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core.py
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from errors import *
import sys
sys.path.append("core/include")
sys.path.append("include")
import time
import gui
import os
import pygame
pygame.font.init()
import random
import pickle
import re
import textutil
import registry
import zipfile
import simplejson as json
ImgFont = textutil.ImgFont
try:
import pygame.movie as pymovie
except:
pymovie = None
try:
import audiere
aud = audiere.open_device()
except:
audiere = None
try:
import android
except:
android = None
if android:
import android.mixer as mixer
else:
import pygame.mixer as mixer
from pwvlib import *
d = get_data_from_folder(".")
__version__ = cver_s(d["version"])
VERSION = "Version "+cver_s(d["version"])
try:
import numpy
pygame.sndarray.use_arraytype("numpy")
pygame.use_numpy = True
except:
numpy = None
pygame.use_numpy = False
sw = gui.SCREEN_WIDTH
sh = gui.SCREEN_HEIGHT
#sw,sh = 640,480
spd = 6
ext_map = {"image":["png","jpg"],
"script":["txt"],
"music":["wav","mid","mod","ogg","s3m","it","xm"],
"sound":["wav","ogg"],
"movie":["mpeg","mpg"]}
def ext_for(types=["image","script","music","sound"]):
for et in types:
for e in ext_map[et]:
yield "."+e
def noext(p,types=["image","script","music","sound"]):
"""Path without the extension, if extension is in known types"""
for ext in ext_for(types):
if p.endswith(ext):
return p.rsplit(".",1)[0]
return p
def onlyext(p,types=["image","script","music","sound"]):
"""Returns the extension of the path"""
for ext in ext_for(types):
if p.endswith(ext):
return ext
return ""
assert noext("something.png",["image"])=="something"
assert noext("something.png",["music"])=="something.png"
assert onlyext("something.png")==".png"
def to_triplets(li):
new = []
now = []
for x in li:
now.append(x)
if len(now)==3:
new.append(now)
now = []
return new
def other_screen(y):
return y+(assets.num_screens-1)*sh
class meta:
def __init__(self):
self.horizontal = 1
self.vertical = 1
self.length = 1
self.loops = False
self.sounds = {}
self.split = None
self.framecompress = [0,0]
self.blinkmode = "blinknoset"
self.offsetx = 0
self.offsety = 0
self.blipsound = None
self.frameoffset = {}
self.delays = {}
self.speed = 6
self.blinkspeed = [100,200]
def load_from(self,f):
text = f.read()
text = text.decode("utf8","ignore")
text = text.replace(u'\ufeff',u'')
lines = text.replace("\r\n","\n").split("\n")
setlength = False
for l in lines:
spl = l.split(" ")
if l.startswith("horizontal "): self.horizontal = int(spl[1])
if l.startswith("vertical "): self.vertical = int(spl[1])
if l.startswith("length "):
self.length = int(spl[1])
setlength = True
if l.startswith("loops "): self.loops = int(spl[1])
if l.startswith("sfx "):
self.sounds[int(spl[1])] = " ".join(spl[2:])
if l.startswith("offsetx "): self.offsetx = int(spl[1])
if l.startswith("offsety "): self.offsety = int(spl[1])
if l.startswith("framecompress "):
fc = l.replace("framecompress ","").split(",")
if len(fc)==1:
self.framecompress = [0,int(fc[0])]
else:
self.framecompress = [int(x) for x in fc]
if l.startswith("blinksplit "):
self.split = int(l.replace("blinksplit ",""))
if l.startswith("blinkmode "):
self.blinkmode = l.replace("blinkmode ","")
if l.startswith("blipsound "):
self.blipsound = l.replace("blipsound ","").strip()
if l.startswith("framedelay "):
frame,delay = l.split(" ")[1:]
self.delays[int(frame)] = int(delay)
if l.startswith("globaldelay "):
self.speed = float(l.split(" ",1)[1])
if l.startswith("blinkspeed "):
self.blinkspeed = [int(x) for x in l.split(" ")[1:]]
f.close()
if not setlength:
if self.vertical==1:
self.length = self.horizontal
else:
self.length = self.horizontal*self.vertical
return self
class layer(dict):
def index(self,ob):
for i in self.keys():
if ob in self[i]:
return i
zlayers = layer()
zi = 0
ulayers = layer()
ui = 0
sort = open("core/sorting.txt")
sortmode = None
for line in sort.readlines():
line = line.strip().split("#")[0].replace("\t"," ")
if line=="[z]":
sortmode = "z"
elif line=="[pri]":
sortmode = "pri"
elif line:
x = line.split(" ")
level = int(x[0])
del x[0]
while not x[0]: del x[0]
if sortmode == "z":
zlayers[zi]=x
zi += 1
elif sortmode == "pri":
ulayers[level]=x
class Variables(dict):
def __getitem__(self,key):
return self.get(key)
def get(self,key,*args):
if key.startswith("_layer_"):
layer = zlayers.index(key[7:])
if layer is not None:
return str(layer)
if key=="_version":
return __version__
if key=="_num_screens":
return str(assets.num_screens)
return dict.get(self,key,*args)
def __setitem__(self,key,value,*args):
if key=="_speaking":
dict.__setitem__(self,key,value,*args)
try:
self["_speaking_name"] = assets.gportrait().nametag.split("\n")
except:
pass
if key=="_music_fade":
dict.__setitem__(self,key,value,*args)
assets.smus(assets.gmus())
return
return dict.__setitem__(self,key,value,*args)
assert Variables().get("_version",None)
class ImgFrames(list):
pass
class Assets(object):
lists = {}
snds = {}
art_cache = {}
variables = Variables()
gbamode = False
num_screens = 2
sound_format = 44100
sound_bits = 16
sound_sign = -1
sound_buffer = 4096
sound_init = 0
sound_volume = 100
_music_vol = 100
sw = sw
sh = sh
last_autosave = 0
autosave_interval = 0
path = ""
tool_path = ""
debugging = "SEARCH" #debugging mode. SEARCH for stop, STEP each line, or blank
registry = registry.Registry(".")
def init(self):
self.registry = registry.Registry(".")
def get_stack(self):
stack = []
for s in self.stack:
def gp(s,i):
si = s.si+i
if si<0:
return "PRE"
if si>=len(s.scriptlines):
return "END"
if not s.scriptlines:
return "NOSCRIPT"
return s.scriptlines[si]
p0 = gp(s,-1)
p1 = gp(s,0)
p2 = gp(s,1)
stack.append([p0,p1,p2])
return stack
def smus(self,v):
self._music_vol = v
try:
mixer.music.set_volume(v/100.0*(int(assets.variables.get("_music_fade","100"))/100.0))
except:
pass
def gmus(self):
return self._music_vol
music_volume = property(gmus,smus)
def _appendgba(self):
if not self.gbamode: return ""
return "_gba"
appendgba = property(_appendgba)
def raw_lines(self,name,ext=".txt",start="game",use_unicode=False):
if start=="game":
start = self.game
if start:
start = start+"/"
if name.endswith(".txt"):
ext = ""
try:
file = open(start+name+ext,"rU")
except IOError:
raise file_error("File named "+start+name+ext+" could not be read. Make sure you spelled it properly and check case.")
text = file.read()
if use_unicode:
text = text.decode("utf8","ignore")
#Replace the BOM
text = text.replace(u'\ufeff',u'')
return text.split("\n")
def parse_macros(self,lines):
"""Alters lines to not include macro definitions, and returns macros"""
macros = {}
mode = "normal"
i = 0
while i<len(lines):
line = lines[i]
if line.startswith("macro "):
del lines[i]
i -= 1
mode = "macro"
macroname = line[6:].strip()
macrolines = []
elif mode == "macro":
del lines[i]
i -= 1
if line=="endmacro":
mode = "normal"
macros[macroname] = macrolines
else:
macrolines.append(line)
i+=1
return macros
def replace_macros(self,lines,macros):
"""Applies macros to lines"""
i = 0
while i<len(lines):
line = lines[i]
if line.startswith("{"):
del lines[i]
i -= 1
args = line[1:-1].split(" ")
if macros.get(args[0],None):
newlines = "\n".join(macros[args[0]])
args = args[1:]
kwargs = {}
for a in args[:]:
if a.count("=")==1:
args.remove(a)
k,v = a.split("=",1)
kwargs[k] = v
newlines = newlines.replace("$0",str(i))
for i2 in range(len(args)):
newlines = newlines.replace("$%s"%(i2+1),args[i2])
for k in kwargs:
newlines = newlines.replace("$%s"%k,kwargs[k])
newlines = newlines.split("\n")
for l in reversed(newlines):
lines.insert(i+1,l)
i += 1
def open_script(self,name,macros=True,ext=".txt"):
lines = self.raw_lines(name,ext,use_unicode=True)
reallines = []
block_comment = False
for line in lines:
line = line.strip()
#~ if line.startswith("###"):
#~ if block_comment:
#~ block_comment = False
#~ else:
#~ block_comment = True
#~ continue
#~ if block_comment:
#~ continue
if macros and line.startswith("include "):
reallines.extend(self.open_script(line[8:].strip(),False))
else:
reallines.append(line)
lines = reallines
the_macros = {}
for f in os.listdir("core/macros"):
if f.endswith(".mcro"):
mlines = self.raw_lines("core/macros/"+f,"","",True)
parse = self.parse_macros(mlines)
the_macros.update(parse)
self.game = self.game.replace("\\","/")
case = self.game
game = self.game.rsplit("/",1)[0]
for pth in [game,case]:
if os.path.exists(pth+"/macros.txt"):
the_macros.update(self.parse_macros(self.raw_lines("macros.txt","",start=pth,use_unicode=True)))
for f in os.listdir(pth):
if f.endswith(".mcro"):
the_macros.update(self.parse_macros(self.raw_lines(f,"",start=pth,use_unicode=True)))
if macros:
the_macros.update(self.parse_macros(lines))
self.replace_macros(lines,the_macros)
self.macros = the_macros
return lines
def open_font(self,name,size):
pth = self.search_locations("fonts",name)
return pygame.font.Font(pth,size)
fonts = {}
deffonts = {}
for line in """set _font_tb pwinternational.ttf
set _font_tb_size 10
set _font_block arial.ttf
set _font_block_size 10
set _font_nt arial.ttf
set _font_nt_size 10
set _font_list pwinternational.ttf
set _font_list_size 10
set _font_itemset pwinternational.ttf
set _font_itemset_size 10
set _font_itemset_big arial.ttf
set _font_itemset_big_size 14
set _font_itemname pwinternational.ttf
set _font_itemname_size 10
set _font_loading arial.ttf
set _font_loading_size 16
set _font_gametitle arial.ttf
set _font_gametitle_size 16
set _font_new_resume arial.ttf
set _font_new_resume_size 14""".split("\n"):
args = line.split(" ")
deffonts[args[1]] = args[2]
def get_font(self,name):
defs = {}
defs.update(self.deffonts)
defs.update(self.variables)
fn = defs.get("_font_%s"%name,"pwinternational.ttf")
size = defs.get("_font_%s_size"%name,"10")
full = fn+"."+size
if full in self.fonts:
return self.fonts[full]
font = self.open_font(fn,int(size))
self.fonts[full] = font
return font
def get_image_font(self,name):
fn = self.variables.get("_font_%s"%name,"pwinternational.ttf")
size = self.variables.get("_font_%s_size"%name,"10")
full = fn+"."+size+".i"
if full in self.fonts:
return self.fonts[full]
font = self.get_font(name)
imgfont = ImgFont("fonts/p.png",font)
self.fonts[full] = imgfont
return imgfont
def Surface(self,size,flags=0):
return pygame.Surface(size,flags)
def search_locations(self,search_path,name):
self.game = self.game.replace("\\","/")
case = self.game
game = self.game.rsplit("/",1)[0]
if os.path.exists(case+"/"+search_path+"/"+name):
return case+"/"+search_path+"/"+name
if os.path.exists(game+"/"+search_path+"/"+name):
return game+"/"+search_path+"/"+name
if os.path.exists(search_path+"/"+name):
return search_path+"/"+name
def _open_art_(self,name,key=None):
"""Returns list of frame images"""
if self.cur_script and self.cur_script.imgcache.has_key(name):
img = self.cur_script.imgcache[name]
self.meta = img._meta
self.real_path = img.real_path
return img
self.meta = meta()
pre = "data/art/"
textpath = self.registry.lookup(pre+name+".txt",True)
if not textpath:
textpath = self.registry.lookup(pre+name.rsplit(".",1)[0]+".txt",True)
print "lookup",pre+name
artpath = self.registry.lookup((pre+name).replace(".zip/","/"))
print pre+name+".txt",artpath,textpath
if textpath:
try:
f = self.registry.open(textpath)
self.meta.load_from(f)
except:
import traceback
traceback.print_exc()
raise art_error("Art textfile corrupt:"+pre+name[:-4]+".txt")
print self.registry.open(artpath)
texture = pygame.image.load(self.registry.open(artpath),artpath)
if texture.get_flags()&pygame.SRCALPHA:
texture = texture.convert_alpha()
else:
texture = texture.convert()
if key:
texture.set_colorkey(key)
img = []
x = 0
y = 0
width,height = texture.get_size()
incx = width//self.meta.horizontal
incy = height//self.meta.vertical
for frame in range(self.meta.length):
img.append(texture.subsurface([[x,y],[incx,incy]]))
x+=incx
if x>=width:
x=0
y+=incy
img = ImgFrames(img)
img._meta = self.meta
img.real_path = self.real_path = artpath
if self.cur_script:
self.cur_script.imgcache[name] = img
return img
def open_art(self,name,key=None):
"""Try to open an art file. Name has no extension.
Will open gif, then png, then jpg. Returns list of
frame images"""
self.real_path = None
tries = [name]
for ext in ext_for(["image"]):
tries.append(name+ext)
for t in tries:
try:
return self._open_art_(t,key)
except (IOError,ImportError,pygame.error,TypeError):
pass
import traceback
traceback.print_exc()
raise art_error("Art file corrupt or missing:"+name)
def init_sound(self,reset=False):
self.sound_repeat_timer = {}
self.min_sound_time = 0.01
if android:
self.min_sound_time = 0.1
if reset or not self.sound_init:
self.snds = {}
try:
mixer.stop()
mixer.quit()
except:
pass
try:
mixer.pre_init(self.sound_format, self.sound_sign*self.sound_bits, 2, self.sound_buffer)
mixer.init()
self.sound_init = 1
self.music_volume = self._music_vol
return True
except:
self.sound_init = -1
if self.sound_init==1: return True
return False
def get_path(self,track,type,pre=""):
tries = [track]
#Unknown extension, make sure to check all extension types
if noext(track)==track:
for ext in ext_for([type]):
tries.insert(0,track+ext)
#Get parent game folder, in case we are in a case folder
game = self.game.replace("\\","/").rsplit("/",1)[0]
if pre: pre = "/"+pre+"/"
else: pre = "/"
for t in tries:
if os.path.exists(self.game+pre+t):
return self.game+pre+t
if os.path.exists(game+pre+t):
return game+pre+t
if os.path.exists(pre[1:]+t):
return pre[1:]+t
return pre+track
def open_music(self,track,pre="data/music"):
p = self.get_path(track,"music",pre)
if not p:
return False
try:
mixer.music.load(p)
return True
except:
import traceback
traceback.print_exc()
return False
def open_movie(self,movie):
if not pymovie:
raise script_error("No movie player component in this pywright")
movie = self.get_path(movie,"movie","movies")
try:
mov = pymovie.Movie(movie)
return mov
except:
import traceback
traceback.print_exc()
raise art_error("Movie is missing or corrupt:"+movie)
def list_casedir(self):
return os.listdir(self.game)
def play_sound(self,name,wait=False,volume=1.0,offset=0,frequency=1,layer=0):
#self.init_sound()
if self.sound_init == -1 or not self.sound_volume: return
if name in self.sound_repeat_timer:
if time.time()-self.sound_repeat_timer[name]<self.min_sound_time:
return
self.sound_repeat_timer[name] = time.time()
path = self.get_path(name,"sound","data/sfx")
if self.snds.get(path,None):
snd = self.snds[path]
else:
try:
if path.endswith(".mp3") and audiere:
snd = aud.open_file(path)
else:
snd = mixer.Sound(path)
except:
import traceback
traceback.print_exc()
return
self.snds[path] = snd
if not layer:
snd.stop()
try:
snd.set_volume(float(self.sound_volume/100.0)*volume)
except:
snd.volume = (self.sound_volume/100.0)*volume
channel = snd.play()
return channel
def play_music(self,track=None,loop=0,pre="data/music",reset_track=True):
print self.music_volume,self.variables.get("_music_fade",None)
if reset_track:
assets.variables["_music_loop"] = track
self.init_sound()
if self.sound_init == -1: return
self._track=track
self._loop=loop
if track:
track = self.open_music(track,pre)
if track:
try:
mixer.music.play()
except:
import traceback
traceback.print_exc()
else:
self.stop_music()
def stop_music(self):
if self.sound_init == -1: return
self._track = None
self._loop = 0
try:
mixer.music.stop()
except:
pass
def music_update(self):
mcb = mixer.music.get_busy
if android:
mcb = mixer.music_channel.get_busy
if getattr(self,"_track",None) and not mcb():
if assets.variables.get("_music_loop",None):
self.play_music(assets.variables["_music_loop"],self._loop)
def set_emotion(self,e):
"""Sets the emotion of the current portrait"""
if not self.portrait:
self.add_portrait(self.character+"/"+e+"(blink)")
if self.portrait:
self.portrait.set_emotion(e)
flash = 0 #Tells main to add a flash object
flashcolor = [255,255,255]
shakeargs = 0 #Tell main to add a shake object
def get_stack_top(self):
try:
return self.stack[-1]
except:
return None
cur_script = property(get_stack_top)
px = 0
py = 0
pz = None
def gportrait(self):
id_name = self.variables.get("_speaking","")
if isinstance(id_name,portrait) or not id_name:
return id_name
ports = []
for p in self.cur_script.obs:
if isinstance(p,portrait) and not getattr(p,"kill",0):
ports.append(p)
if getattr(p,"id_name",None)==id_name: return p
for p in self.cur_script.obs:
if isinstance(p,portrait) and not getattr(p,"kill",0):
ports.append(p)
if getattr(p,"charname",None)==id_name: return p
if ports: return ports[0]
return None
portrait = property(gportrait)
def add_portrait(self,name,fade=False,stack=False,hide=False):
if hide: stack = True
assets = self
self = self.cur_script
if not stack: [(lambda o:setattr(o,"kill",1))(o) for o in self.obs if isinstance(o,portrait)]
assets.variables["_speaking"] = None
p = portrait(name,hide)
p.pos[0] += assets.px
p.pos[1] += assets.py
if fade:
p.fade = 0
if assets.pz is not None:
p.z = assets.pz
assets.pz = None
self.obs.append(p)
assets.variables["_speaking"] = p.id_name
if stack: p.was_stacked = True
return p
def clear(self):
if not hasattr(self,"variables"):
self.variables = Variables()
self.variables.clear()
while assets.items:
assets.items.pop(0)
assets.stop_music()
assets.lists = {}
self.fonts = {}
def save(self):
self.last_autosave = time.time()
props = {}
for reg in ["character","_track","_loop","lists"]:
if hasattr(self,reg):
props[reg] = getattr(self,reg)
#save items
items = []
for x in self.items:
items.append(x.id)
props["items"] = items
#save variables
vars = {}
for x in self.variables:
v = self.variables[x]
if x == "_speaking" and hasattr(v,"id_name"):
vars[x] = v.id_name
else:
vars[x] = v
props["variables"] = vars
return ["Assets",[],props,None]
def after_load(self):
self.registry = registry.combine_registries("./"+self.game)
self.last_autosave = time.time()
self.items = [evidence(x) for x in self.items]
v = self.variables
self.variables = Variables()
self.variables.update(v)
if getattr(self,"_track",None):
self.play_music(self._track,self._loop,reset_track=False)
def show_load(self):
self.make_screen()
txt = assets.get_font("loading").render("LOADING",1,[200,100,100])
pygame.screen.blit(txt,[50,50])
self.draw_screen(0)
time.sleep(0.5)
def load_game_new(self,path=None,filename="save",hide=False):
if not vtrue(self.variables.get("_allow_saveload","true")):
return
if "\\" in filename or "/" in filename:
raise script_error("Invalid save file path:'%s'"%(filename,))
if not hide:
self.show_load()
if path:
self.game = path
try:
f = open(self.game+"/"+filename+".ns")
except:
self.cur_script.obs.append(saved(text="No game to load.",ticks=240))
return
save_text = f.read()
f.close()
self.load_game_from_string(save_text)
def convert_save_string_to_ob(self,text):
def read_oldsave(s):
return eval(s)
def read_newsave(s):
return json.loads(s)
def read_save(s):
try:
return read_newsave(s)
except:
return read_oldsave(s)
return read_save(text)
def load_game_from_string(self,save_text):
self.loading_cache = {}
things = self.convert_save_string_to_ob(save_text)
assets.clear()
stack = {}
loaded = []
for cls,args,props,dest in things:
if cls == "Assets":
ob = self
else:
ob = eval(cls)(*args)
for k in props:
setattr(ob,k,props[k])
if dest:
cont,index = dest
if cont == "stack":
stack[index] = ob
else:
stack[index].obs.append(ob)
loaded.append(ob)
keys = stack.keys()
keys.sort()
for s in assets.stack[:]:
d = 1
for o in s.obs:
if isinstance(o,case_menu):
d = 0
break
if d:
assets.stack.remove(s)
for k in keys:
assets.stack.append(stack[k])
for ob in loaded:
ob.after_load()
self.cur_script.obs.append(saved(text="Game restored",block=False))
self.cur_script.execute_macro("load_defaults")
self.cur_script.execute_macro("init_court_record_settings")
def backup(self,path,save):
if not os.path.exists(path+"/"+save):
return
if not os.path.exists(path+"/save_backup"):
os.mkdir(path+"/save_backup")
f = open(path+"/"+save)
t = f.read()
f.close()
f = open(path+"/save_backup/"+save+"_"+repr(os.path.getmtime(path+"/"+save)),"w")
f.write(t)
f.close()
if save!="autosave.ns":
return
autosaves = []
for f in os.listdir(path+"/save_backup"):
if f.startswith(save):
autosaves.append((f,float(f.split("_")[1])))
autosaves.sort(key=lambda s:s[1])
print len(autosaves)+1,self.autosave_keep
while len(autosaves)+1>self.autosave_keep:
p,t = autosaves.pop(0)
print "delete",p
os.remove(path+"/save_backup/"+p)
print "autosaves",autosaves
def save_game(self,filename="save",hide=False):
if not vtrue(self.variables.get("_allow_saveload","true")):
return
if "\\" in filename or "/" in filename:
raise script_error("Invalid save file path:'%s'"%(filename,))
filename = filename.replace("/","_").replace("\\","_")+".ns"
#Collect *things* to save
stuff = [self.save()]
for script in self.stack:
if script.save_me:
stuff.append(script.save())
self.backup(self.game,filename)
f = open(self.game+"/"+filename,"w")
f.write(json.dumps(stuff,indent=4))
f.close()
if not hide:
self.cur_script.obs.append(saved(block=False))
def load_game(self,path=None,filename="save",hide=False):
self.cur_script.imgcache.clear()
chkpath=""
if path is not None:
chkpath=path+"/"
if filename == "save":
filename = self.check_autosave(chkpath)
self.load_game_new(path,filename,hide)
def check_autosave(self,path):
if not os.path.exists(path+"/autosave.ns"):
return "save"
if not os.path.exists(path+"/save.ns"):
return "autosave"
mt1 = os.path.getmtime(path+"/autosave.ns")
mt2 = os.path.getmtime(path+"/save.ns")
if mt1>mt2:
return 'autosave'
return "save"
def vdefault(self,var):
"""Return default value for a variable"""
if var == "_debug":
return "off"
return None
def v(self,var,default="_NOT GIVEN_"):
"""Return a variable value, or it's default value"""
if default == "_NOT_GIVEN_":
default = self.vdefault(var)
v = self.variables.get(var,default)
return v
def vtrue(self,var,default="_NOT_GIVEN_"):
v = self.v(var,default)
return vtrue(v)
def start_game(self,game,script="intro",mode="casemenu"):
print "starting game",game,script,mode
game = os.path.normpath(game).replace("\\","/")
self.last_autosave = time.time()
self.clear()
self.game = game
self.registry = registry.combine_registries("./"+self.game)
self.stack.append(self.Script())
if mode == "casemenu" and not os.path.exists(game+"/"+script+".txt"):
self.cur_script.obs = [bg("main"),bg("main"),case_menu(game)]
self.cur_script.obs[1].pos = [0,gui.SCREEN_HEIGHT]
return
#assets.show_load()
print "set game to",assets.game
self.cur_script.init(script)
self.cur_script.execute_macro("init_defaults")
self.cur_script.execute_macro("font_defaults")
self.cur_script.execute_macro("load_defaults")
self.cur_script.execute_macro("init_court_record_settings")
def vtrue(variable):
if variable.lower() in ["on","1","true"]:
return True
return False
assets = Assets()
def subscript(macro):
"""Runs a macro all the way through"""
script = assets.cur_script.execute_macro(macro)
print "start subscript",script.scene
while script in assets.stack:
e = script.update()
if e:
break
print "end subscript",script.scene
class SoundEvent(object):
kill = 0
pri = -1000000
def __init__(self,name,after=0):
self.name = name
self.wait = after
self.z = zlayers.index(self.__class__.__name__)
def delete(self):
self.kill = 1
def update(self):
self.wait-=assets.dt
if self.wait<=0:
assets.play_sound(self.name)
self.delete()
return False
def draw(self,*args):
pass
def color_str(rgbstring):
if rgbstring.startswith(" "):
rgbstring = rgbstring[1:]
cv = assets.variables.get("color_"+rgbstring,None)
if cv is not None:
rgbstring = cv
if len(rgbstring)==3:
return [int((int(colchar)/9.0)*255) for colchar in rgbstring]
elif len(rgbstring)==6:
v = [int(rgbstring[:2],16),int(rgbstring[2:4],16),int(rgbstring[4:6],16)]
return v
def trans_y(y):
"""Alter y value to place us in the proper screen"""
if assets.num_screens==1:
y-=gui.SCREEN_HEIGHT
return y
class ws_button(gui.button):
"""A button created from wrightscript"""
screen_setting = ""
id_name = "_ws_button_"
def delete(self):
print "deleting ws_button"
self.kill = 1
def getrpos(self):
rpos = self.rpos[:]
if self.screen_setting == "try_bottom":
rpos[1] = trans_y(rpos[1])
return rpos
def event(self,name,pos,*args):
orpos = self.rpos[:]
self.rpos = self.getrpos()
ret = super(ws_button,self).event(name,pos,*args)
self.rpos = orpos
return ret
def draw(self,dest):
orpos = self.rpos[:]
self.rpos = self.getrpos()
super(ws_button,self).draw(dest)
self.rpos = orpos
class sprite(gui.button):
blinkspeed = [100,200]
autoclear = False
pri = 0
#widget stuff
def _g_rpos(self):
if not hasattr(self,"pos"): return [0,0]
return self.getpos()
rpos = property(_g_rpos)
width,height = [sw,sh]
children = []
spd = 6
def getpos(self):
pos = self.pos[:]
if self.screen_setting == "try_bottom":
pos[1] = trans_y(pos[1])
return pos
def getprop(self,p):
if p in "xy":
return self.pos["xy".index(p)]
if p == "frame":
return self.x
return getattr(self,p,"")
def setprop(self,p,v):
if p in "xy":
self.pos["xy".index(p)] = float(v)
if p in "z":
self.z = int(v)
if p == "frame":
self.x = int(v)
def delete(self):
self.kill = 1
def makestr(self):
"""A wrightscript string to recreate the object"""
if not getattr(self,"name",None): return ""
xs = ""
ys = ""
zs = ""
id = ""
if self.pos[0]: xs = "x="+str(self.pos[0])+" "