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Backwards blending #4

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doctorb77 opened this issue May 28, 2019 · 1 comment
Open

Backwards blending #4

doctorb77 opened this issue May 28, 2019 · 1 comment
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enhancement New feature or request

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@doctorb77
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Backwards blending on the directional lights sometimes leaves what appears to be less bright versions of the main light. This undesirable effect is most noticeable on low resolution games with moving and rotating lights.

The bottom picture shows the temporary fix of setting the BLEND_TEXELS distance to 8.0 instead of 64.0. However this has diminishing effects on the blending quality.

lights2
lights4

@borup3 borup3 transferred this issue from another repository May 29, 2019
@borup3 borup3 added the enhancement New feature or request label May 29, 2019
@borup3
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borup3 commented May 29, 2019

Thanks for posting this issue.

I'll try to take a look at this in June fix the backwards blending so it retains the visual fidelity of a high BLEND_TEXELS value in low resolution games.

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