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Web: Update authors, development links and features
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brechtvl committed Sep 9, 2024
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2 changes: 1 addition & 1 deletion categories/index.html
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Expand Up @@ -45,6 +45,6 @@ <h1>Categories</h1>


</div></div>
<p class="site-footer">© 2023 Cycles Developers</p>
<p class="site-footer">© 2024 Cycles Developers</p>
</body>
</html>
4 changes: 3 additions & 1 deletion categories/index.xml
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<title>Categories on Cycles</title>
<link>https://www.cycles-renderer.org/categories/</link>
<description>Recent content in Categories on Cycles</description>
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53 changes: 46 additions & 7 deletions development/index.html
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Expand Up @@ -45,8 +45,8 @@ <h1 class="site-title">
<h3 id="contact">Contact</h3>
<p>To get in touch, use the following channels:</p>
<ul>
<li><a href="https://devtalk.blender.org/c/cycles">Cycles forum</a> on devtalk.blender.org</li>
<li><a href="https://blender.chat/channel/render-cycles-module">#render-cycles-module</a> on blender.chat</li>
<li><a href="https://devtalk.blender.org/c/contributing-to-blender/29">Contributing forum</a> on devtalk.blender.org</li>
<li><a href="https://chat.blender.org/#/room/#module-render-cycles:blender.org">#module-render-cycles</a> on chat.blender.org</li>
</ul>
<p>Bug reports and patches are to be filed against the from <a href="https://projects.blender.org/blender/blender/wiki/Module:-Render-&amp;-Cycles">Cycles</a> project</p>
<h3 id="source-code">Source Code</h3>
Expand All @@ -58,46 +58,63 @@ <h3 id="source-code">Source Code</h3>
<h3 id="documentation">Documentation</h3>
<ul>
<li><a href="https://docs.blender.org/manual/en/dev/render/cycles/introduction.html">User Manual</a></li>
<li><a href="https://wiki.blender.org/wiki/Source/Render/Cycles">Developer Docs</a></li>
<li><a href="https://developer.blender.org/docs/features/cycles/">Developer Docs</a></li>
</ul>
<h3 id="contributors">Contributors</h3>
<p>Originally started under the Blender Foundation, the Cycles team has grown to include individual developers and developers from animation studios and other companies. As of September 2022:</p>
<p>Originally started under the Blender Foundation, the Cycles team has grown to include individual developers and developers from animation studios and other companies. As of September 2024:</p>
<ul>
<li>Aaron Carlisle</li>
<li>Adrian Newton</li>
<li>Alaska Young</li>
<li>Aldo Bleeker</li>
<li>Alex Fuller</li>
<li>Alex Strand</li>
<li>Alexander Brock</li>
<li>Alexander Gavrilov</li>
<li>Alexander Romanov</li>
<li>Amine Bensalem</li>
<li>Andrew Wiggin</li>
<li>Andrii Symkin</li>
<li>Ankit Meel</li>
<li>Anthony Roberts</li>
<li>Antonio Vazquez</li>
<li>Antony Riakiotakis</li>
<li>Aras Pranckevicius</li>
<li>Attila Áfra</li>
<li>Bartosz Moniewski</li>
<li>bartus</li>
<li>Bastien Montagne</li>
<li>Ben-7</li>
<li>Bob Mercier</li>
<li>Brad Smith</li>
<li>Brecht Van Lommel</li>
<li>Brian Savery</li>
<li>Campbell Barton</li>
<li>Carlo Andreacchio</li>
<li>Charles Flèche</li>
<li>Charlie Jolly</li>
<li>Chris Blackbourn</li>
<li>Chris Eveleigh</li>
<li>Christian Baars</li>
<li>Christian Rauch</li>
<li>Christophe Hery</li>
<li>Clément Foucault</li>
<li>Dalai Felinto</li>
<li>Damian Trebilco</li>
<li>Daniel Genrich</li>
<li>Daniel Salazar</li>
<li>Daniel Santana</li>
<li>David Murmann</li>
<li>Edward O&rsquo;Callaghan</li>
<li>Erik Abrahamsson</li>
<li>Ethan-Hall</li>
<li>Fabian-Herb</li>
<li>Gaia Clary</li>
<li>Garry R. Osgood</li>
<li>George Kyriazis</li>
<li>Germano Cavalcante</li>
<li>Giovanni Remigi</li>
<li>Gon Solo</li>
<li>Greg Zaal</li>
<li>Guillaume Chereau</li>
<li>Guillermo S. Romero</li>
Expand All @@ -106,6 +123,8 @@ <h3 id="contributors">Contributors</h3>
<li>Hallam Roberts</li>
<li>Hans Goudey</li>
<li>Harley Acheson</li>
<li>Hoshinova</li>
<li>howetuft</li>
<li>Hristo Gueorguiev</li>
<li>Imre Palik</li>
<li>Jacques Lucke</li>
Expand All @@ -114,6 +133,7 @@ <h3 id="contributors">Contributors</h3>
<li>Jason Wilkins</li>
<li>Jeff Knox</li>
<li>Jeff Witthuhn</li>
<li>Jeffrey Liu</li>
<li>Jens Verwiebe</li>
<li>Jeroen Bakker</li>
<li>Jesse Yurkovich</li>
Expand All @@ -126,16 +146,22 @@ <h3 id="contributors">Contributors</h3>
<li>Julian Eisel</li>
<li>Jürgen Herrmann</li>
<li>Karsten Schwenk</li>
<li>Kaspian Jakobsson</li>
<li>Kévin Dietrich</li>
<li>Kim Christensen</li>
<li>Konrad Kleine</li>
<li>L. E. Segovia</li>
<li>Leon Marz</li>
<li>Leon Zandman</li>
<li>Leszek Godlewski</li>
<li>Luca Rood</li>
<li>Lucas Tadeu</li>
<li>Luis Pereira</li>
<li>Lukas Stockner</li>
<li>Lukas Tönne</li>
<li>Luya Tshimbalanga</li>
<li>Mai Lavelle</li>
<li>Marco</li>
<li>Marcus von Appen</li>
<li>Martijn Berger</li>
<li>Martijn Versteegh</li>
Expand All @@ -148,35 +174,44 @@ <h3 id="contributors">Contributors</h3>
<li>Miguel Pozo</li>
<li>Miika Hamalainen</li>
<li>Mike Erwin</li>
<li>Mike Farnsworth</li>
<li>Mikhail Matrosov</li>
<li>Milan Jaros</li>
<li>Morteza Mostajab</li>
<li>Nathan Letwory</li>
<li>Nathan Vegdahl</li>
<li>Nicholas Bishop</li>
<li>Nicolas Sourd</li>
<li>Nikhil Shringarpurey</li>
<li>Nikita Sirgienko</li>
<li>Olivier Maury</li>
<li>Omar Emara</li>
<li>OmarSquircleArt</li>
<li>Pablo Vazquez</li>
<li>Pascal Schoen</li>
<li>Pascal Schön</li>
<li>Patrick Mours</li>
<li>Peter Staples</li>
<li>Philipp Oeser</li>
<li>Phoenix Katsch</li>
<li>Pierre Pontier</li>
<li>Pierrick Bouvier</li>
<li>Piotr Barejko</li>
<li>Raul Fernandez</li>
<li>Ray Molenkamp</li>
<li>Ray molenkamp</li>
<li>Robert Guetzkow</li>
<li>Sahar A. Kashi</li>
<li>Sayak Biswas</li>
<li>Scott Wu</li>
<li>Sebastián Barschkis</li>
<li>Sebastian Herholz</li>
<li>Sebastian Herhoz</li>
<li>Sebastian Parborg</li>
<li>Sergej Reich</li>
<li>Sergey Sharybin</li>
<li>Shane Ambler</li>
<li>softyoda</li>
<li>Stefan Werner</li>
<li>Stephen Luce</li>
<li>Stuart Broadfoot</li>
<li>Sv. Lockal</li>
<li>Sybren A. Stüvel</li>
Expand All @@ -186,18 +221,22 @@ <h3 id="contributors">Contributors</h3>
<li>Thomas Beck</li>
<li>Thomas Dinges</li>
<li>Thomas Laroche</li>
<li>Thomas Lindemeier</li>
<li>Tianhao Chai</li>
<li>Tim Stullich</li>
<li>Ton Roosendaal</li>
<li>Valdemar Lindberg</li>
<li>Valentin</li>
<li>Weizhen Huang</li>
<li>William Leeson</li>
<li>William Reynish</li>
<li>Xavier Hallade</li>
<li>Yevgeny Makarov</li>
<li>Yiming Wu</li>
</ul>


</div></div>
<p class="site-footer">© 2023 Cycles Developers</p>
<p class="site-footer">© 2024 Cycles Developers</p>
</body>
</html>
4 changes: 2 additions & 2 deletions index.html
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@@ -1,6 +1,6 @@
<!DOCTYPE html>
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Expand Down Expand Up @@ -512,6 +512,6 @@ <h1 class="site-title">


</div></div>
<p class="site-footer">© 2023 Cycles Developers</p>
<p class="site-footer">© 2024 Cycles Developers</p>
</body>
</html>
15 changes: 5 additions & 10 deletions index.xml
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<title>Cycles</title>
<link>https://www.cycles-renderer.org/</link>
<description>Recent content on Cycles</description>
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<link>https://www.cycles-renderer.org/development/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://www.cycles-renderer.org/development/</guid>
<description>Contact To get in touch, use the following channels:
Cycles forum on devtalk.blender.org #render-cycles-module on blender.chat Bug reports and patches are to be filed against the from Cycles project
Source Code Source code is available either as standalone repository or bundled with the Blender sources, from projects.blender.org.
Cycles Repository Blender Repository in intern/cycles/ Documentation User Manual Developer Docs Contributors Originally started under the Blender Foundation, the Cycles team has grown to include individual developers and developers from animation studios and other companies.</description>
<description>&lt;h3 id=&#34;contact&#34;&gt;Contact&lt;/h3&gt;&#xA;&lt;p&gt;To get in touch, use the following channels:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://devtalk.blender.org/c/contributing-to-blender/29&#34;&gt;Contributing forum&lt;/a&gt; on devtalk.blender.org&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://chat.blender.org/#/room/#module-render-cycles:blender.org&#34;&gt;#module-render-cycles&lt;/a&gt; on chat.blender.org&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Bug reports and patches are to be filed against the from &lt;a href=&#34;https://projects.blender.org/blender/blender/wiki/Module:-Render-&amp;amp;-Cycles&#34;&gt;Cycles&lt;/a&gt; project&lt;/p&gt;&#xA;&lt;h3 id=&#34;source-code&#34;&gt;Source Code&lt;/h3&gt;&#xA;&lt;p&gt;Source code is available either as standalone repository or bundled with the Blender sources, from &lt;a href=&#34;https://projects.blender.org/blender/blender/wiki/Module:-Render-&amp;amp;-Cycles&#34;&gt;projects.blender.org&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://projects.blender.org/blender/cycles&#34;&gt;Cycles Repository&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://projects.blender.org/blender/blender&#34;&gt;Blender Repository&lt;/a&gt; in &lt;code&gt;intern/cycles/&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;documentation&#34;&gt;Documentation&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://docs.blender.org/manual/en/dev/render/cycles/introduction.html&#34;&gt;User Manual&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://developer.blender.org/docs/features/cycles/&#34;&gt;Developer Docs&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;contributors&#34;&gt;Contributors&lt;/h3&gt;&#xA;&lt;p&gt;Originally started under the Blender Foundation, the Cycles team has grown to include individual developers and developers from animation studios and other companies. As of September 2024:&lt;/p&gt;</description>
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<link>https://www.cycles-renderer.org/features/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://www.cycles-renderer.org/features/</guid>
<description>Core Unidirectional path tracing with multiple importance sampling Unified rendering kernel for CPU and GPU Apache License v2 Interactivity Designed for interactive updates Fast object, shader, light changes Tiled and progressive rendering Layers &amp;amp; Passes Render layers for decomposing the scene Render passes for geometry and lighting Shadow catcher Holdout mattes Cryptomatte Denoising Geometry Meshes Curves Points Volumes Instancing Motion Blur Multi-core BVH build Fast BVH refit updates Subdivision and Displacement Adaptive subdivision Catmull-Clark and linear schemes Displacement Bump mapping Camera Perspective and orthographic cameras Panoramic and fisheye cameras Stereoscopic rendering Depth of field Shading Physically based Node based shaders and lights Principled BSDF Production tricks Open Shading Language (CPU only) Volumes Absorption, scattering and emission Subsurface scattering Homogeneous and heterogeneous Principled Volume Lighting Global illumination Point, sun, spot and area lights Mesh lights Environment light Sky model Light portals Manifold next event estimation Path guiding Textures Image textures Environment textures Procedural textures Bump and normal maps Cross Platform Windows, Linux and macOS NVIDIA, AMD, Intel and Apple Silicon GPU rendering </description>
<description>&lt;h3 id=&#34;core&#34;&gt;Core&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Unidirectional path tracing with multiple importance sampling&lt;/li&gt;&#xA;&lt;li&gt;Unified rendering kernel for CPU and GPU&lt;/li&gt;&#xA;&lt;li&gt;Apache License v2&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;interactivity&#34;&gt;Interactivity&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Designed for interactive updates&lt;/li&gt;&#xA;&lt;li&gt;Fast object, shader, light changes&lt;/li&gt;&#xA;&lt;li&gt;Tiled and progressive rendering&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;layers-amp-passes&#34;&gt;Layers &amp;amp; Passes&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Render layers for decomposing the scene&lt;/li&gt;&#xA;&lt;li&gt;Render passes for geometry and lighting&lt;/li&gt;&#xA;&lt;li&gt;Shadow catcher&lt;/li&gt;&#xA;&lt;li&gt;Holdout mattes&lt;/li&gt;&#xA;&lt;li&gt;Cryptomatte&lt;/li&gt;&#xA;&lt;li&gt;Denoising&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;geometry&#34;&gt;Geometry&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Meshes&lt;/li&gt;&#xA;&lt;li&gt;Curves&lt;/li&gt;&#xA;&lt;li&gt;Points&lt;/li&gt;&#xA;&lt;li&gt;Volumes&lt;/li&gt;&#xA;&lt;li&gt;Instancing&lt;/li&gt;&#xA;&lt;li&gt;Motion Blur&lt;/li&gt;&#xA;&lt;li&gt;Multi-core BVH build&lt;/li&gt;&#xA;&lt;li&gt;Fast BVH refit updates&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;subdivision-and-displacement&#34;&gt;Subdivision and Displacement&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Adaptive subdivision&lt;/li&gt;&#xA;&lt;li&gt;Catmull-Clark and linear schemes&lt;/li&gt;&#xA;&lt;li&gt;Displacement&lt;/li&gt;&#xA;&lt;li&gt;Bump mapping&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;camera&#34;&gt;Camera&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Perspective and orthographic cameras&lt;/li&gt;&#xA;&lt;li&gt;Panoramic and fisheye cameras&lt;/li&gt;&#xA;&lt;li&gt;Stereoscopic rendering&lt;/li&gt;&#xA;&lt;li&gt;Depth of field&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;shading&#34;&gt;Shading&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Physically based&lt;/li&gt;&#xA;&lt;li&gt;Node based shaders and lights&lt;/li&gt;&#xA;&lt;li&gt;Principled BSDF&lt;/li&gt;&#xA;&lt;li&gt;Production tricks&lt;/li&gt;&#xA;&lt;li&gt;Open Shading Language&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;volumes&#34;&gt;Volumes&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Absorption, scattering and emission&lt;/li&gt;&#xA;&lt;li&gt;Subsurface scattering&lt;/li&gt;&#xA;&lt;li&gt;Homogeneous and heterogeneous&lt;/li&gt;&#xA;&lt;li&gt;Principled Volume&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;lighting&#34;&gt;Lighting&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Global illumination&lt;/li&gt;&#xA;&lt;li&gt;Point, sun, spot and area lights&lt;/li&gt;&#xA;&lt;li&gt;Mesh lights&lt;/li&gt;&#xA;&lt;li&gt;Environment light&lt;/li&gt;&#xA;&lt;li&gt;Sky model&lt;/li&gt;&#xA;&lt;li&gt;Light portals&lt;/li&gt;&#xA;&lt;li&gt;Manifold next event estimation&lt;/li&gt;&#xA;&lt;li&gt;Path guiding&lt;/li&gt;&#xA;&lt;li&gt;Light tree for many lights&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;textures&#34;&gt;Textures&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Image textures&lt;/li&gt;&#xA;&lt;li&gt;Environment textures&lt;/li&gt;&#xA;&lt;li&gt;Procedural textures&lt;/li&gt;&#xA;&lt;li&gt;Bump and normal maps&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;cross-platform&#34;&gt;Cross Platform&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Windows, Linux and macOS&lt;/li&gt;&#xA;&lt;li&gt;NVIDIA, AMD, Intel and Apple Silicon GPU rendering&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
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2 changes: 1 addition & 1 deletion tags/index.html
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Expand Up @@ -45,6 +45,6 @@ <h1>Tags</h1>


</div></div>
<p class="site-footer">© 2023 Cycles Developers</p>
<p class="site-footer">© 2024 Cycles Developers</p>
</body>
</html>
4 changes: 3 additions & 1 deletion tags/index.xml
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