6,$36,$37,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$1A,$22 ; SET SPRITE STARTING LOCATION= Y: 52, X: 68
DO_TILE_DATA[ADDR] BALL_COMING_FROM_OFFSCREEN_SPR_TILE_DATA
.DB $FB,$18,$60,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 1.5,X PIXELS/FRM: 6, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $07 ; SCROLL OR WAIT FOR: 14 FRAMES
.DB $FF ; END OF SPRITE DATA
_F}_BALL_NORMAL_CATCH_LEFT_RIGHT_SPRITE_SCRIPT
_F{_PLAYER_LOOKING_AT_BALL_CHAIN_MEAS_SPRITE_SCRIPT
PLAYER_LOOKING_AT_BALL_CHAIN_MEAS_SPRITE_SCRIPT: ; 0X09 PLAYER LOOKING AT BALL, BALL, AND REFERREE CHAIN MEASURE SPRITES
.DB $F6,$31,$00,$3B,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F1,$00,$FD ; SET SPRITE BOTTOM OFFSCREEN THRESHOLD TO: 253
.DB $F8,$28,$40 ; SET SPRITE STARTING LOCATION= Y: 80, X: 128
DO_TILE_DATA[ADDR] CHAIN_MEASURE_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT
_F}_PLAYER_LOOKING_AT_BALL_CHAIN_MEAS_SPRITE_SCRIPT
EMPTY_ONE_SPRITE_SCRIPT: ; 0X0A *** UNUSED
.DB $FF ; END OF SPRITE DATA
_F{_QB_ABOUT_THROW_BALL_SPRITE_SCRIPT
QB_ABOUT_THROW_BALL_SPRITE_SCRIPT: ; 0X0B QB ABOUT TO THROW BALL MOVING
.DB $F6,$38,$00,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$24,$16 ; SET SPRITE STARTING LOCATION= Y: 72, X: 44
DO_TILE_DATA[ADDR] QB_THROWING_SPR_TILE_DATA
.DB $FB,$00,$40,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 4, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
JUMP_SPRITE_SCRIPT[ADDR] SCROLL_FOREVER_SCRIPT
_F}_QB_ABOUT_THROW_BALL_SPRITE_SCRIPT
_F{_BIG_BALL_BOUNCE_SPRITE_SCRIPT
BIG_BALL_BOUNCE_SPRITE_SCRIPT: ; 0X0C BIG BALL (PLAYER TIPS BALL)
.DB $F6,$39,$00,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$24,$FE ; SET SPRITE STARTING LOCATION= Y: 72, X: 184 OFFSCREEN
DO_TILE_DATA[ADDR] BIG_BALL_INT_TIP_NORMAL_SPR_TILE_DATA
.DB $FB,$0C,$70,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0.75,X PIXELS/FRM: 7, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
.DB $F9 ; SWITCH CUTSCENE SIDE
.DB $FB,$F4,$70,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -15.25,X PIXELS/FRM: 7, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
LOOP_START[] ; SPINNING EFFECT LOOP
.DB $FA ; SAVE CUTSCENE SIDE IN SPR RAM
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F9 ; SWITCH CUTSCENE SIDE
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
LOOP_END[]
_F}_BIG_BALL_BOUNCE_SPRITE_SCRIPT
_F{_CHEERLEADER_PANTY_SPRITE_SCRIPT
CHEERLEADER_PANTY_SPRITE_SCRIPT: ; 0X0D CHEELEADER PANTY ANIMATION
.DB $F6,$31,$65,$66,$67 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$44 ; SET SPRITE PALLETE INDEX TO: 68
.DB $F1,$01,$80 ; SET SPRITE TOP OFFSCREEN THRESHOLD TO: 128
.DB $F8,$63,$3A ; SET SPRITE STARTING LOCATION= Y: 198, X: 116
.DB $12 ; SCROLL OR WAIT FOR: 36 FRAMES
.DB $FB,$A0,$04,$E0,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -10,X PIXELS/FRM: 0, Y SPEED INC/FRM: 32 , XSPEED INC/FRM:: 0
.DB $F5 ; SET SPRITE SIZE = 8X16
DO_TILE_DATA[ADDR] CHEER_PANTY_ONE_SPR_TILE_DATA
.DB $19 ; SCROLL OR WAIT FOR: 50 FRAMES
DO_TILE_DATA[ADDR] CHEER_PANTY_TWO_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] CHEER_PANTY_THREE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT
_F}_CHEERLEADER_PANTY_SPRITE_SCRIPT
_F{_DEFENDER_SACK_SPRITE_SCRIPT
DEFNDER_SACK_SPRITE_SCRIPT: ; 0X0E PLAYER SACK ANIMATION
.DB $F6,$31,$39,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$54,$3E ; SET SPRITE STARTING LOCATION= Y: 168, X: 124
.DB $F1,$01,$80 ; SET SPRITE TOP OFFSCREEN THRESHOLD TO: 128
DO_TILE_DATA[ADDR] PLAYER_SACK_SPR_TILE_DATA
.DB $FB,$E0,$00,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -14,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $14 ; SCROLL OR WAIT FOR: 40 FRAMES
.DB $E4 ; SET NUMBER OF TIMES TO LOOP = 4
.DB $FB,$0C,$00,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0.75,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
.DB $FB,$F4,$00,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -15.25,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
.DB $F7 ; LOOP TIMER--
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT
_F}DEFENDER_SACK_SPRITE_SCRIPT
_F{_MOVING_HAND_MISS_BALL_SPRITE_SCRIPT
MOVING_HAND_MISS_BALL_SPRITE_SCRIPT: ; 0X0F MOVING HAND FOR CATCH STAYS OPEN
.DB $F6,$39,$00,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$30,$3A ; SET SPRITE STARTING LOCATION= Y: 96, X: 116
DO_TILE_DATA[ADDR] HAND_ATTEMPT_TO_CATCH_SPR_TILE_DATA
.DB $FB,$00,$10,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 1, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
END_OF_MOVING_HAND_CATCH_OR_MISS_SCRIPT:
.DB $E2 ; SET NUMBER OF TIMES TO LOOP = 2
.DB $FB,$00,$40,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 4, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $FB,$00,$C0,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: -12, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F7 ; LOOP TIMER--
.DB $FB,$00,$08,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0F ; SCROLL OR WAIT FOR: 30 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT
_F}_MOVING_HAND_MISS_BALL_SPRITE_SCRIPT
_F{_MOVING_HAND_CATCH_BALL_SPRITE_SCRIPT
MOVING_HAND_CATCH_BALL_SPRITE_SCRIPT: ; 0X10 MOVING HAND FOR CATCH STAYS HAND CLOSES
.DB $F6,$39,$00,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$30,$3A ; SET SPRITE STARTING LOCATION= Y: 96, X: 116
DO_TILE_DATA[ADDR] OPEN_HAND_FOR_CATCH_SPR_TILE_DATA
.DB $FB,$00,$10,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 1, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
DO_TILE_DATA[ADDR] HAND_CLOSED_FOR_CATCH_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] END_OF_MOVING_HAND_CATCH_OR_MISS_SCRIPT
_F}_MOVING_HAND_CATCH_BALL_SPRITE_SCRIPT
_F{_BALL_DEF_INT_SPRITE_SCRIPT
BALL_DEF_INT_SPRITE_SCRIPT: ; 0X11 MOVING BIG BALL POINTED DOWN RIGHT
.DB $F6,$39,$00,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$24,$FE ; SET SPRITE STARTING LOCATION= Y: 72, X: 184 OFFSCREEN
DO_TILE_DATA[ADDR] BIG_BALL_INT_TIP_NORMAL_SPR_TILE_DATA
.DB $FB,$0C,$70,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0.75,X PIXELS/FRM: 7, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] END_OF_MOVING_HAND_CATCH_OR_MISS_SCRIPT
_F}_BALL_DEF_INT_SPRITE_SCRIPT
_F{_NFL_LOGO_SPRITE_SCRIPT
NFL_LOGO_SPRITE_SCRIPT: ; 0X12 NFL LOGO
.DB $F6,$24,$25,$2B,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$01 ; SET SPRITE PALLETE INDEX TO: 1
.DB $F8,$34,$4C ; SET SPRITE STARTING LOCATION= Y: 104, X: 152
DO_TILE_DATA[ADDR] NFL_LOGO_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT
_F}_NFL_LOGO_SPRITE_SCRIPT
_F{_HAND_THROWING_MOTION_SPRITE_SCRIPT
HAND_THROWING_MOTION_SPRITE_SCRIPT: ; 0X13 HAND THROWING MOTION BALL RELEASED
.DB $F6,$30,$00,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$34,$2E ; SET SPRITE STARTING LOCATION= Y: 104, X: 92
DO_TILE_DATA[ADDR] HAND_THROWING_ONE_SPR_TILE_DATA
.DB $FB,$00,$10,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 1, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] HAND_THROWING_THREE_SPR_TILE_DATA
.DB $FB,$00,$10,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 1, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT
_F}_HAND_THROWING_MOTION_SPRITE_SCRIPT
_F{_BALL_FOR_QB_THROWING_SPRITE_SCRIPT
BALL_FOR_QB_THROWING_SPRITE_SCRIPT: ; 0X14 BALL POINTED UP, MOVING RIGHT
.DB $F6,$30,$00,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$32,$2E ; SET SPRITE STARTING LOCATION= Y: 100, X: 92
DO_TILE_DATA[ADDR] HAND_THROWING_TWO_SPR_TILE_DATA
.DB $FB,$00,$10,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 1, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
.DB $FB,$F0,$70,$F8,$70 ; SET SCROLL SPEED Y PIXELS/FRM: -15,X PIXELS/FRM: 7, Y SPEED INC/FRM: 8 , XSPEED INC/FRM:: 112
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
.DB $FF ; END
_F}_BALL_FOR_QB_THROWING_SPRITE_SCRIPT
UNUSED_ONE_SPRITE_SCRIPT: ; 0X15 UNFINISHED? ***
.DB $FC,$22 ; SET SPRITE PALLETE INDEX TO: 34
.DB $F8,$0A,$00 ; SET SPRITE STARTING LOCATION= Y: 20, X: 0
UNUSED_HIDE_TILES_SCRIPT:
DO_TILE_DATA[ADDR] BLANK_TILES_HIDE_GLITCHES_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT
UNUSED_TWO_SPRITE_SCRIPT: ; 0X16 UNFINISHED? ***
.DB $FC,$22 ; SET SPRITE PALLETE INDEX TO: 34
.DB $F8,$40,$00 ; SET SPRITE STARTING LOCATION= Y: 128, X: 0
JUMP_SPRITE_SCRIPT[ADDR] UNUSED_HIDE_TILES_SCRIPT
_F{_HAND_AND_BALL_FOR_LINEMAN_INTRO_SPRITE_SCRIPTS
BALL_SNAP_SPRITE_SCRIPT: ; 0X17 BALL LEFT TO RIGHT LINEMAN SNAP
.DB $F6,$31,$00,$30,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$24,$46 ; SET SPRITE STARTING LOCATION= Y: 72, X: 140
DO_TILE_DATA[ADDR] HAND_SNAP_BALL_THREE_SPR_TILE_DATA
.DB $FB,$00,$F0,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: -15, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
.DB $FB,$00,$81,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: -8, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
.DB $FF ; END
HAND_SNAP_BALL_SPRITE_SCRIPT: ; 0X18 HAND SNAPPING BALL
.DB $F6,$31,$00,$30,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$24,$46 ; SET SPRITE STARTING LOCATION= Y: 72, X: 140
.DB $F9 ; SWITCH CUTSCENE SIDE
DO_TILE_DATA[ADDR] HAND_SNAP_BALL_ONE_SPR_TILE_DATA
.DB $FB,$00,$F0,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: -15, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] HAND_SNAP_BALL_TWO_SPR_TILE_DATA
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT
_F}_HAND_AND_BALL_FOR_LINEMAN_INTRO_SPRITE_SCRIPTS
_F{_PLAYER_DIVE_BLOCK_BALL_SPRITE_SCRIPT
PLAYER_DIVE_BLOCK_BALL_SPRITE_SCRIPT: ; 0X19 PLAYER DIVING TO BLOCK BALL
.DB $F6,$28,$29,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$26,$76 ; SET SPRITE STARTING LOCATION= Y: 76, X: 236
DO_TILE_DATA[ADDR] DIVE_BLOCK_BALL_SPR_TILE_DATA
.DB $FB,$EC,$B0,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -14.75,X PIXELS/FRM: -11, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $14 ; SCROLL OR WAIT FOR: 40 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT
_F}_PLAYER_DIVE_BLOCK_BALL_SPRITE_SCRIPT
_F{_BALL_MISSED_FG_BLOCK_SPRITE_SCRIPT
BALL_MISSED_BLOCK_SPRITE_SCRIPT: ; 0X1A FAST SPINNING BALL FG ANI UPPER LEFT TO UPPER RIGHT
.DB $F6,$28,$29,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$26,$FE ; SET SPRITE STARTING LOCATION= Y: 76, X: 180 OFFSCREEN
.DB $FB,$E8,$60,$FC,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -14.5,X PIXELS/FRM: 6, Y SPEED INC/FRM: 4 , XSPEED INC/FRM:: 0
SPINNING_BALL_SCRIPT:
LOOP_START[] ; SPINNING BALL FG LOOP
DO_TILE_DATA[ADDR] SPIN_BALL_FG_ONE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] SPIN_BALL_FG_TWO_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
LOOP_END[]
_F}_BALL_MISSED_FG_BLOCK_SPRITE_SCRIPT
_F{_BALL_BLOCKED_FG_SPRITE_SCRIPT
BALL_BLOCKED_SPRITE_SCRIPT: ; 0X1B FAST SPINNING BALL FG HIT CROSSBAR/BLOCKED
.DB $F6,$28,$29,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$26,$FE ; SET SPRITE STARTING LOCATION= Y: 76, X: 180 OFFSCREEN
.DB $FB,$E8,$60,$FC,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -14.5,X PIXELS/FRM: 6, Y SPEED INC/FRM: 4 , XSPEED INC/FRM:: 0
.DB $E5 ; SET NUMBER OF TIMES TO LOOP = 5
DO_TILE_DATA[ADDR] SPIN_BALL_FG_ONE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] SPIN_BALL_FG_TWO_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F7 ; LOOP TIMER--
.DB $FB,$C0,$E0,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -12,X PIXELS/FRM: -14, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
JUMP_SPRITE_SCRIPT[ADDR] SPINNING_BALL_SCRIPT
_F}_BALL_BLOCKED_FG_SPRITE_SCRIPT
_F{_PUNTER_HEAD_TO_FOOT_AND_BALL_SPRITE_SCRIPTS
PUNTER_HEAD_TO_FOOT_SPRITE_SCRIPT: ; 0X1C PUNTER SCROLL HEAD TO FOOT
.DB $F6,$31,$00,$00,$3C ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F1,$00,$38 ; SET SPRITE BOTTOM OFFSCREEN THRESHOLD TO: 56
.DB $F1,$01,$70 ; SET SPRITE TOP OFFSCREEN THRESHOLD TO: 112
.DB $F8,$32,$3E ; SET SPRITE STARTING LOCATION= Y: 100, X: 124
DO_TILE_DATA[ADDR] PUNTER_HEAD_FOOT_SPR_TILE_DATA
.DB $FB,$00,$00,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0F ; SCROLL OR WAIT FOR: 30 FRAMES
.DB $FB,$F0,$00,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -15,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $14 ; SCROLL OR WAIT FOR: 40 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT ;
BALL_DROPPING_FOR_PUNT_SPRITE_SCRIPT: ; 0X1D BALL MOVE DOWN TO FOOT FOR PUNT
.DB $F6,$31,$00,$00,$3C ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$2E,$46 ; SET SPRITE STARTING LOCATION= Y: 92, X: 140
DO_TILE_DATA[ADDR] BALL_FOR_PUNT_SPR_TILE_DATA
.DB $FB,$00,$00,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0F ; SCROLL OR WAIT FOR: 30 FRAMES
.DB $FB,$01,$00,$03,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0625,X PIXELS/FRM: 0, Y SPEED INC/FRM: 3 , XSPEED INC/FRM:: 0
.DB $14 ; SCROLL OR WAIT FOR: 40 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT ;
_F}_PUNTER_HEAD_TO_FOOT_AND_BALL_SPRITE_SCRIPTS
_F{_PARACHUTER_HALFTIME_SPRITE_SCRIPT
PARACHUTER_HALFTIME_SPRITE_SCRIPT: ; 0X1E PARACHUTER
.DB $F6,$69,$65,$66,$67 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$34 ; SET SPRITE PALLETE INDEX TO: 52
.DB $F8,$EE,$8A ; SET SPRITE STARTING LOCATION= Y: -220, X: 476 OFFSCREEN
.DB $FB,$08,$F4,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0.5,X PIXELS/FRM: -15, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $EF ; SET NUMBER OF TIMES TO LOOP = 15
DO_TILE_DATA[ADDR] PARACHUTER_ONE_SPR_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] PARACHUTER_TWO_SPR_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
.DB $F7 ; LOOP TIMER--
.DB $FB,$04,$F4,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0.25,X PIXELS/FRM: -15, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
LOOP_START[] ; PARACHUTER FLOAT LOOP
DO_TILE_DATA[ADDR] PARACHUTER_ONE_SPR_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] PARACHUTER_TWO_SPR_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
LOOP_END[]
_F}_PARACHUTER_HALFTIME_SPRITE_SCRIPT
_F{_BOMJACK_CAPE_HALFTIME_SPRITE_SCRIPT
BOMJACK_CAPE_HALFTIME_SPRITE_SCRIPT: ; 0X1F PART OF CAPE FOR BOMBJACK
.DB $F6,$69,$65,$66,$67 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$34 ; SET SPRITE PALLETE INDEX TO: 52
.DB $F8,$36,$7E ; SET SPRITE STARTING LOCATION= Y: 108, X: 252
.DB $1E ; SCROLL OR WAIT FOR: 60 FRAMES
.DB $FB,$00,$F6,$00,$01 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: -15, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 1
DO_TILE_DATA[ADDR] BOMJACK_CAPE_SPR_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] SCROLL_FOREVER_SCRIPT
_F}_BOMJACK_CAPE_HALFTIME_SPRITE_SCRIPT
_F{_PUNTER_LEG_HORIZONTAL_SPRITE_SCRIPT
PUNTER_LEG_HORIZONTAL_SPRITE_SCRIPT: ; 0X20 PUNTER WITH LEG AT 90 ANIMATION RIGHT TO LEFT
.DB $F6,$3E,$00,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$2A,$2E ; SET SPRITE STARTING LOCATION= Y: 84, X: 92
DO_TILE_DATA[ADDR] LEG_NINETY_PUNT_SPR_TILE_DATA
.DB $FB,$00,$E8,$00,$08 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: -14, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 8
.DB $19 ; SCROLL OR WAIT FOR: 50 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT ;
_F}_PUNTER_LEG_HORIZONTAL_SPRITE_SCRIPT
_F{_BALL_SPINNING_PUNT_SPRITE_SCRIPT
BALL_SPINNING_PUNT_SPRITE_SCRIPT: ; 0X21 FAST SPINNING BALL FG ANI BOT TO UPPER RIGHT
.DB $F6,$3E,$00,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$2E,$3A ; SET SPRITE STARTING LOCATION= Y: 92, X: 116
BALL_SPIN_PUNT_SCRIPT: ; SET FAST BALL SPIN SPEED FOR FG AND LOOP
.DB $FB,$DC,$40,$FB,$10 ; SET SCROLL SPEED Y PIXELS/FRM: -13.75,X PIXELS/FRM: 4, Y SPEED INC/FRM: 5 , XSPEED INC/FRM:: 16
LOOP_START[] ; FG BALL SPIN LOOP
DO_TILE_DATA[ADDR] SPIN_BALL_ONE_PUNT_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] SPIN_BALL_TWO_PUNT_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
LOOP_END[]
_F}_BALL_SPINNING_PUNT_SPRITE_SCRIPT
UNUSED_THREE_SPRITE_SCRIPT: ; 0X22 ? FLAG TILE/BLANK TILES? DOESN'T APPEAR USED
.DB $F6,$31,$18,$39,$3C ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$10 ; SET SPRITE PALLETE INDEX TO: 16
.DB $F8,$2C,$FE ; SET SPRITE STARTING LOCATION= Y: 88, X: 168 OFFSCREEN
DO_TILE_DATA[ADDR] UNUSED_FOUR_BY_5_BLANK_SPR_TILE_DATA
.DB $F1,$00,$38 ; SET SPRITE BOTTOM OFFSCREEN THRESHOLD TO: 56
.DB $F1,$01,$70 ; SET SPRITE TOP OFFSCREEN THRESHOLD TO: 112
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT ;
_F{_FOOT_KICKING_BALL_SPRITE_SCRIPT
FOOT_KICKING_BALL_SPRITE_SCRIPT: ; 0X23 FOOT KICKING BALL
.DB $F6,$36,$00,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$28,$36 ; SET SPRITE STARTING LOCATION= Y: 80, X: 108
.DB $FB,$00,$10,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 1, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] FOOT_KICK_BALL_ONE_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
.DB $FB,$00,$00,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] FOOT_KICK_BALL_TWO_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] FOOT_KICK_BALL_THREE_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] FOOT_KICK_BALL_FOUR_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
.DB $FF ; END
_F}_FOOT_KICKING_BALL_SPRITE_SCRIPT
_F{_SKY_STADIUM_INTRO_SPRITE_SCRIPT
SKY_STADIUM_INTRO_SPRITE_SCRIPT: ; 0X24 PART OF SKY AND STADIUM +TSB TEXT (VERTICAL SCROLL INTRO)
.DB $F6,$18,$00,$3E,$3F ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$3C ; SET SPRITE PALLETE INDEX TO: 60
.DB $F8,$8D,$00 ; SET SPRITE STARTING LOCATION= Y: -26, X: 0 OFFSCREEN
.DB $F5 ; SET SPRITE SIZE = 8X16
DO_TILE_DATA[ADDR] SKY_STADIUM_INTRO_SPR_TILE_DATA
STADIUM_SCROLL_INTRO_SCRIPT: ; STADIUM SCROLL LOOP
.DB $FB,$00,$00,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $3E ; SCROLL OR WAIT FOR: 124 FRAMES
.DB $FB,$F0,$00,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -15,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $7F ; SCROLL OR WAIT FOR: 254 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT ;
_F}_SKY_STADIUM_INTRO_SPRITE_SCRIPT
_F{_FLAGS_SCOREBOARD_CHEERLEADERS_PLAYERS_INTRO_SPRITE_SCRIPTS
FLAGS_SCOREBOARD_INTRO_SPRITE_SCRIPT: ; 0X25 RIGHT FLAGS AND PART OF SCOREBOARD (VERTICAL SCROLL INTRO)
.DB $F6,$18,$00,$3E,$3F ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$3C ; SET SPRITE PALLETE INDEX TO: 60
.DB $F8,$9D,$40 ; SET SPRITE STARTING LOCATION= Y: -58, X: 128 OFFSCREEN
.DB $F5 ; SET SPRITE SIZE = 8X16
DO_TILE_DATA[ADDR] FLAGS_SCORE_INTRO_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] STADIUM_SCROLL_INTRO_SCRIPT
CHEERLEADERS_PLAYERS_INTRO_SPRITE_SCRIPT: ; 0X26 CHEERLEADERS AND PLAYERS (VERTICAL SCROLL INTRO)
.DB $F6,$18,$00,$3E,$3F ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$3C ; SET SPRITE PALLETE INDEX TO: 60
.DB $F8,$CD,$40 ; SET SPRITE STARTING LOCATION= Y: -154, X: 128 OFFSCREEN
.DB $F5 ; SET SPRITE SIZE = 8X16
DO_TILE_DATA[ADDR] CHEER_PLAYER_INTRO_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] STADIUM_SCROLL_INTRO_SCRIPT
_F}_FLAGS_SCOREBOARD_CHEERLEADERS_PLAYERS_INTRO_SPRITE_SCRIPTS
_F{_BALL_BLOCKED_TOWARDS_PLAYER_SPRITE_SCRIPT
BALL_BLOCKED_TOWARDS_PLAYER_SPRITE_SCRIPT: ; 0X27 BALL BEING BLOCKED TOWARDS PLAYER
.DB $F6,$2C,$2D,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$36,$6E ; SET SPRITE STARTING LOCATION= Y: 108, X: 220
.DB $FB,$B0,$D0,$D0,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -11,X PIXELS/FRM: -13, Y SPEED INC/FRM: 48 , XSPEED INC/FRM:: 0
DO_SUBROUTINE[ADDR] LARGE_BALL_SPRITE_SUB
DO_SUBROUTINE[ADDR] SMALL_BALL_SPRITE_SUB
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT ;
_F}_BALL_BLOCKED_TOWARDS_PLAYER_SPRITE_SCRIPT
_F{_LARGE_AND_SMALL_BALL_SPRITE_SCRIPT_SUB
LARGE_BALL_SPRITE_SUB: ; LARGE BALL SUBROUTINE
DO_TILE_DATA[ADDR] LARGE_BALL_FG_ONE_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] LARGE_BALL_FG_TWO_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] LARGE_BALL_FG_THREE_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] LARGE_BALL_FG_FOUR_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] LARGE_BALL_FG_FIVE_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] LARGE_BALL_FG_SIX_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] LARGE_BALL_FG_SEVEN_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] LARGE_BALL_FG_EIGHT_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN FROM ROUTINE
SMALL_BALL_SPRITE_SUB: ; SMALL BALL BALL SUBROUTINE
DO_TILE_DATA[ADDR] SMALL_BALL_SPIN_ONE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] SMALL_BALL_SPIN_TWO_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] SMALL_BALL_SPIN_THREE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] SMALL_BALL_SPIN_FOUR_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] SMALL_BALL_SPIN_FIVE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] SMALL_BALL_SPIN_SIX_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] SMALL_BALL_SPIN_SEVEN_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] SMALL_BALL_SPIN_EIGHT_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] SMALL_BALL_SPIN_NINE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN FROM ROUTINE
_F}_LARGE_AND_SMALL_BALL_SPRITE_SCRIPT_SUB
_F{_RUNNING_PLAYER_SPIKE_BALL_AND_HAND_NUMBER_ONE_SPRITE_SCRIPTS
RUNNING_PLAYER_HAND_NUMBER_ONE_SPRITE_SCRIPT: ; 0X28 PLAYER RUNNING SPIKE BALL, HAND#1 SIGN IN AIR
DO_SUBROUTINE[ADDR] PLAYER_RUNNING_SPIKE_SPRITE_SUB
DO_SUBROUTINE[ADDR] PLAYER_RUNNING_NUM_ONE_SPRITE_SUB
LOOP_START[] ; PLAYER RUNNING LOOP
.DB $FB,$04,$04,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0.25,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] PLAYER_NUM_ONE_HAND_ONE_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
.DB $FB,$FC,$04,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -15.75,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] PLAYER_NUM_ONE_HAND_TWO_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
DO_SUBROUTINE[ADDR] PLAYER_RUNNING_NUM_ONE_SPRITE_SUB
LOOP_END[]
PLAYER_RUNNING_SPIKE_SPRITE_SUB: ; START PLAYER RUNNING SUBROUTINE
.DB $F6,$31,$00,$54,$55 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$31,$36 ; SET SPRITE STARTING LOCATION= Y: 98, X: 108
.DB $F1,$01,$80 ; SET SPRITE TOP OFFSCREEN THRESHOLD TO: 128
.DB $FB,$04,$04,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0.25,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] PLAYER_RUN_SPIKE_TD_ONE_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
.DB $FB,$FC,$04,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -15.75,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] PLAYER_RUN_SPIKE_TD_TWO_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
PLAYER_RUNNING_NUM_ONE_SPRITE_SUB: ; PLAYER RUNNING 2 SUBROUTINE
.DB $FB,$04,$04,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0.25,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] PLAYER_RUNNING_AFTER_TD_ONE_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
.DB $FB,$FC,$04,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -15.75,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] PLAYER_RUNNING_AFTER_TD_TWO_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
BALL_HIT_GROUND_AFTER_SPIKE_SPRITE_SCRIPT: ; 0X29 BALL BOUNCING UP FROM GROUND
.DB $F6,$31,$00,$54,$55 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$32,$40 ; SET SPRITE STARTING LOCATION= Y: 100, X: 128
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
.DB $FB,$40,$E0,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 4,X PIXELS/FRM: -14, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_SUBROUTINE[ADDR] BALL_HIT_GROUND_SPIKE_SPRITE_SUB
.DB $F8,$30,$C0 ; SET SPRITE STARTING LOCATION= Y: 96, X: 160 OFFSCREEN
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
.DB $FB,$C0,$E8,$E0,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -12,X PIXELS/FRM: -14, Y SPEED INC/FRM: 32 , XSPEED INC/FRM:: 0
.DB $F8,$3E,$26 ; SET SPRITE STARTING LOCATION= Y: 124, X: 76
.DB $EB ; SET NUMBER OF TIMES TO LOOP = 11
DO_SUBROUTINE[ADDR] BALL_HIT_GROUND_SPIKE_SPRITE_SUB
.DB $F7 ; LOOP TIMER--
.DB $FF ; END
BALL_HIT_GROUND_SPIKE_SPRITE_SUB: ; DRAW BALL FOR BALL HIT GROUND SUBROUTINE
DO_TILE_DATA[ADDR] BALL_HIT_GROUND_SPIKE_ONE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] BALL_HIT_GROUND_SPIKE_TWO_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] BALL_HIT_GROUND_SPIKE_THREE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
_F}_RUNNING_PLAYER_SPIKE_BALL_AND_HAND_NUMBER_ONE_SPRITE_SCRIPTS
_F{_DEFENDER_TACKLE_BARRY_SPRITE_SCRIPT
DEFENDER_TACKLE_BARRY_SPRITE_SCRIPT: ; 0X2A BACK OF DEFENDER TRYING TO TACKLE BARRY INTRO
.DB $F6,$48,$49,$00,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$3B ; SET SPRITE PALLETE INDEX TO: 59
.DB $F8,$2C,$3A ; SET SPRITE STARTING LOCATION= Y: 88, X: 116
DO_TILE_DATA[ADDR] BACK_OF_DEF_TACKLING_BARRY_SPR_TILE_DATA
.DB $FB,$00,$F0,$00,$FC ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: -15, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 4
.DB $14 ; SCROLL OR WAIT FOR: 40 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT ;
_F}_DEFENDER_TACKLE_BARRY_SPRITE_SCRIPT
_F{_KICKING_CHEER_SPRITE_SCRIPTS
KICKING_CHEER_LEFT_SPRITE_SCRIPT: ; 0X2B KICKING CHEERLEADER STARTING FAR LEFT
.DB $F6,$64,$65,$52,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$33 ; SET SPRITE PALLETE INDEX TO: 51
.DB $F8,$22,$1E ; SET SPRITE STARTING LOCATION= Y: 68, X: 60
; CHEERLEADER SANIMATION
.DB $FB,$00,$02,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $F5 ; SET SPRITE SIZE = 8X16
KICK_CHEER_LOOP:
LOOP_START[]
DO_TILE_DATA[ADDR] KICKING_CHEER_ONE_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] KICKING_CHEER_TWO_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] KICKING_CHEER_THREE_SPR_TILE_DATA
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
DO_TILE_DATA[ADDR] KICKING_CHEER_TWO_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] KICKING_CHEER_ONE_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] KICKING_CHEER_FOUR_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] KICKING_CHEER_FIVE_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] KICKING_CHEER_SIX_SPR_TILE_DATA
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
DO_TILE_DATA[ADDR] KICKING_CHEER_FIVE_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] KICKING_CHEER_FOUR_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
LOOP_END[]
KICKING_CHEER_MIDDLE_SPRITE_SCRIPT: ; 0X2C KICKING CHEERLEADER STARTING MIDDLE
.DB $F6,$64,$65,$52,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$33 ; SET SPRITE PALLETE INDEX TO: 51
.DB $F8,$22,$3E ; SET SPRITE STARTING LOCATION= Y: 68, X: 124
.DB $FB,$00,$02,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $F5 ; SET SPRITE SIZE = 8X16
JUMP_SPRITE_SCRIPT[ADDR] KICK_CHEER_LOOP
_F}_KICKING_CHEER_SPRITE_SCRIPTS
_F{_FACES_DIV_CHAMP_SPRITE_SCRIPTS
FACES_SCREEN_ONE_DIV_CHAMP_SPRITE_SCRIPT: ; 0X2D PLAYER FACES IN HELMETS DIVISION CHAMP OFFSCREEN
.DB $F6,$50,$00,$52,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$32 ; SET SPRITE PALLETE INDEX TO: 50
.DB $F8,$2C,$C8 ; SET SPRITE STARTING LOCATION= Y: 88, X: 168 OFFSCREEN
DO_TILE_DATA[ADDR] OFFSCREEN_DIV_CHAMP_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] FLIP_SCROLL_DIR_AND_SCROLL_FOREVER_SCRIPT
FACES_SCREEN_TWO_DIV_CHAMP_SPRITE_SCRIPT: ; 0X2E PLAYER FACES IN HELMETS DIVISION CHAMP ONSCREEN
.DB $F6,$50,$00,$52,$00 ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$32 ; SET SPRITE PALLETE INDEX TO: 50
.DB $F8,$2C,$48 ; SET SPRITE STARTING LOCATION= Y: 88, X: 144
DO_TILE_DATA[ADDR] ONSCREEN_DIV_CHAMP_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] FLIP_SCROLL_DIR_AND_SCROLL_FOREVER_SCRIPT
_F}_FACES_DIV_CHAMP_SPRITE_SCRIPTS
_F{_BALL_SPINNING_LEADING_PUNTERS_SPRITE_SCRIPT
BALL_SPINNING_LEADING_PUNTERS_SPRITE_SCRIPT: ; 0X2F
.DB $F6,$31,$00,$00,$3C ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$29 ; SET SPRITE PALLETE INDEX TO: 41
.DB $F8,$4C,$EA ; SET SPRITE STARTING LOCATION= Y: 152, X: 104 OFFSCREEN
.DB $F3 ; SET SPRITE PRIORITY = BEHIND BACKGROUND
DO_TILE_DATA[ADDR] BALL_FOR_PUNT_SPR_TILE_DATA
.DB $FB,$00,$70,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 7, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0D ; SCROLL OR WAIT FOR: 26 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT ;
_F}_BALL_SPINNING_LEADING_PUNTERS_SPRITE_SCRIPT
_F{_PLAYER_JUMPING_HOLDING_HAND_IN_AIR_TD_SPRITE_SCRIPT
PLAYER_JUMPING_TD_SPRITE_SCRIPT: ; 0X30 PLAYER JUMPING HOLDING HAND IN AIR
.DB $F6,$31,$00,$4C,$4D ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8,$2E,$3E ; SET SPRITE STARTING LOCATION= Y: 92, X: 124
.DB $FB,$D0,$00,$DC,$00 ; SET SCROLL SPEED Y PIXELS/FRM: -13,X PIXELS/FRM: 0, Y SPEED INC/FRM: 36 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] JUMPING_HAND_IN_AIR_AFTER_TD_ONE_SPR_TILE_DATA
.DB $0F ; SCROLL OR WAIT FOR: 30 FRAMES
.DB $FB,$00,$00,$00,$00 ; SET SCROLL SPEED Y PIXELS/FRM: 0,X PIXELS/FRM: 0, Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] JUMPING_HAND_IN_AIR_AFTER_TD_TWO_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT ;
_F}_PLAYER_JUMPING_HOLDING_HAND_IN_AIR_TD_SPRITE_SCRIPT
_F{_LARGE_HELMET_1_SPRITE_SCRIPTS
; ******** HELMET LOGOS ********
NY_JETS_LH_LOGO_SPRITE_SCRIPT: ; 0X31 NY_JETS_LH_LOGO
.DB $F6,$70,$FF,$FF,$FF ; SET SPRITE CHR BANKS (CHR 1000, CHR 1400, CHR 1800, CHR 1C00)
.DB $FC,$06 ; SET SPRITE PALLETE INDEX TO: 6
.DB $F8,$3A,$3A ; SET SPRITE STARTING LOCATION= Y: 116, X: 116
DO_TILE_DATA[ADDR] NYJ_LH_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] STOP_SCROLLING_AND_LOOP_SCRIPT ;