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Update README.md
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README.md

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@@ -46,6 +46,8 @@ models + shaders to display player models using new item_display entites.
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/item replace entity @e[tag=leg_r] hotbar.0 with minecraft:player_head[minecraft:profile="Notch",minecraft:custom_model_data=5]
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/item replace entity @e[tag=leg_l] hotbar.0 with minecraft:player_head[minecraft:profile="Notch",minecraft:custom_model_data=6]
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```
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### what the values mean
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- `view_range:0.6f` guarantees the player model will be unloaded within 512 blocks vertically
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- `translation:` skin is loaded based on y offset:
@@ -61,8 +63,6 @@ models + shaders to display player models using new item_display entites.
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-4096 = right leg
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-5120 = left leg
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### what the values mean
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- `~ ~1.4 ~ ` when standing, head arms and torso pivot from here
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- `~ ~0.7 ~` when standing, legs pivot from here

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