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build_modes.xml
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build_modes.xml
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<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="Raycaster"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<OtherUnitFiles Value="libraries\SquallSound;libraries\sdl2"/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<Parsing>
<SyntaxOptions>
<IncludeAssertionCode Value="True"/>
</SyntaxOptions>
</Parsing>
<CodeGeneration>
<Checks>
<IOChecks Value="True"/>
<RangeChecks Value="True"/>
<OverflowChecks Value="True"/>
<StackChecks Value="True"/>
</Checks>
<TargetCPU Value="i386"/>
<VerifyObjMethodCallValidity Value="True"/>
</CodeGeneration>
<Linking>
<Debugging>
<DebugInfoType Value="dsDwarf2Set"/>
<UseExternalDbgSyms Value="True"/>
</Debugging>
</Linking>
</CompilerOptions>
<BuildModes Count="2">
<Item1 Name="Debug" Default="True"/>
<Item2 Name="Release">
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="Raycaster"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<OtherUnitFiles Value="libraries\SquallSound;libraries\sdl2"/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<Parsing>
<SyntaxOptions>
<IncludeAssertionCode Value="True"/>
</SyntaxOptions>
</Parsing>
<CodeGeneration>
<SmartLinkUnit Value="True"/>
<Checks>
<IOChecks Value="True"/>
<RangeChecks Value="True"/>
<OverflowChecks Value="True"/>
<StackChecks Value="True"/>
</Checks>
<TargetCPU Value="i386"/>
<Optimizations>
<OptimizationLevel Value="3"/>
</Optimizations>
<VerifyObjMethodCallValidity Value="True"/>
<TargetOS Value="win32"/>
</CodeGeneration>
<Linking>
<Debugging>
<GenerateDebugInfo Value="False"/>
<DebugInfoType Value="dsDwarf2Set"/>
<StripSymbols Value="True"/>
<UseExternalDbgSyms Value="True"/>
</Debugging>
<LinkSmart Value="True"/>
<Options>
<Win32>
<GraphicApplication Value="True"/>
</Win32>
</Options>
</Linking>
</CompilerOptions>
</Item2>
</BuildModes>
</CONFIG>