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Dynamic TSL textures do calculations in real time. This appears to be slow when a fallback to WebGL2 is activated. Add a function that bakes (precomputes) a TSL texture in a storage so that it can be used as "normal" texture based on the UV coordinates.
The text was updated successfully, but these errors were encountered:
Dynamic TSL textures do calculations in real time. This appears to be slow when a fallback to WebGL2 is activated. Add a function that bakes (precomputes) a TSL texture in a storage so that it can be used as "normal" texture based on the UV coordinates.
The text was updated successfully, but these errors were encountered: