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typo
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README.md

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@@ -59,7 +59,7 @@ loot replace entity @e[tag=aj.player_anim.bone.torso] hotbar.0 loot minecraft:pl
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loot replace entity @e[tag=aj.player_anim.bone.right_leg] hotbar.0 loot minecraft:player/right_leg
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loot replace entity @e[tag=aj.player_anim.bone.left_leg] hotbar.0 loot minecraft:player/left_leg
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```
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## Animated Java: Plugin mode (TODO: Add plugin mode into the script)
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### Animated Java: Plugin mode (TODO: Add plugin mode into the script)
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1. Export the player rig from Animated Java with plugin mode enabled
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2. When you parsed blueprint, you should change Y translation of rig bones.
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1. Get current Y translation and subtract from that bone-related offset. (E. g. `headTranslation.y -= headOffset`)

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