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umain.lpi
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umain.lpi
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<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
<ProjectOptions>
<Version Value="9"/>
<PathDelim Value="\"/>
<General>
<Flags>
<MainUnitHasCreateFormStatements Value="False"/>
<MainUnitHasTitleStatement Value="False"/>
<LRSInOutputDirectory Value="False"/>
</Flags>
<SessionStorage Value="InProjectDir"/>
<MainUnit Value="0"/>
<Title Value="Raycaster"/>
<UseAppBundle Value="False"/>
<ResourceType Value="res"/>
<Icon Value="0"/>
</General>
<i18n>
<EnableI18N LFM="False"/>
</i18n>
<VersionInfo>
<StringTable ProductVersion=""/>
</VersionInfo>
<BuildModes Count="2">
<Item1 Name="Debug" Default="True"/>
<Item2 Name="Release">
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="Raycaster"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<OtherUnitFiles Value="libraries\SquallSound;libraries\sdl2"/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<Parsing>
<SyntaxOptions>
<IncludeAssertionCode Value="True"/>
</SyntaxOptions>
</Parsing>
<CodeGeneration>
<SmartLinkUnit Value="True"/>
<Checks>
<IOChecks Value="True"/>
<RangeChecks Value="True"/>
<OverflowChecks Value="True"/>
<StackChecks Value="True"/>
</Checks>
<VerifyObjMethodCallValidity Value="True"/>
<TargetCPU Value="i386"/>
<TargetOS Value="win32"/>
<Optimizations>
<OptimizationLevel Value="3"/>
</Optimizations>
</CodeGeneration>
<Linking>
<Debugging>
<GenerateDebugInfo Value="False"/>
<DebugInfoType Value="dsDwarf2Set"/>
<StripSymbols Value="True"/>
<UseExternalDbgSyms Value="True"/>
</Debugging>
<LinkSmart Value="True"/>
<Options>
<Win32>
<GraphicApplication Value="True"/>
</Win32>
</Options>
</Linking>
</CompilerOptions>
</Item2>
</BuildModes>
<PublishOptions>
<Version Value="2"/>
</PublishOptions>
<RunParams>
<local>
<FormatVersion Value="1"/>
</local>
</RunParams>
<RequiredPackages Count="1">
<Item1>
<PackageName Value="LCL"/>
</Item1>
</RequiredPackages>
<Units Count="9">
<Unit0>
<Filename Value="umain.pas"/>
<IsPartOfProject Value="True"/>
</Unit0>
<Unit1>
<Filename Value="uraycaster.pas"/>
<IsPartOfProject Value="True"/>
</Unit1>
<Unit2>
<Filename Value="ugame.pas"/>
<IsPartOfProject Value="True"/>
</Unit2>
<Unit3>
<Filename Value="ugraphic.pas"/>
<IsPartOfProject Value="True"/>
</Unit3>
<Unit4>
<Filename Value="usound.pas"/>
<IsPartOfProject Value="True"/>
</Unit4>
<Unit5>
<Filename Value="utexture.pas"/>
<IsPartOfProject Value="True"/>
</Unit5>
<Unit6>
<Filename Value="udoor.pas"/>
<IsPartOfProject Value="True"/>
</Unit6>
<Unit7>
<Filename Value="uconfigurator.pas"/>
<IsPartOfProject Value="True"/>
<ComponentName Value="ConfiguratorForm"/>
<HasResources Value="True"/>
<ResourceBaseClass Value="Form"/>
</Unit7>
<Unit8>
<Filename Value="umap.pas"/>
<IsPartOfProject Value="True"/>
</Unit8>
</Units>
</ProjectOptions>
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="Raycaster"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<OtherUnitFiles Value="libraries\SquallSound;libraries\sdl2"/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<Parsing>
<SyntaxOptions>
<IncludeAssertionCode Value="True"/>
</SyntaxOptions>
</Parsing>
<CodeGeneration>
<Checks>
<IOChecks Value="True"/>
<RangeChecks Value="True"/>
<OverflowChecks Value="True"/>
<StackChecks Value="True"/>
</Checks>
<VerifyObjMethodCallValidity Value="True"/>
<TargetCPU Value="i386"/>
</CodeGeneration>
<Linking>
<Debugging>
<DebugInfoType Value="dsDwarf2Set"/>
<UseExternalDbgSyms Value="True"/>
</Debugging>
</Linking>
</CompilerOptions>
<Debugging>
<Exceptions Count="3">
<Item1>
<Name Value="EAbort"/>
</Item1>
<Item2>
<Name Value="ECodetoolError"/>
</Item2>
<Item3>
<Name Value="EFOpenError"/>
</Item3>
</Exceptions>
</Debugging>
</CONFIG>