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Releases: brgmnn/autogen-rundown

v0.29.0

13 Jul 05:18
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Changes

  • Fix Complex not being set in D-tier reactor startup mission. Reactor tile should spawn correctly now.
  • Adjust reactor startup code fetch terminal placements from AtEnd to NotAtStart. Terminals will now spawn in the middle/end of the zone instead of just at the end of the zone.
  • Update GatherSmallItems, SpecialTerminalCommand, and HSUFindSample to use layout Planner both for zone placement and objective item placement. This should fix issues with items spawning before the Main bulkhead door.
  • Slightly reduce chance of Prisoner Efficiency missions. This is temporary to help reduce chance of level generation lockup.

Full Changelog: v0.28.0...v0.29.0

v0.28.0

12 Jul 04:48
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New

  • Fixed artifact collection to work

Changes

  • Changed D-tier reactor level to use random complex
  • Fixed enemy spawning not happening in all zones

Full Changelog: v0.27.0...v0.28.0

v0.27.0

11 Jul 05:05
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New

  • Added compact starting area spawns for 2x and 3x bulkhead
  • Added a surprise to Reactor Startup

Changes

  • Buffed some of the reactor D-tier enemy waves

Full Changelog: v0.26.0...v0.27.0

v0.26.0

10 Jul 07:40
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New

  • Starting Area of level can now roll compact hub zone layouts for 2x and 3x bulkheads. These starting areas will only have 1 zone in the elevator drop zone.

Changes

  • Add additional Warden Intel messages for HSU and Terminal Uplink main objectives.

Full Changelog: v0.25.0...v0.26.0

v0.25.0

09 Jul 04:51
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New

  • Added fixed E-tier Clear Path objective level.

Changes

  • Reduced number of zones before reaching reactors in Startup/Shutdown missions. Reactor I-tile/corridor now spawns immediately after the bulkhead door instead of several preamble zones.
  • Increased reactor base wave duration back to 60s from 45s. All reactor waves should now have an extra 15s.
  • Fixed incorrect bundling of dependency plugins in manual install package.
  • Added custom README for Thunderstore listing and CHANGELOG file.

Full Changelog: v0.24.2...v0.25.0

v0.24.2

08 Jul 03:10
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Changes

  • Fixed fatal missing directory error on first time startup

Full Changelog: v0.24.1...v0.24.2

v0.24.1

08 Jul 01:27
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Changes

  • Fixed folder structure issue causing crash on startup

Full Changelog: v0.24.0...v0.24.1

v0.24.0

06 Jul 17:00
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New

  • Added Reactor Geomorph for Service Complex. Reactor startup/shutdown missions previously could not be used in the Service complex (Floodways, Gardens) as there was no geomorph in those complex tilesets. This release adds a dependency on FlowGeos which provides a reactor geo for floodways.

Changes

  • Reactor Startup D-tier mission is now a fixed regular level, not just a test level
  • Fixed Service complex to use both Floodways and Gardens
  • Fixed several warnings being thrown by duplicate alarm names
  • Fixed Baseline_Hard wave settings including Weakling enemy types. This fixes many waves spawning shadows which should not have.

Full Changelog: v0.23.2...v0.24.0

v0.23.2

04 Jul 02:02
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Changes

  • Fixed Class S 1 alarms duration being too short. Duration is now 100s (was previously 25s)
  • Increased size of code fetch terminal zones to try and reduce chance of soft locks with bad terminal placements

Full Changelog: v0.23.1...v0.23.2

v0.23.1

03 Jul 05:42
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Changes

  • Disable keyed zone rolls as there are still map generation hard locks happening with it

Full Changelog: v0.23.0...v0.23.1