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U_OBJED0.PAS
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unit u_objed0;
interface
uses u_vars,u_adv,u_graph;
const
PASSMAX=25;
TRIGMAX=14;
O_TRIGMIN=6;
O_TRIGMAX=14;
ACTMAX=47;
var creatureok:boolean;
function objnam(num:byte):string;
function hinyb(b:byte):byte;
function lonyb(b:byte):byte;
procedure sethinyb(var by:byte;nb:byte);
procedure setlonyb(var by:byte;nb:byte);
function strblastradius(br:byte):string;
function straction(actionnum:byte):string;
function stractionp(actionnum,actionparam:byte;notcustom:boolean):string;
function strtrigger(trigger:byte):string;
function strtriggerp(trigger,trigparam:byte):string;
function strpassable(pss:byte):string;
function strpassablep(pss,pssp:byte):string;
function strdisappear(disap:byte):string;
implementation
{$I I_SNDNAM.PAS}
function strnum(n:integer):string;
var s:string;
begin
str(n,s);
strnum:=s;
end;
function objnam(num:byte):string;
begin
if num<>0 then objnam:=concat('#',strnum(num),' ',obj^[num].n)
else objnam:='(?)';
end;
function hinyb(b:byte):byte;
begin
hinyb:=b DIV 16;
end;
function lonyb(b:byte):byte;
begin
lonyb:=b MOD 16;
end;
procedure sethinyb(var by:byte;nb:byte);
begin
by:=lonyb(by)+(nb*16);
end;
procedure setlonyb(var by:byte;nb:byte);
begin
by:=(hinyb(by)*16)+nb;
end;
function strblastradius(br:byte):string;
var s:string;i:byte;
begin
case br of
0:s:='PINPOINT';
1..10:s:='B.R. '+strnum(br);
11:s:='STREAM -';
12:s:='CONE <';
end;
for i:=length(s) to 12 do s:=concat(s,' ');
strblastradius:=s;
end;
function straction(actionnum:byte):string;
var s:string;i:byte;
begin
case actionnum of
0:S:='DO NOTHING';
01:S:='DISPLAY SHORT MESSAGE';
02:S:='DISPLAY LONG MESSAGE';
03:S:='DISPLAY PICTURE';
04:S:='PLAY SOUND EFFECT';
05:S:='CHANGE H.P.';
06:S:='CHANGE H.P. MAX';
07:S:='CHANGE M.P.';
08:S:='CHANGE M.P. MAX';
09:S:='CHANGE STRENGTH';
10:S:='CHANGE INTELLIGENCE';
11:S:='CHANGE RANGED WEAPON SKIL';
12:S:='CHANGE WEAPON SKILL';
13:S:='CHANGE ALIGN';
14:S:='TAKE FROM YOU ONE OF:';
15:s:='TAKE FROM USER ALL ITEM:';
16:s:='TAKE FROM USER ALL TYPE:';
17:S:='GIVE TO PERSON ONE OF:';
18:S:='TAKE ALL THESE FROM AREA:'; {longest}
19:S:='PUT ONE OF THIS HERE:';
20:S:='KILL USER IF NOT HOLDING:';
21:S:='ACTIVATE ALL UNDERNEATH';
22:S:='HIT PLAYER WITH WEAPON';
23:S:='LET PLAYER SHOOT WEAPON';
24:S:='SUMMON CREATURE:';
25:S:='SET VARIABLE "A" TO:';
26:S:='SET VARIABLE "B" TO:';
27:S:='SET VARIABLE "C" TO:';
28:S:='SET VARIABLE "D" TO:';
29:S:='INCREASE "A" BY:';
30:S:='INCREASE "B" BY:';
31:S:='INCREASE "C" BY:';
32:S:='INCREASE "D" BY:';
33:S:='DECREASE "A" BY:';
34:S:='DECREASE "B" BY:';
35:S:='DECREASE "C" BY:';
36:S:='DECREASE "D" BY:';
37:S:='EXECUTE MACRO:';
38:S:='MOVE CHARACTER ONE SPACE:';
39:S:='SET VIEW RANGE TO:';
40:S:='SET ICON TO:';
41:S:='PROVOKE NEARBY CREATURES';
42:S:='TEMPORARY TORCHLIGHT';
43:S:='TEMPORARY DAYLIGHT';
44:S:='SET HP REGEN RATE';
45:S:='SET MP REGEN RATE';
46:S:='SET HP POISON RATE';
47:S:='RUN DIALOGUE';
end; {case}
for i:=length(s) to 24 do s:=concat(s,' ');
straction:=s;
end;
function stractionp(actionnum,actionparam:byte;notcustom:boolean):string;
var s:string;i:byte;
begin
if notcustom then
begin
case actionnum of
0,21:s:=' ';
1,2:if actionnum=0 then s:='NONE YET'
else s:=concat('#',strnum(actionparam));
3:if actionnum=0 then s:='NONE YET'
else s:=concat('#',strnum(actionparam));
4:s:=soundname(actionparam);
6,8..12:if shortint(actionparam)<0 then
s:=strnum(shortint(actionparam))
else s:=concat('+',strnum(actionparam));
5,7:begin
if shortint(actionparam)<0 then
s:=strnum(shortint(actionparam))
else s:=concat('+',strnum(actionparam));
if actionparam=0 then s:='NORMAL' else s:=s+' ';
end;
41,13:case actionparam of
2:s:='EVIL ';
3:s:='NEUTRAL';
4:s:='ANIMAL ';
else s:='GOOD ';
end;
14,15,17,18,19,20,22,23:s:=objnam(actionparam);
16:s:=objnames[actionparam];
24:if (actionparam=0) or (not creatureok) then s:='NONE YET' else
s:=concat('#',strnum(actionparam),' ',crc^[actionparam].n);
38:begin
case hinyb(actionparam) of
0:s:='NORTH ';
1:s:='WEST ';
2:s:='EAST ';
3:s:='SOUTH ';
end;
s:=concat(s,'D=',strnum((lonyb(actionparam)*20) DIV 100)+'.'+
strnum((lonyb(actionparam)*20) MOD 100));
end;
25..36,39,40,44..47:s:=strnum(actionparam);
42,43:if actionparam>245 then s:=strnum(actionparam-245)+' TURNS' else s:=strnum(actionparam*10)+' TURNS';
37:if actionparam<>0 then s:='#'+strnum(actionparam) else s:='NONE';
end;{case}
end
else if (actionnum<>0) and (actionnum<>21) then s:='(SET LATER)'
else s:=' ';
for i:=length(s) to 20 do s:=concat(s,' ');
stractionp:=s;
end;
function strtrigger(trigger:byte):string;
var s:string;i:byte;
begin
case trigger of
0:S:='NOTHING';
01:S:='PASSING';
02:S:='DROPPING ITEM HERE';
03:s:='PASSING, HOLDING';
04:s:='PASSING, REDEEMING';
05:s:='PASSING, WITHOUT';
06:s:='EXAMINING, FAR';
07:s:='BUMPING';
08:s:='BUMPING, HOLDING';
09:s:='BUMPING, REDEEMING';
10:s:='BUMPING, WITHOUT';
11:s:='IF ATTACKED';
12:s:='TAKING ITM FRM HERE';
13:s:='EXAMINING, NEAR';
14:s:='GATHERING FROM HERE';
end;
for i:=length(s) to 18 do s:=concat(s,' ');
strtrigger:=s;
end;
function strtriggerp(trigger,trigparam:byte):string;
var s:string;i:byte;
begin
case trigger of
0,1,6,7,11,13:s:=' ';
14:if trigparam=0 then s:='NO MESSAGE' else
s:='SHORTMSG:#'+strnum(trigparam);
2..5,8..10:s:=objnam(trigparam);
12:if trigparam=0 then s:='ANY ITEM'
else s:=objnam(trigparam);
end;
for i:=length(s) to 20 do s:=concat(s,' ');
strtriggerp:=s;
end;
function strpassable(pss:byte):string;
var s:String;i:byte;
begin
s:='IF VARIABLE ';
pss:=pss AND 63;
case pss of
0:s:='NOTHING';
1:s:='ANYTHING';
2:s:='ONLY IF HOLDING:';
3:s:='ONLY IF REDEEMING:';
4:s:='ONLY IF W/OUT ITEM:';
5:s:='ONLY IF W/OUT TYPE:';
6:s:='IF STRENGTH > N';
7:s:=s+'A > N';
8:s:=s+'A = N';
9:s:=s+'A < N';
10:s:=s+'B > N';
11:s:=s+'B = N';
12:s:=s+'B < N';
13:s:=s+'C > N';
14:s:=s+'C = N';
15:s:=s+'C < N';
16:s:=s+'D > N';
17:s:=s+'D = N';
18:s:=s+'D < N';
19:s:='ENERGY DRAIN:';
20:s:='UNBURDENED ONLY';
21:s:='DAYTIME ONLY';
22:s:='NIGHTTIME ONLY';
23:s:='ANYTHING AT ALL';
24:s:='VARIABLE IS 0';
25:s:='VARIABLE ISN''T 0';
end;
for i:=length(s) to 18 do s:=concat(s,' ');
strpassable:=s;
end;
function strpassablep(pss,pssp:byte):string;
var s:string;i:byte;
begin
pss:=pss AND 63;
case pss of
19:s:=strnum(pssp);
24,25:if (pssp>0) and (pssp<53) then
begin
if pssp>26 then s:=chr((pssp-26) + 64)+'2'
else s:=chr((pssp) + 64);
end else s:='?';
2,3,4:s:=objnam(pssp);
5:s:=objnames[pssp];
6..18:s:=concat('N = ',strnum(pssp));
else s:=' ';
end;
for i:=length(s) to 20 do s:=concat(s,'-');
strpassablep:=s;
end;
function strdisappear(disap:byte):string;
var s:string;i:byte;
begin
case disap of
0:s:='ONLY IF DESTROYED';
1:s:='IF ACTION TRIGGERED';
2:s:='IF PASSED';
3:s:='WHILE IMPASSABLE';
6..255:s:='IF DESTROYED ['+strnum(disap-5)+']';
end;
for i:=length(s) to 18 do s:=concat(s,' ');
strdisappear:=s;
end;