diff --git a/categories/index.html b/categories/index.html index d971bd11a..a296e2090 100644 --- a/categories/index.html +++ b/categories/index.html @@ -45,6 +45,6 @@

Categories

- + diff --git a/categories/index.xml b/categories/index.xml index b79557d62..3bdb069b6 100644 --- a/categories/index.xml +++ b/categories/index.xml @@ -4,6 +4,8 @@ Categories on Cycles https://www.cycles-renderer.org/categories/ Recent content in Categories on Cycles - Hugo -- gohugo.io + Hugo + en + diff --git a/development/index.html b/development/index.html index 9ac415194..f18ba75a2 100644 --- a/development/index.html +++ b/development/index.html @@ -45,8 +45,8 @@

Contact

To get in touch, use the following channels:

Bug reports and patches are to be filed against the from Cycles project

Source Code

@@ -58,46 +58,63 @@

Source Code

Documentation

Contributors

-

Originally started under the Blender Foundation, the Cycles team has grown to include individual developers and developers from animation studios and other companies. As of September 2022:

+

Originally started under the Blender Foundation, the Cycles team has grown to include individual developers and developers from animation studios and other companies. As of September 2024:

- + diff --git a/index.html b/index.html index dfbe5e818..1a06a4f35 100644 --- a/index.html +++ b/index.html @@ -1,6 +1,6 @@ - + @@ -512,6 +512,6 @@

- + diff --git a/index.xml b/index.xml index a5ce02f51..1052c6ec3 100644 --- a/index.xml +++ b/index.xml @@ -4,27 +4,22 @@ Cycles https://www.cycles-renderer.org/ Recent content on Cycles - Hugo -- gohugo.io + Hugo + en + https://www.cycles-renderer.org/development/ Mon, 01 Jan 0001 00:00:00 +0000 - https://www.cycles-renderer.org/development/ - Contact To get in touch, use the following channels: - Cycles forum on devtalk.blender.org #render-cycles-module on blender.chat Bug reports and patches are to be filed against the from Cycles project -Source Code Source code is available either as standalone repository or bundled with the Blender sources, from projects.blender.org. - Cycles Repository Blender Repository in intern/cycles/ Documentation User Manual Developer Docs Contributors Originally started under the Blender Foundation, the Cycles team has grown to include individual developers and developers from animation studios and other companies. + <h3 id="contact">Contact</h3> <p>To get in touch, use the following channels:</p> <ul> <li><a href="https://devtalk.blender.org/c/contributing-to-blender/29">Contributing forum</a> on devtalk.blender.org</li> <li><a href="https://chat.blender.org/#/room/#module-render-cycles:blender.org">#module-render-cycles</a> on chat.blender.org</li> </ul> <p>Bug reports and patches are to be filed against the from <a href="https://projects.blender.org/blender/blender/wiki/Module:-Render-&amp;-Cycles">Cycles</a> project</p> <h3 id="source-code">Source Code</h3> <p>Source code is available either as standalone repository or bundled with the Blender sources, from <a href="https://projects.blender.org/blender/blender/wiki/Module:-Render-&amp;-Cycles">projects.blender.org</a>.</p> <ul> <li><a href="https://projects.blender.org/blender/cycles">Cycles Repository</a></li> <li><a href="https://projects.blender.org/blender/blender">Blender Repository</a> in <code>intern/cycles/</code></li> </ul> <h3 id="documentation">Documentation</h3> <ul> <li><a href="https://docs.blender.org/manual/en/dev/render/cycles/introduction.html">User Manual</a></li> <li><a href="https://developer.blender.org/docs/features/cycles/">Developer Docs</a></li> </ul> <h3 id="contributors">Contributors</h3> <p>Originally started under the Blender Foundation, the Cycles team has grown to include individual developers and developers from animation studios and other companies. As of September 2024:</p> - https://www.cycles-renderer.org/features/ Mon, 01 Jan 0001 00:00:00 +0000 - https://www.cycles-renderer.org/features/ - Core Unidirectional path tracing with multiple importance sampling Unified rendering kernel for CPU and GPU Apache License v2 Interactivity Designed for interactive updates Fast object, shader, light changes Tiled and progressive rendering Layers &amp; Passes Render layers for decomposing the scene Render passes for geometry and lighting Shadow catcher Holdout mattes Cryptomatte Denoising Geometry Meshes Curves Points Volumes Instancing Motion Blur Multi-core BVH build Fast BVH refit updates Subdivision and Displacement Adaptive subdivision Catmull-Clark and linear schemes Displacement Bump mapping Camera Perspective and orthographic cameras Panoramic and fisheye cameras Stereoscopic rendering Depth of field Shading Physically based Node based shaders and lights Principled BSDF Production tricks Open Shading Language (CPU only) Volumes Absorption, scattering and emission Subsurface scattering Homogeneous and heterogeneous Principled Volume Lighting Global illumination Point, sun, spot and area lights Mesh lights Environment light Sky model Light portals Manifold next event estimation Path guiding Textures Image textures Environment textures Procedural textures Bump and normal maps Cross Platform Windows, Linux and macOS NVIDIA, AMD, Intel and Apple Silicon GPU rendering + <h3 id="core">Core</h3> <ul> <li>Unidirectional path tracing with multiple importance sampling</li> <li>Unified rendering kernel for CPU and GPU</li> <li>Apache License v2</li> </ul> <h3 id="interactivity">Interactivity</h3> <ul> <li>Designed for interactive updates</li> <li>Fast object, shader, light changes</li> <li>Tiled and progressive rendering</li> </ul> <h3 id="layers-amp-passes">Layers &amp; Passes</h3> <ul> <li>Render layers for decomposing the scene</li> <li>Render passes for geometry and lighting</li> <li>Shadow catcher</li> <li>Holdout mattes</li> <li>Cryptomatte</li> <li>Denoising</li> </ul> <h3 id="geometry">Geometry</h3> <ul> <li>Meshes</li> <li>Curves</li> <li>Points</li> <li>Volumes</li> <li>Instancing</li> <li>Motion Blur</li> <li>Multi-core BVH build</li> <li>Fast BVH refit updates</li> </ul> <h3 id="subdivision-and-displacement">Subdivision and Displacement</h3> <ul> <li>Adaptive subdivision</li> <li>Catmull-Clark and linear schemes</li> <li>Displacement</li> <li>Bump mapping</li> </ul> <h3 id="camera">Camera</h3> <ul> <li>Perspective and orthographic cameras</li> <li>Panoramic and fisheye cameras</li> <li>Stereoscopic rendering</li> <li>Depth of field</li> </ul> <h3 id="shading">Shading</h3> <ul> <li>Physically based</li> <li>Node based shaders and lights</li> <li>Principled BSDF</li> <li>Production tricks</li> <li>Open Shading Language</li> </ul> <h3 id="volumes">Volumes</h3> <ul> <li>Absorption, scattering and emission</li> <li>Subsurface scattering</li> <li>Homogeneous and heterogeneous</li> <li>Principled Volume</li> </ul> <h3 id="lighting">Lighting</h3> <ul> <li>Global illumination</li> <li>Point, sun, spot and area lights</li> <li>Mesh lights</li> <li>Environment light</li> <li>Sky model</li> <li>Light portals</li> <li>Manifold next event estimation</li> <li>Path guiding</li> <li>Light tree for many lights</li> </ul> <h3 id="textures">Textures</h3> <ul> <li>Image textures</li> <li>Environment textures</li> <li>Procedural textures</li> <li>Bump and normal maps</li> </ul> <h3 id="cross-platform">Cross Platform</h3> <ul> <li>Windows, Linux and macOS</li> <li>NVIDIA, AMD, Intel and Apple Silicon GPU rendering</li> </ul> - diff --git a/sitemap.xml b/sitemap.xml index 82336d8e0..deabb39fb 100644 --- a/sitemap.xml +++ b/sitemap.xml @@ -3,13 +3,10 @@ xmlns:xhtml="http://www.w3.org/1999/xhtml"> https://www.cycles-renderer.org/ - 0 https://www.cycles-renderer.org/development/ - 0 https://www.cycles-renderer.org/features/ - 0 https://www.cycles-renderer.org/categories/ diff --git a/tags/index.html b/tags/index.html index f7c1c0ae4..172d95480 100644 --- a/tags/index.html +++ b/tags/index.html @@ -45,6 +45,6 @@

Tags

- + diff --git a/tags/index.xml b/tags/index.xml index 0fe5c7834..07d28a370 100644 --- a/tags/index.xml +++ b/tags/index.xml @@ -4,6 +4,8 @@ Tags on Cycles https://www.cycles-renderer.org/tags/ Recent content in Tags on Cycles - Hugo -- gohugo.io + Hugo + en +