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It depends on your screen setup, but one approach is to create a shader window that covers the full extent of both screens. You can then use |
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Is it theoretically possible to render two different visual stimuli in two different windows? For example, creating a converging stimulus using two grating moving towards each other on two different screens.
I see no way to assign which stimuli is played in which window created.
Has anyone managed to do this or find a way to create the same effect?
Many thanks!
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