Releases: brgmnn/autogen-rundown
Releases · brgmnn/autogen-rundown
v0.29.0
Changes
- Fix
Complex
not being set in D-tier reactor startup mission. Reactor tile should spawn correctly now. - Adjust reactor startup code fetch terminal placements from
AtEnd
toNotAtStart
. Terminals will now spawn in the middle/end of the zone instead of just at the end of the zone. - Update
GatherSmallItems
,SpecialTerminalCommand
, andHSUFindSample
to use layout Planner both for zone placement and objective item placement. This should fix issues with items spawning before the Main bulkhead door. - Slightly reduce chance of Prisoner Efficiency missions. This is temporary to help reduce chance of level generation lockup.
Full Changelog: v0.28.0...v0.29.0
v0.28.0
New
- Fixed artifact collection to work
Changes
- Changed D-tier reactor level to use random complex
- Fixed enemy spawning not happening in all zones
Full Changelog: v0.27.0...v0.28.0
v0.27.0
New
- Added compact starting area spawns for 2x and 3x bulkhead
- Added a surprise to Reactor Startup
Changes
- Buffed some of the reactor D-tier enemy waves
Full Changelog: v0.26.0...v0.27.0
v0.26.0
New
- Starting Area of level can now roll compact hub zone layouts for 2x and 3x bulkheads. These starting areas will only have 1 zone in the elevator drop zone.
Changes
- Add additional Warden Intel messages for HSU and Terminal Uplink main objectives.
Full Changelog: v0.25.0...v0.26.0
v0.25.0
New
- Added fixed E-tier Clear Path objective level.
Changes
- Reduced number of zones before reaching reactors in Startup/Shutdown missions. Reactor I-tile/corridor now spawns immediately after the bulkhead door instead of several preamble zones.
- Increased reactor base wave duration back to 60s from 45s. All reactor waves should now have an extra 15s.
- Fixed incorrect bundling of dependency plugins in manual install package.
- Added custom README for Thunderstore listing and CHANGELOG file.
Full Changelog: v0.24.2...v0.25.0
v0.24.2
v0.24.1
v0.24.0
New
- Added Reactor Geomorph for Service Complex. Reactor startup/shutdown missions previously could not be used in the Service complex (Floodways, Gardens) as there was no geomorph in those complex tilesets. This release adds a dependency on FlowGeos which provides a reactor geo for floodways.
Changes
- Reactor Startup D-tier mission is now a fixed regular level, not just a test level
- Fixed Service complex to use both Floodways and Gardens
- Fixed several warnings being thrown by duplicate alarm names
- Fixed
Baseline_Hard
wave settings includingWeakling
enemy types. This fixes many waves spawning shadows which should not have.
Full Changelog: v0.23.2...v0.24.0
v0.23.2
Changes
- Fixed
Class S 1
alarms duration being too short. Duration is now 100s (was previously 25s) - Increased size of code fetch terminal zones to try and reduce chance of soft locks with bad terminal placements
Full Changelog: v0.23.1...v0.23.2
v0.23.1
Changes
- Disable keyed zone rolls as there are still map generation hard locks happening with it
Full Changelog: v0.23.0...v0.23.1