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Bump maps generated by a TSL function #2

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boytchev opened this issue Jun 15, 2024 · 0 comments
Open

Bump maps generated by a TSL function #2

boytchev opened this issue Jun 15, 2024 · 0 comments
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@boytchev
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It is unclear how to make TSL bump map. Maybe this feature is not implemented yet? For example, all node-properties of `MeshLambertNodeMaterial' in r165 are:

  • "isNodeMaterial",
  • "lightsNode",
  • "envNode",
  • "aoNode",
  • "colorNode",
  • "normalNode",
  • "opacityNode",
  • "backdropNode",
  • "backdropAlphaNode",
  • "alphaTestNode",
  • "positionNode",
  • "depthNode",
  • "shadowNode",
  • "shadowPositionNode",
  • "outputNode",
  • "fragmentNode",
  • "vertexNode",
  • "isMeshLambertNodeMaterial"

No bumps in the list. As a result, some of the TSL textures (like concrete) are put to sleep.

However, there is nodes/display/BumpMapNode.js, so maybe there is a way to have TSL bump maps.

@boytchev boytchev added the help wanted Extra attention is needed label Jun 15, 2024
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